ELDEN RING

ELDEN RING

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jinath715 Sep 18, 2023 @ 8:15am
Was the game nerfed?
So, I started playing this again after awhile and my characters all feel incredibly weak.
Did the game nerf a bunch of things?
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Showing 16-24 of 24 comments
Originally posted by Clail:
Certain meta builds got nerfed, but overall I think most things got buffed.
status effect builds got nerfed to the ground while raw damage builds got the same or even buffed, there is a reason why u see invaders using lances, big swords or spears 80% of the time literally 2 shotting everyone
EF_Neo1st Sep 19, 2023 @ 2:55pm 
Originally posted by SirSmokeALotGER:
Originally posted by Clail:
Certain meta builds got nerfed, but overall I think most things got buffed.
status effect builds got nerfed to the ground while raw damage builds got the same or even buffed, there is a reason why u see invaders using lances, big swords or spears 80% of the time literally 2 shotting everyone
Well . . . I was using Halberd/dual haalberds the entire time, so yes, I did not notice it
Also I use lots of resistances while light weight (the miracle of 99 END + both talismans) helps too.

Still, bleed is useful against the 60+ VIG builds and rot may take longer to proc but I think it still as effective (when it procs).
Other buffs I dont have idea.
Despiser Sep 19, 2023 @ 6:45pm 
The real winner is Hasbro, who profit from all the free advertising for their nerf products from which the term was born from. It even found its way into the dictionary much like google did (nobody ever says bing it). Some other corporate usages that became standard: xerox (copy), coke (soda).
Koala 4peace (Banned) Sep 19, 2023 @ 8:25pm 
Originally posted by Despiser:
The real winner is Hasbro, who profit from all the free advertising for their nerf products from which the term was born from. It even found its way into the dictionary much like google did (nobody ever says bing it). Some other corporate usages that became standard: xerox (copy), coke (soda).
Red Santa Claus, anyone?
Doctor Teo Sep 20, 2023 @ 7:30am 
Originally posted by jinath715:
Originally posted by Doctor Teo:
Depends? Like every patch was 98% buffs, 2% nerfs. If your weapon happened to fall into that exact 2%, maybe you noticed a drop.
Like what got buffed?
Just curious.

Hundreds of things. I think I tried to count the number of spells that got buffed one patch and counted over 100. I was going to count the Ash of War list too, but the list was about the same size.

There were also some buffs to entire weapon types. I know Colossals, swords and otherwise have had their overall speed buffed twice. All charged heavies were made faster at some point. Improved scaling and Guard counters were made faster on great- sized weapons. Elemental infusions (Magic, Fire, Lightning) improved. I believe recovery delay was reduced on great- sized weapon R1s, and greataxes were just made faster all around. Pretty much everything that wasn't an L1 or jump attack got improved across several weapon types -- mostly large weapons, but a few buffs made it towards unloved weapons like flails (they're still iffy, but better than launch).

1.07 through 1.09 have the most changes, if you want to reach their patch notes.

In comparison, the largest nerf might have been dual wield status buildup. L1 attacks now only deal 65% of their listed status buildup per weapon you swing with both weapons. So the damage is still practically double that of a single weapon, but the status buildup isn't much higher anymore.
Last edited by Doctor Teo; Sep 20, 2023 @ 7:32am
Originally posted by Doctor Teo:
Originally posted by jinath715:
Like what got buffed?
Just curious.

Hundreds of things. I think I tried to count the number of spells that got buffed one patch and counted over 100. I was going to count the Ash of War list too, but the list was about the same size.

There were also some buffs to entire weapon types. I know Colossals, swords and otherwise have had their overall speed buffed twice. All charged heavies were made faster at some point. Improved scaling and Guard counters were made faster on great- sized weapons. Elemental infusions (Magic, Fire, Lightning) improved. I believe recovery delay was reduced on great- sized weapon R1s, and greataxes were just made faster all around. Pretty much everything that wasn't an L1 or jump attack got improved across several weapon types -- mostly large weapons, but a few buffs made it towards unloved weapons like flails (they're still iffy, but better than launch).

1.07 through 1.09 have the most changes, if you want to reach their patch notes.

In comparison, the largest nerf might have been dual wield status buildup. L1 attacks now only deal 65% of their listed status buildup per weapon you swing with both weapons. So the damage is still practically double that of a single weapon, but the status buildup isn't much higher anymore.
to sum it up str builds got buffed into oblivion while dex builds who rely a lot on dual wielding and status build up are nerfed to the ground, its no suprise everyone is running around with lances/spears and giant swords
Doctor Teo Sep 20, 2023 @ 9:45am 
Originally posted by SirSmokeALotGER:

to sum it up str builds got buffed into oblivion while dex builds who rely a lot on dual wielding and status build up are nerfed to the ground, its no suprise everyone is running around with lances/spears and giant swords

Not really the case. Dual wield status buildup was nerfed, the AR you have while dual wielding was unchanged. Besides, four points:

-Dex isn't just dual wielding anyways, it has plenty of single wield options
-Strength dual wields too, but again, this is moot since dual wield AR was not nerfed
-Amongst the many weapons that got buffed, Claws, whips, flails and daggers were on the list, which dex can use.
-Dual wielding is still the most direct damage compared to 2handed in almost every case

Again, there were very few things that got nerfed, and it would be a real reach to interpret 'did not get buffed' as 'nerf' (especially since, with infusion buffs, Lightning and Fire are now stronger). One of the few things that did get nerfed, aka status effects specifically while dual wielding, is still one of the highest damage setups in the game.

If you want the full list of details, read the patches for 1.06, 1.07, and 1.08. Either the list of buffs is huge, or there's a few one-liners like "magic/fire/lightning infusion now better" that applies to every weapon that could receive it. Compare that to the occasional nerf like "Rot Breath lower base damage", and the buffs far outnumber the nerfs by a longshot.

There are way, way more viable specs now than there were when the game launched, by a longshot.
Last edited by Doctor Teo; Sep 20, 2023 @ 9:48am
CazadorDeLobo Sep 20, 2023 @ 9:59am 
Scroll this: https://steamcommunity.com/app/1245620/allnews/ for various patch notes

Note that PvP changes are separate from the rest, so take hearsay with a massive grain of salt as it may be inaccurate. Test for yourself.

In my experience, dual-wielding is less advantageous based on enemy type rather than some implicit, constant balance scheme as in PvP. I prefer to exploit the crumple mechanic as much as possible, even with a little straight sword.

Getting "critical" or "advantage" hits in without tons of prep and buff management is my way, and it feels stronger now than it did at release. Margit for instance was a joke after a 6-month hiatus with Lordsword SS +0.
Vladgina Nov 21, 2023 @ 3:45am 
Originally posted by Krazy Wallet:
Your skills were nerfed by not playing
What skills? He used a Bleeding katana build. That did not require any skills on release.
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Date Posted: Sep 18, 2023 @ 8:15am
Posts: 24