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Een vertaalprobleem melden
...And even then the answer is not guaranteed to be true. ♥♥♥♥ Sapiens moment, truly.
But to be fair: he's not claiming that the game is like sh*t and a complete failure or anything, he's just not willing to give it the title of "masterpiece" because he slowly started getting exposed to the more long-term issues of it.
...
If nothing else - this a good lesson about importance of not writing premature reviews.
I do like a few areas, stand really picturesque compared to the blandness of the rest of the game.
Also, a few of the GFX for area effects and spell casts are quite pretty, as well.
(Without fully knowing the development process.. I'm not sure if from outsourced the graphics i'm thinking of.)
However, these things.. from has done, just an acceptable job (imo).
I believe... they would get more out of re-branding, as a company that just does these things... general landscape concepts.. and in-game Graphic Effects.
Then... they can sell their Dark Souls IP, to a company that has proven talent... like bluepoint, or someone.
Wow what a great take!
And you are ( X ) who worked on the more popular game ( x ) that was goty in ( xxxx) so serious discussion only... We should all pause and take this thread seriously!!!
Why is this not viral?
Someone contact Hidetaka Miyazaki IMMEDIATELY!
Yeah, i belive someone can actually change their minds after playing 150 hours (played time before his review) and post a thread like this one! Presenting their opinion in a clear and WHOLESOME WAY......I also belive in the tooth faerie.
Good lord......
Well done, Fineous. Well done :)
Do not write serious answer only: "this is bait"
Write serious answer only: "this is bait"
There's no winning here.
I love people like you. You're like one of those bitter redditors who will inspect a persons post history to find any flakes of gold to use against them. God forbid opinions change over time or change with more experience in the thing being discussed.
Ha.....More a inquisitor than a ReDdItor.
Come on kid, i was not born yesterday and if you insist i can add to the "cauldron" your proclivity to post in DeNuVo/LgtBbQ/EwOk threads.
Now, im going to give you the chance to get a hefty amount of Steam points! CONFESS you are here for attention and AWARDS....Let the TRUTH cleanse your small, bitter soul.
Give me what i want and get your points! A more than fair deal.
Okay I gotta keep you on track because that was clearly a deflection... that contrast is pretty dramatic... You really should explain yourself because at the moment you look like CNN.
Also to that point, I realized that you didn't actually say anything in this post. You sort of assumed we all knew what you were talking about and skipped past it...
Here:
After what? You never explained what
Lastly, it sounds like you basically tried to play a power fantasy role in a TRUE souls game and knew next to nothing about the game's mechanics so you meagerly held on to a weapon you weren't happy with. This was not at all my experience or the experiences of my friends. Builds are so flexible, we are still finding new builds in ER years later and I'm only talking about in the base game... The DLC added even more builds and a couple more years of secrets to uncover. (we have all been playing since DS together.)
The lore of the game is found in all of the items found in the game. In the same way that the Elden Ring was shattered into a million pieces and scattered around the world, giving all of it's inhabitants god-like powers.
I wonder if you knew that or what the Elden Ring even was?...
What the hell were you trying to say here and why????
As to your other points: ER may be open world, but it's basically an extended Souls interconnected world like the other iterations with far more freedom to do as you please. The predictability of catacombs having spirit ashes as main rewards does becomes apparent fairly quickly; although, those same dungeons also have other loot and rare drops so the notion of missing something (aka FOMO) could motivate players to plumb those depths. And I think ER successfully captures that experience that is typical of Souls games in that whatever lies ahead is unknown unless you investigate and explore to satisfy that curiosity. I basically played without spirit ashes in my first playthrough and still felt compelled to explore most of the mini-dungeons that I found (perhaps to my own detriment knowing the probable outcome).
Regarding incentive to play other builds/styles, the primary incentive is it in itself. Surely you can come up with a slight variation of your current build without respeccing to spice up how you approach the next dungeon. Another incentive is to overcome a wall which necessitates a change of strategy or build altogether (or maybe you found a cool shiny new thing you want to try out). For me, playing different builds is the most fun when you start a game from scratch to really get a sense of the different styles. It feels like this alone adds the most replayability despite ER being so massive in scope and daunting in terms of time commitment.
(inbound, long sh*tpost)
3 was so well received because a lot of people started there....doing a Dark Souls 4 in the same manner leaves little for innovation and it would have suffered from Assassins Creed syndrome.
You just cant keep putting the same ♥♥♥♥ out over and over again regardless of what the vocal minority cries for....it will end up with fan burn out
And as far as a transition to open world? They did a great job.
Also, there is a lot of skill issues I'm reading there...missing stuff on your first playthrough? Yea but not to a high extent..not being able to line up equipment for subsequent playthroughs with different builds? That's on you.
Also, Your playing a build and can't find a weapon to entertain yourself at level 90? I mean common lol..how many weapons are in this game? And you can basically restat whenever