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Open world games come with inherent issues, that's just the way it is.
The build woes are slightly questionable, nothing stops you from respecting at Renalla, but for that you'll have to let go off the idea of efficiency and just commit to a build for fun, like respecting into a thematic character. My first char respeced into a Crucible Knight closer to end game, and it was purely an aesthetic decision, not a rational one.
Game's still good though, in a lot of ways, but the minor issues do gnaw at its' ankles ever so slightly, so yeah... 8/10 tops and on some days it feels like a 7.
This is so true. It's a constant struggle to rid oneself of the min/max efficiency mindset. You've inspired me to just jump in and switch it up.
-Final Fantasy 7
-Diablo 2
-Final Fantasy 12
-Skyrim
-Elden Ring
Is this game a masterpiece?, ten outta ten, best game of the century, hundred out of a hundred?... no, not even close. I'd rate it around a 7,5, same as i would put Skyrim at. For me, in a lot of cases, a game's score has nothing to do with replayability or how much fun i have in it. I have games i would rate a 9 out of 10, and i played through them once, 20 hours total game time. And then most of the games i have thousands of hours in are lacking in the scoring department yet i have fun in them for some reason.
A little longer serious answer: People trip over that word, but note that it doesn't mean that every aspect of a thing must be absolutely perfect and/or loved by everyone. I mean, I'll never go to the opera and watch Swanlake unless you threaten me with a weapon, but I won't start a discussion with afficionados attempting to tell them that it's "not that good". There is just no need for that.
Bonus serious answer: Notes in post like "serious answer only bla bla" only serve to cast doubts on the the post itself and to turn people off.
Ok so this is a
Alright, OP. Let me check your profile, just in case you posted already a review about Elden RIng oh my Elden RIng. With that info i will be able to understand your hot-take much better.
Right......Are you the same person who posted that review? OP? Care to explain what happened to you between december and today? So you completly changed your mind? Dont answer......I have everything i need now.
Thanks for sharing your opinions, OP. Now go and buy Nightreign and Shadow of the Erdtree.
For me, a section of a game being poorly designed is far worse than something that merely lacks excitement or novelty in comparison to other parts of that same game. The caves and catacombs are repetitive, sure, but they are still built competently. On their own, when judged in a vacuum, they are well designed, and thus I am fine with them. I’m not nearly as critical of a smithing stone tunnel with the same enemies and another. Crystalian boss as I would be with something like Lost Izalith or the Shrine of Amana, which leave me feeling baffled or frustrated by the design choices made. Now if it were the case that too much of the game’s run time was based solely upon repeated dungeons, that would be a different story, but how much is “too much” is completely subjective to the individual. I feel that the balance is fine from what I’ve seen of the game so far, which is everything up to and including the Altus Plateau that I’m just about done exploring.
To give to FromSoftware credit in this regard, it was their very first attempt at creating an open world game, and I’d say they did extremely well for a first attempt. They had never done this before, so I can accept and expect a certain level of fault due to the lack of experience. I’ve not reached the Shadowlands myself, but I’ve heard from others that apparently they managed to improve the quality of this aspect of the game in the DLC. People have told me there’s less minor dungeons compared to the base game, but with each one there’s a greater degree of nuisance and variety from the others. I’ll be interested to see what that’s like.
I do somewhat agree on the point about the lack of incentive to try different builds. I think the Soulsborne games are a bit of a mixed bag, where they provide the opportunity to respec and rework your build at nearly any time, but don’t provide enough readily-available materials that allow you to upgrade and maintain multiple weapons easily, which I assume is for balancing reasons. As for the “good stuff” being hidden away in later parts of the game, that’s just kind of how RPGs work. They want to hold back the best gear until you’re far into the game in order to enhance that sensation of growth and progression over time. If you could start out with immediate access to endgame spells or melee weapons, what would be the point in having anything else in the game? Why would someone choose to use any other piece of equipment if they could have Malenia’s amour and weapon in Limgrave, you know?
That being said I'd still say that it's a really good game overall. Especially in the open world genre it's easily one of the best but that's not too hard to accomplish for someone like Fromsoftware. Most open world games have horrible combat and enemy designs so it's like taking candy from a baby.
Liking something always tends to eventually hating its' flaws even more.
Like I hate the fact that 2H Twinblades do not continue an R1 combo after an R2, restarting it from scratch with an iffy delay.
Or how short weapons can't hit an Erdtree avatar from the front because of a cavity in their belly.
Or how arrows and bolts still don't track the target like they do when enemies shoot at us.
Or how Large Miranda Flowers are time-sinks made manifest.
Or...
...
You get the gist. These things only become more irritating with every 100 hours clocked in.
ok but he literally says that it's the ''magnus opus of the soulslike genre'' and then calls it a 6/10 souls game in this post lmao
I mean everyone can change their mind on things, I did as well but that review isn't too old.