ELDEN RING

ELDEN RING

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oprah winfrey Apr 19, 2022 @ 10:23am
Yui Tanimura
This is not a hate post. I think Elden Ring is a great game. I have 300 hours in it. But the more I play it the more I get the feeling that this game is less of what I love Fromsoftware's games for. It gives me much more DS2 vibes, then DS3 and Sekiro. I loved how did they make smaller games but so emotionally strong, so meaningfull, so spiritfull, so strong from the gameplay perspective. Sekiro was a small but mindblowing game.
And in Elden Ring we see astonishingly huge world, but inevitably less meaningfull and soulhearted. It's more of a shape and less of a substance. Nothing in this vast game gives me same strong feelings that a single bossfight or a landscape from DS3 did.
And laughably I somehow connect this to Yui Tanimura as a co-director. Cause I stumbled upon some reddit posts that Elden Ring is more his game then Miyazaki's. I know that this is not proven in any way, but it has stuck in my head. And I know that Tanimura was a co-director of Ashes of Ariandel and Ringed City and I absolutely love them, so it doesn't make any sense.
What do you think? Does anyone else get this feeling? Do you feel DS2 vibes in ER?
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Showing 1-8 of 8 comments
[-iD-] Apr 19, 2022 @ 10:23am 
i played about an hour of ds2 and never touched it again. its garbage. so no.
Last edited by [-iD-]; Apr 19, 2022 @ 10:23am
Morton Koopa Jr. Apr 19, 2022 @ 10:24am 
I prefer this far more than DS3.
But I also prefer DS2 to DS3.

I just don't like the level designs in DS3; I don't find them interesting. Elden ring is large and sprawling like DS3 but I have more fun exploring them.
hemorrhage911 Apr 19, 2022 @ 10:26am 
LOL it's foundation is very much DS3. It's a bit slower, but it sure as hell isn't DS2.

Also, DS2's biggest problem was it's hitboxes. In Elden Ring, honestly, I think the hitboxes might be TOO accurate.
[OTS]EchoZenLogos Apr 19, 2022 @ 10:27am 
I loved elements of DS2 more than DS3, and elements of DS3 more than DS2, and feel like Elden Ring took the best elements of both personally.

I do feel it has some Dark Souls 2 DNA, in that it has a wider variety of enemies and weapons and areas - but the level of polish on some things like the catacombs isn't as high as individual zones from something like Dark Souls 3.

Sekiro of course was a unique beast - my favorite FROMSOFT game prior to Elden Ring, but I personally prefer the scale of Elden Ring.

The only things I dislike about Elden Ring are the still poorly implemented co-op and invasion mechanics, which are worse than in Dark Souls 1-3 by quite a bit. Although at least it didn't implement something as mind-numbingly dumb as Soul Memory as DS2 had.
Last edited by [OTS]EchoZenLogos; Apr 19, 2022 @ 10:28am
vamirez Apr 19, 2022 @ 10:27am 
What I get from this post:

Oprah plays Elden Ring :p
13R0KEN Apr 19, 2022 @ 10:29am 
Originally posted by hemorrhage911:
LOL it's foundation is very much DS3. It's a bit slower, but it sure as hell isn't DS2.

Also, DS2's biggest problem was it's hitboxes. In Elden Ring, honestly, I think the hitboxes might be TOO accurate.
some hitboxes are straight up broken while others have pinpoint accuracy
Fake Nightmares Apr 19, 2022 @ 10:30am 
that's on you my g, yes you said is less meaningful but didn't care to explain why, probably because you don't know yourself.
On paper this game is just straight up better in almost every single aspect, btw same price as what you paid for ds3 and this game offers far more content.
♔V3RD1CT Apr 19, 2022 @ 10:36am 
Hard to say. Processing?

A lot of subjectivity to take in, could be entirely right though.
When I think about it, I think about it in my personal preference styles.

"No game did as well at the gothica style, and semi scare factor as well as DS2."
The creativity is clearly there, and the concept of monster design in Elden Ring is clearly brilliant. What 'ANY' of you came up with T rex good boys? None, nothing you can say on that note that is not just directly false to how passionate the design of some enemies are. It's cool

DS2 Did fear best. Dark corners, scary bosses, unnatural hellish vibe was never implemented as well in any form of this game ever again.

Elden Ring may be the closest game to try, and reach that level of dark creativity. Sadly there is a universal factor at play that takes away from that entirely. Open world.

So while the concept, and beautiful design is 100% there, it is also being swallowed by the vastness of open world. Things like daylight, large open space, no fear because of torrent speed, no fear because of cheese weapons. You take the factor of being forced to learn the mechanics away as well when introducing us to a game with blood borne level absolute weapon op control over the pvp, and pve.

All of that takes away from that darker vibe which is my personal preference entirely, and what originally drew me towards the DS style games. No fear or forced learning curve tells me this is just a DS game made for kids. Made to pedal entirely the ease of play for the community for sales.
Last edited by ♔V3RD1CT; Apr 19, 2022 @ 10:38am
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Date Posted: Apr 19, 2022 @ 10:23am
Posts: 7