ELDEN RING

ELDEN RING

View Stats:
PvP staggers
Am I doing something wrong or does everyone just go on arenas with high latency that prevents them from being staggered from my attacks? I'm seriously asking because I'm starting to think I might be missing something.
< >
Showing 1-14 of 14 comments
Turt Dec 7, 2024 @ 9:21am 
could be passive poise. Are you using small weapons against heavy armored people? You won't stagger often with R1s
Krasniy Metall Dec 7, 2024 @ 9:24am 
Originally posted by Turt:
could be passive poise. Are you using small weapons against heavy armored people? You won't stagger often with R1s
I'm using halberds and most people were cloth/medium armors... One possible reason I thought of was that the weapons I use might just have slow windups, but enemies taking 6 swings with dual swords before being staggered by my hit is quite something
Turt Dec 7, 2024 @ 9:33am 
Originally posted by Krasniy Metall:
Originally posted by Turt:
could be passive poise. Are you using small weapons against heavy armored people? You won't stagger often with R1s
I'm using halberds and most people were cloth/medium armors... One possible reason I thought of was that the weapons I use might just have slow windups, but enemies taking 6 swings with dual swords before being staggered by my hit is quite something
Does the stagger include the damage as well? If you attacks are registering long after they make contact, then yes, that would be lag.
Krasniy Metall Dec 7, 2024 @ 9:37am 
Originally posted by Turt:
Originally posted by Krasniy Metall:
I'm using halberds and most people were cloth/medium armors... One possible reason I thought of was that the weapons I use might just have slow windups, but enemies taking 6 swings with dual swords before being staggered by my hit is quite something
Does the stagger include the damage as well? If you attacks are registering long after they make contact, then yes, that would be lag.
I would say half of them register like 2 seconds later and half of them only make the hit sound & effect without doing damage. In the case of latter I often see bleed proc go off without damage as well
Turt Dec 7, 2024 @ 9:46am 
Originally posted by Krasniy Metall:
I would say half of them register like 2 seconds later and half of them only make the hit sound & effect without doing damage. In the case of latter I often see bleed proc go off without damage as well
Yeah, that's pretty much lag. The first half is usually the worst of it, and the second half is actually pretty common amongst everyone in PvP. Your hit lands on your screen, but the opponent is mid rolling on their screen, so they avoid the damage but still hear the sound register.
Bleed is similar as well. You still get the sound queue, but the attack did 'technically' register. Even if they don't take the damage, the bleed bar will still go up as if they did get hit. (That's been a thing in all the souls games, minus Dark Souls 2) And since bleed always staggers, if the bar gets filled up while mid roll, they still won't take the damage, but be staggered regardless.
Krasniy Metall Dec 7, 2024 @ 9:49am 
Originally posted by Turt:
Originally posted by Krasniy Metall:
I would say half of them register like 2 seconds later and half of them only make the hit sound & effect without doing damage. In the case of latter I often see bleed proc go off without damage as well
Yeah, that's pretty much lag. The first half is usually the worst of it, and the second half is actually pretty common amongst everyone in PvP. Your hit lands on your screen, but the opponent is mid rolling on their screen, so they avoid the damage but still hear the sound register.
Bleed is similar as well. You still get the sound queue, but the attack did 'technically' register. Even if they don't take the damage, the bleed bar will still go up as if they did get hit. (That's been a thing in all the souls games, minus Dark Souls 2) And since bleed always staggers, if the bar gets filled up while mid roll, they still won't take the damage, but be staggered regardless.
Oh well, I guess I should have expected this with global matchmaking. Thank you for the detailed response
Turt Dec 7, 2024 @ 9:52am 
Originally posted by Krasniy Metall:
Oh well, I guess I should have expected this with global matchmaking. Thank you for the detailed response
No problem. Fingers crossed Fromsoft carries over AC6's 'proper' region lock into their next souls game.
TERRØR♕ Dec 7, 2024 @ 4:57pm 
Originally posted by Krasniy Metall:
Am I doing something wrong or does everyone just go on arenas with high latency that prevents them from being staggered from my attacks? I'm seriously asking because I'm starting to think I might be missing something.
high latency affects if your attack connects or not , doesnt affect if the enemy gets staggered , if you attack and the damage goes throught enemy should get staggered , unless they have enought poise to absorb the stagger or they hyper armor with a weapon throught it.

High latency is a serious problem when people start their pvp journey but believe me , as long as its not completly horrible , you get used to it and you know what to expect.

The players that are actually lagging and its not just the typical delay , those ye , u cannot expect anything and its mostly out of your control
Last edited by TERRØR♕; Dec 7, 2024 @ 5:00pm
CazadorDeLobo Dec 8, 2024 @ 8:19pm 
PvP balance is something of a joke.

An entirely separate balance scheme, but... no data published to help guide the interaction. All trial and error or community deep-diving. PvP is effectively studying a spreadsheet for dozens of hours, accompanied by thousands of hours of play time.

Ask me how I know.
Air Dec 8, 2024 @ 9:29pm 
OP looking at your profile quickly tells me it's you. you see FROMSOFT is a small company so there is no match making and you're from Korea so you are regularly fighting players with over 200 ping and that leads to a minimum of .5-1 second of delay unless they're near you. Which leads me to believe youre not running into players near by if you've never had a low latency match.

Australians are notoriously a pain to fight in fromsoft games being from the bottom of the globe.
Krasniy Metall Dec 9, 2024 @ 8:42pm 
Originally posted by Air:
OP looking at your profile quickly tells me it's you. you see FROMSOFT is a small company so there is no match making and you're from Korea so you are regularly fighting players with over 200 ping and that leads to a minimum of .5-1 second of delay unless they're near you. Which leads me to believe youre not running into players near by if you've never had a low latency match.

Australians are notoriously a pain to fight in fromsoft games being from the bottom of the globe.

The first sentence almost got me but after reading the rest of your comment, it makes sense now lol

I guess this is sth I have to live with, thanks for the explanation
Krasniy Metall Dec 9, 2024 @ 8:44pm 
Originally posted by TERRØR♕:
Originally posted by Krasniy Metall:
Am I doing something wrong or does everyone just go on arenas with high latency that prevents them from being staggered from my attacks? I'm seriously asking because I'm starting to think I might be missing something.
high latency affects if your attack connects or not , doesnt affect if the enemy gets staggered , if you attack and the damage goes throught enemy should get staggered , unless they have enought poise to absorb the stagger or they hyper armor with a weapon throught it.

High latency is a serious problem when people start their pvp journey but believe me , as long as its not completly horrible , you get used to it and you know what to expect.

The players that are actually lagging and its not just the typical delay , those ye , u cannot expect anything and its mostly out of your control

I'm trying to get myself used to the delay patterns, but if that doesn't work out I might just go back to PvE. PvPing against latency is especially harder with all the new ashes of war...
Krasniy Metall Dec 9, 2024 @ 8:46pm 
Originally posted by CazadorDeLobo:
PvP balance is something of a joke.

An entirely separate balance scheme, but... no data published to help guide the interaction. All trial and error or community deep-diving. PvP is effectively studying a spreadsheet for dozens of hours, accompanied by thousands of hours of play time.

Ask me how I know.

I wouldn't daresay I've played PvP "a lot" but yeah most of it feels like just reading the opponent's patterns(L2 spam, roll attack after enclosing, etc) and trying your best to counter that
TERRØR♕ Dec 9, 2024 @ 8:48pm 
Originally posted by Krasniy Metall:
Originally posted by TERRØR♕:
high latency affects if your attack connects or not , doesnt affect if the enemy gets staggered , if you attack and the damage goes throught enemy should get staggered , unless they have enought poise to absorb the stagger or they hyper armor with a weapon throught it.

High latency is a serious problem when people start their pvp journey but believe me , as long as its not completly horrible , you get used to it and you know what to expect.

The players that are actually lagging and its not just the typical delay , those ye , u cannot expect anything and its mostly out of your control

I'm trying to get myself used to the delay patterns, but if that doesn't work out I might just go back to PvE. PvPing against latency is especially harder with all the new ashes of war...
I cant know what connetions you are having but the ''typical delay'' is not too bad believe me , you do get used to it after a bit , if your type of ''delay'' is more than like 250 miliseconds then thats a problem , after a certain delay you cant rollcatch , parry, backstab or dodge some ash of wars reliably , if you encounter very laggy players just block them so you dont get matched with them again
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Dec 7, 2024 @ 8:55am
Posts: 14