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번역 관련 문제 보고
The biggest offender this time around is Bleed, however. Everyone runs bleed, even Greatsword users. It's insufferable. Powerstancing is kinda cringe too. No one wants to fight fair and proper, it's just switch to dual Reduvias and weeeeeee.
Bleed should've been nerfed long ago to deal half the damage it deals now. With how easily it can be proceed with right builds - it would be totally reasonable and not automatically make any bleed weapon an S-tier.
And the reason why Dark Souls 2 pvp stands head and shoulders above the others.
plus the unpunishable stuffs elden ring has just outnumbered the thing the past games can punish.
The only explanation is that people simply forgot how bad it could get.
https://youtu.be/5qj-Ubd-rZQ
The open world, is pretty much what kills it for me.
There is all this space and verticality, yet very few options to actually maneuver around in it.
So, most pvp incounters devolve to rolling to the other side of the map and back. (like that so-so pontiff area, that everyone likes)
In the open world thats... yeah.... I just quit out when i see them run off into the woods.
In the souls game, there are a lot of arbitrary 'in-between gates' blocking the path of any given-player. If someone is running, eventually they are backed into a corner.
DS2:SotFS was my first soulslike ever and the one that started the addiction: I played through it multiple times and have fond memories of it, but I also fully concede that it earned the title of "the ugly duckling of the family" fair and square and most criticisms of it are accurate to this day.
But PvP is not one of them, some-f*king-how.