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Any of both cases would maake some sense.
https://steamcommunity.com/sharedfiles/filedetails/?id=3035963155
that "clearly falls INTO" her arena:
https://steamcommunity.com/sharedfiles/filedetails/?id=3035963134
. . . it only would make sense that the fall would at least create some rot area or fill the whole arena with rot.
It seem more like "she is too hard already, lets cut the pool/lake of rot from ther arena" type of thing.
There I think it wwas lazy design, they would had implemented something to get rid of the rot, implemented rot just partially at her arena (a lolwer side of her arena could be filled wiith rot), it could have a system to close the lake of rot up there (like a reservoir gate up there), it could be that her arena was filled but at second stage it drains or that she was draining the rot to herself but at second stage it is not . . .
Like, it would make sense that after 2nd stage, where she blooms and after we defeat her, the giant flower keeps drinking and thriving on rot, clearing the lake permanentlly ... but she was clearly not "drinking it" in any way and her body was suffering from it too (meaning she would not get rot to herself, even if she tries to contain the power of rot within herself not using it until she becomes the goddess of rot, maybe "the goddess of rot" is something out of her control too, to what she tries to hold back).
So yeah, lazy design.