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1. Letting people know what I think about sorcery and
2. Asking people what they find interesting about sorcery with the intention to discuss about their perspectives.
Now if you think that's moving goalposts, I guess keep thinking that way my dude. Just letting you know that you probably didn't pay attention to my OP that's all. ;)
Yeah, that's bs.
Azure Comet ruined people it seems.
Very interesting point, I'll take it into account.
Theyre all +25 / +10
Speed run to unlock Crumbling Farum, get all smithing/somber bell bearing, you can then do the remaining end-game areas and coop with lot of weapons maxed-out till +9/+24.
On spells side, outside buffs, I've only identified 5 worthy :
* Rock sling
* Night comet (with Satff of loss, or offhand)
* Ranni dark moon
* Adula GS
* Comet azur
So if you want to do a sorcery playthrough with the upclose melee experience, why not do a melee playthrough in the first place?
I would love to hear the argument why you WOULDNT want to have your weapon upgraded as powerful as possible...