ELDEN RING

ELDEN RING

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PuttBlug 19 ABR 2022 a las 7:04 a. m.
Sorcery seems boring.
I started a mage game and got pretty powerful with the right gear and spells, including the comet azur and no fp tear one but I have to say, it seems pretty boring compared to melee builds whether it's strength or strength/faith hybrids.

Even without using "OP" and very situational spells like comet azur, sorcery seems pretty lackluster. For those of you who like going for mage builds, why do you find sorcery interesting?
Última edición por PuttBlug; 19 ABR 2022 a las 7:29 a. m.
Publicado originalmente por RedEssence:
I tried going pure mage, but like you I also found it boring

After two play throughs of nearly pure melee, going mage and basically not having to dodge anything was boring

My favorite build by far is a hybrid, you have range when you need it against annoying enemies, yet you arent worthless in melee
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Mostrando 46-60 de 70 comentarios
jasonbarron 19 ABR 2022 a las 8:09 a. m. 
Publicado originalmente por Shiggieb00:
Publicado originalmente por jasonbarron:
How many weapons on one melee build does the average player use from start to finish, given top-shelf upgrade scarcity? I'm guessing 2-3. If we're talking purely variety on any given run through I'll take a sorcerer hybrid any day of the week.

I use about 7 or 8
Seems pretty high. There's scads of low tier smithing stones, but once you start getting up to +6/+16 and beyond they start drying up and then what's the point of using under leveled weapons?
jasonbarron 19 ABR 2022 a las 8:11 a. m. 
Publicado originalmente por Alive by Moonlight:
Publicado originalmente por Týr'el:

I did a full run, I don't like it.
I used cold katanas the first quarter of the game.
I had to deal with Malenia and Maliketh as close range with Adulas GS.
And I only used 4 or 5 ranged spells for everything else.

Clearly boring compared to melee versality. Only interesting for academic/scientific purposes.
Very true.

Publicado originalmente por jasonbarron:
No, You're original point is that sorcery was "boring." Discussing the virtues of straight melee vs the flexibility of a melee Mage is a whole different tangent.
Don't tell me that I created the thread just to say "sorcery boring". My original post asks people what they do differently than me to find sorcery interesting, one of the points was use "melee" spells like the carian slicer so I gave my perspective on it. Now if we go on a tangent from that point on it's ok, that's how conversations develop most of the time, you don't need to shut it down with claims like "you just wanted to say you find it boring" when I myself tell you otherwise.
Easy now big guy, I'm not trying to shut anything down, just pointing out that you're moving the goalposts. Please, by all means proceed
PuttBlug 19 ABR 2022 a las 8:13 a. m. 
Publicado originalmente por jasonbarron:
Publicado originalmente por Shiggieb00:

I use about 7 or 8
Seems pretty high. There's scads of low tier smithing stones, but once you start getting up to +6/+16 and beyond they start drying up and then what's the point of using under leveled weapons?
Most spells play the same despite having different effects on the screen. Ok so instead of a blue magic projectile you create 3 purple balls which go towards the enemy and damage them, you're still not required to put yourself in danger at close quarters with the enemy in order to kill them. Even 2 - 3 weapons with a shield are much more interesting than dozens of spells which allow you the safety of distance and all that changes is the effects you see before they damage the enemy.
PuttBlug 19 ABR 2022 a las 8:16 a. m. 
Publicado originalmente por jasonbarron:
Publicado originalmente por Alive by Moonlight:
Very true.


Don't tell me that I created the thread just to say "sorcery boring". My original post asks people what they do differently than me to find sorcery interesting, one of the points was use "melee" spells like the carian slicer so I gave my perspective on it. Now if we go on a tangent from that point on it's ok, that's how conversations develop most of the time, you don't need to shut it down with claims like "you just wanted to say you find it boring" when I myself tell you otherwise.
Easy now big guy, I'm not trying to shut anything down, just pointing out that you're moving the goalposts. Please, by all means proceed
Are you insinuating that I'm getting mad? What for? I'm just letting you know that there's no moving of goalposts, just asking you to stop telling me what to say or what the purpose of of this discussion is because this thread was created with the purpose of

1. Letting people know what I think about sorcery and

2. Asking people what they find interesting about sorcery with the intention to discuss about their perspectives.

Now if you think that's moving goalposts, I guess keep thinking that way my dude. Just letting you know that you probably didn't pay attention to my OP that's all. ;)
Última edición por PuttBlug; 19 ABR 2022 a las 8:17 a. m.
vamirez 19 ABR 2022 a las 8:16 a. m. 
Seems the thread was more to find agreement to OP's statement, even though he says that's not the case, but then chooses an answer that just agrees with him ^^
vamirez 19 ABR 2022 a las 8:18 a. m. 
Publicado originalmente por Alive by Moonlight:
Publicado originalmente por jasonbarron:
Seems pretty high. There's scads of low tier smithing stones, but once you start getting up to +6/+16 and beyond they start drying up and then what's the point of using under leveled weapons?
Most spells play the same despite having different effects on the screen. Ok so instead of a blue magic projectile you create 3 purple balls which go towards the enemy and damage them, you're still not required to put yourself in danger at close quarters with the enemy in order to kill them. Even 2 - 3 weapons with a shield are much more interesting than dozens of spells which allow you the safety of distance and all that changes is the effects you see before they damage the enemy.

Yeah, that's bs.
jasonbarron 19 ABR 2022 a las 8:18 a. m. 
@Alive, as I and others have already agreed with you but I'll repeat it anyway: standing at range, if that's what you end up doing all the time, is boring. No argument. That's why many of us mix it up with either melee spells or melee R1 weapons to compliment and diversify.

Azure Comet ruined people it seems.
PuttBlug 19 ABR 2022 a las 8:18 a. m. 
Publicado originalmente por vamirez:
Seems the thread was more to find agreement to OP's statement, even though he says that's not the case, but then chooses an answer that just agrees with him ^^
You're all free to continue talking and I'm still here to see your perspectives, thread is still open to all. Don't get mad because I chose a comment to highlight.

Publicado originalmente por vamirez:
Publicado originalmente por Alive by Moonlight:
Most spells play the same despite having different effects on the screen. Ok so instead of a blue magic projectile you create 3 purple balls which go towards the enemy and damage them, you're still not required to put yourself in danger at close quarters with the enemy in order to kill them. Even 2 - 3 weapons with a shield are much more interesting than dozens of spells which allow you the safety of distance and all that changes is the effects you see before they damage the enemy.

Yeah, that's bs.
Very interesting point, I'll take it into account.
Última edición por PuttBlug; 19 ABR 2022 a las 8:19 a. m.
Shiggieb00 19 ABR 2022 a las 8:20 a. m. 
Theyre all maxed out.. theres 8 somber dragon smithing stones... I dont know how many regular dragon smithing stones there are, but I think only like 2 of my weapons needed them..

Theyre all +25 / +10
PuttBlug 19 ABR 2022 a las 8:21 a. m. 
Publicado originalmente por Scoobydoo wr r u:
Publicado originalmente por Alive by Moonlight:
Most spells play the same despite having different effects on the screen. Ok so instead of a blue magic projectile you create 3 purple balls which go towards the enemy and damage them, you're still not required to put yourself in danger at close quarters with the enemy in order to kill them. Even 2 - 3 weapons with a shield are much more interesting than dozens of spells which allow you the safety of distance and all that changes is the effects you see before they damage the enemy.

There are so many spells & they are no nearly differentiated enough. This goes for incant's also, but not nearly as bad. I like what they did with this patch, but I think they need to go further in making early game spells just dead by later mid game & mid game spells dead by later game. As you said; much of the difference is simply the animations.
Exactly, different animations and effects on screen don't interest me when all result in me staying safe at a distance and killing enemies with little challenge.
Última edición por PuttBlug; 19 ABR 2022 a las 8:21 a. m.
jasonbarron 19 ABR 2022 a las 8:23 a. m. 
Publicado originalmente por Shiggieb00:
Theyre all maxed out.. theres 8 somber dragon smithing stones... I dont know how many regular dragon smithing stones there are, but I think only like 2 of my weapons needed them..

Theyre all +25 / +10
Respect. My current second playthrough I turned Nepheli into a puppet (by accident, I swear) and I gather that cut me out of a number of opportunities to get my hands on some Ancient Dragon Stones.
Týr'el 19 ABR 2022 a las 8:24 a. m. 
Publicado originalmente por jasonbarron:
Publicado originalmente por Shiggieb00:

I use about 7 or 8
Seems pretty high. There's scads of low tier smithing stones, but once you start getting up to +6/+16 and beyond they start drying up and then what's the point of using under leveled weapons?

Speed run to unlock Crumbling Farum, get all smithing/somber bell bearing, you can then do the remaining end-game areas and coop with lot of weapons maxed-out till +9/+24.

On spells side, outside buffs, I've only identified 5 worthy :
* Rock sling
* Night comet (with Satff of loss, or offhand)
* Ranni dark moon
* Adula GS
* Comet azur
PuttBlug 19 ABR 2022 a las 8:24 a. m. 
Publicado originalmente por jasonbarron:
@Alive, as I and others have already agreed with you but I'll repeat it anyway: standing at range, if that's what you end up doing all the time, is boring. No argument. That's why many of us mix it up with either melee spells or melee R1 weapons to compliment and diversify.

Azure Comet ruined people it seems.
I addressed that point ("melee" sorceries like carian slicer being like melee builds but with extra steps and fp costs) but you said it's moving the goalpost of my OP in order to dismiss it.

So if you want to do a sorcery playthrough with the upclose melee experience, why not do a melee playthrough in the first place?
Última edición por PuttBlug; 19 ABR 2022 a las 8:25 a. m.
Shiggieb00 19 ABR 2022 a las 8:25 a. m. 
Publicado originalmente por Scoobydoo wr r u:
Publicado originalmente por Shiggieb00:
Theyre all maxed out.. theres 8 somber dragon smithing stones... I dont know how many regular dragon smithing stones there are, but I think only like 2 of my weapons needed them..

Theyre all +25 / +10

It could be argued that except for min/max purposes the +10/25 upgrade is kinda not worth it unless grinding a bunch of play-throughs (who wants to do that?). The difference can be made up with equip/buff/level variations if entirely necessary.

I would love to hear the argument why you WOULDNT want to have your weapon upgraded as powerful as possible...
jasonbarron 19 ABR 2022 a las 8:27 a. m. 
Publicado originalmente por Shiggieb00:
Publicado originalmente por Scoobydoo wr r u:

It could be argued that except for min/max purposes the +10/25 upgrade is kinda not worth it unless grinding a bunch of play-throughs (who wants to do that?). The difference can be made up with equip/buff/level variations if entirely necessary.

I would love to hear the argument why you WOULDNT want to have your weapon upgraded as powerful as possible...
Let me know if you ever hear a plausible reason. I like my stuff maxed out.
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Publicado el: 19 ABR 2022 a las 7:04 a. m.
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