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But I also prefer DS2 to DS3.
I just don't like the level designs in DS3; I don't find them interesting. Elden ring is large and sprawling like DS3 but I have more fun exploring them.
Also, DS2's biggest problem was it's hitboxes. In Elden Ring, honestly, I think the hitboxes might be TOO accurate.
I do feel it has some Dark Souls 2 DNA, in that it has a wider variety of enemies and weapons and areas - but the level of polish on some things like the catacombs isn't as high as individual zones from something like Dark Souls 3.
Sekiro of course was a unique beast - my favorite FROMSOFT game prior to Elden Ring, but I personally prefer the scale of Elden Ring.
The only things I dislike about Elden Ring are the still poorly implemented co-op and invasion mechanics, which are worse than in Dark Souls 1-3 by quite a bit. Although at least it didn't implement something as mind-numbingly dumb as Soul Memory as DS2 had.
Oprah plays Elden Ring :p
On paper this game is just straight up better in almost every single aspect, btw same price as what you paid for ds3 and this game offers far more content.
A lot of subjectivity to take in, could be entirely right though.
When I think about it, I think about it in my personal preference styles.
"No game did as well at the gothica style, and semi scare factor as well as DS2."
The creativity is clearly there, and the concept of monster design in Elden Ring is clearly brilliant. What 'ANY' of you came up with T rex good boys? None, nothing you can say on that note that is not just directly false to how passionate the design of some enemies are. It's cool
DS2 Did fear best. Dark corners, scary bosses, unnatural hellish vibe was never implemented as well in any form of this game ever again.
Elden Ring may be the closest game to try, and reach that level of dark creativity. Sadly there is a universal factor at play that takes away from that entirely. Open world.
So while the concept, and beautiful design is 100% there, it is also being swallowed by the vastness of open world. Things like daylight, large open space, no fear because of torrent speed, no fear because of cheese weapons. You take the factor of being forced to learn the mechanics away as well when introducing us to a game with blood borne level absolute weapon op control over the pvp, and pve.
All of that takes away from that darker vibe which is my personal preference entirely, and what originally drew me towards the DS style games. No fear or forced learning curve tells me this is just a DS game made for kids. Made to pedal entirely the ease of play for the community for sales.