ELDEN RING

ELDEN RING

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^4Pony Slaystation Apr 16, 2022 @ 2:26am
Elden Ring is the worst Soulsborn game, hear me out.
First off, let me say that the world, the views and general RPG-ness of the game far outranks all of the other Soulsborn games. In that regard, it's as many people say, a masterpiece.

Now, let me talk to you and point out some things that take away so much from the game.

Enemy+Boss design:
I feel like I've seen all of these bosses, attacks, animations, spells, etc... in the past games. Yes, a few are new, but the majority feel like reskins from past games.

Bosses:
Having seen most of these attacks in the past, boss battles feel very samey. To make them a challenge, it seems From Soft has turned their attacking speed up and reduced their telegraphing instead of making new mechanics.

Collision:
This has to be one of the worst issues for me. Every day I've played this game, I've had numerous issues with ground collision, camera collision to environment and enemy collision which has contributed to many many deaths. Dying to mistakes I make or enemies who surprise me is part of what pushes me to keep playing and get better. Dying to getting stuck on the Elevator switch, not being able to dodge over an ankle high stone on the ground, stuck inside the bodies of an enemy and having the camera fling around insanely because I'm locked to an enemy who moves in the opposite direction I am, is not making me want to get better at the game. I can't make a case for these issues being part of it's charm, because they're not.

----Boss Room Collision:
I've noticed this issue with many many bosses throughout the game and that's their collision with the walls in the room we're fighting them. The smaller the room and the taller the boss, the more it disappears into the walls of the rooms when it's attacking. I remember one of the first bosses I noticed this problem, the wolf boss in the academy. He would jump around, then make an attack that would make most of his body clip inside the walls of the room, then unleashing his attack. I died many times to this exact issue as I didn't know what attack he was doing and couldn't see the telegraph to time the dodge. Sometimes it cast the sword and spear spells inside the wall which sometimes shot through the wall, sometimes they did not. After that boss, the further I got in the game, the more bosses I saw had this issue where they clip inside walls and do their attacks from there. Probably half of the deaths on those bosses were due to these clipping issues.

---- Hitbox collision:
This one is frustrating, not only when it happens to my attacks but when it happens to enemy attacks as well and it happens very often. It's a more common issue than all other From Soft games combined. Yes, no game can be 100% issue free on this matter, all their games had this issue sparingly and for the most part were pretty on par with their hitboxes. In Elden Ring, that's thrown out the window. I have this issue probably on the hour. I not only see my weapon pass through enemies and have enemies hit me when they should not, I get to be invulnerable to enemy attacks as well. For example, there is a strange interaction with thrusting and pot drinking. I've seen many enemies thrust their weapon at me when I drink a pot, to have it go through me, dealing no damage. I haven't spent time finding out if it's can be reproduced consistently but I've seen it happen a few times.
I want to die when I screw up, but I also want my enemies to die when I hit them.... is that too much to ask? I don't like that feeling of " Dang, I should have died there... I literally did nothing and survived that hit with no damage."
---- More Enemy Clipping: I have to say I've only seen this twice on enemies who move really fast and chaotically. I was inside a house on both occasions and these two different enemies were moving extremely fast outside. The house had only a front door and no other way inside. Because of their erratic movement, they clipped through the walls of the house.... this is more of a nitpick, but I don't remember ever seeing this happen in past games.

Invulnerable for Days( us and them): Is it just me or does it feel like we're spending a ton of time being invulnerable?
In the past, when I was downed by an attack, it would mean full panic mode while in Elden Ring, it's a comfortable breather. I've been saved from death more times than I can count by being thrown to the ground by an enemy than actually dying because of it. The same is true for them. Put an enemy down and you can go for a run around the block before they get up and can be attacked again.
The reason for this strange design choice stands behind the increased speed of combat, in my opinion. Because of how fast attacks have become this serves as a balancing point and it feels horrible. How do I not die after I'm downed and the boss smacks his giant hammer on my head 4 more times? I would prefer dying to the current invulnerable frames if it meant that combat was reworked to not require them.

I'm not done with the game yet, but the farther I go through it, the more issues that I notice popping up... I hope it doesn't get any worse, or some fixes come along.

P.S - Don't even get me started on the performance. Slowdowns, stutters, outright freezes and several complete game crashes I've gone through. Fortunately, the crashes only occurred during loading.
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Showing 1-15 of 40 comments
Freak4Leeks Apr 16, 2022 @ 2:33am 
I am not reading that, i just wanted to say, i like your name. 10/10
Lucifer_ Apr 16, 2022 @ 2:33am 
Worst is still dark souls 2 but elden ring is a close second.
Doom Apr 16, 2022 @ 2:36am 
Originally posted by Lucifer_:
Worst is still dark souls 2 but elden ring is a close second.
dark souls 2 is better than dark souls 3 you cant change my mind :praisesun:
Bees? Apr 16, 2022 @ 2:38am 
Originally posted by Doom:
Originally posted by Lucifer_:
Worst is still dark souls 2 but elden ring is a close second.
dark souls 2 is better than dark souls 3 you cant change my mind :praisesun:

Meh. It felt too clunky. Felt like I had to just trudge through it the whole time. The PVP scene was decent though.
Freak4Leeks Apr 16, 2022 @ 2:38am 
Originally posted by Doom:
Originally posted by Lucifer_:
Worst is still dark souls 2 but elden ring is a close second.
dark souls 2 is better than dark souls 3 you cant change my mind :praisesun:
dark souls 2 is best in the soulsborne series don't @ me :praisesun:
Dr.Abscondus Apr 16, 2022 @ 2:39am 
Not reading that, and it's not a Soulsborn game.
tallgeese Apr 16, 2022 @ 2:40am 
i have no idea what soulsborne means
Argonaut Apr 16, 2022 @ 2:41am 
Originally posted by ^4Pony Slaystation:
First off, let me say that the world, the views and general RPG-ness of the game far outranks all of the other Soulsborn games. In that regard, it's as many people say, a masterpiece.

Now, let me talk to you and point out some things that take away so much from the game.
Okay so you are starting out with it being better in two major aspects that have played a pivotal role in the success of the entire franchise. I'm curious to see where you will go from here.

Enemy+Boss design:
I feel like I've seen all of these bosses, attacks, animations, spells, etc... in the past games. Yes, a few are new, but the majority feel like reskins from past games.

Bosses:
Having seen most of these attacks in the past, boss battles feel very samey. To make them a challenge, it seems From Soft has turned their attacking speed up and reduced their telegraphing instead of making new mechanics.
Where did you see Malikeths moveset from in the previous games? Godskin Nobles? What's the equivalent to noble presence from the other games? In which other game does a boss have an arena wide stomp knockup like Hoarah? You are saying a bunch of things but you aren't providing any kind of examples so it's hard to see it as an argument rather than you just ranting.

Collision:
This has to be one of the worst issues for me. Every day I've played this game, I've had numerous issues with ground collision, camera collision to environment and enemy collision which has contributed to many many deaths. Dying to mistakes I make or enemies who surprise me is part of what pushes me to keep playing and get better. Dying to getting stuck on the Elevator switch, not being able to dodge over an ankle high stone on the ground, stuck inside the bodies of an enemy and having the camera fling around insanely because I'm locked to an enemy who moves in the opposite direction I am, is not making me want to get better at the game. I can't make a case for these issues being part of it's charm, because they're not.
I don't feel this is any worse in Elden ring than it was in any of the previous games and people have been complaining about these issues since Demons Souls.

----Boss Room Collision:
I've noticed this issue with many many bosses throughout the game and that's their collision with the walls in the room we're fighting them. The smaller the room and the taller the boss, the more it disappears into the walls of the rooms when it's attacking. I remember one of the first bosses I noticed this problem, the wolf boss in the academy. He would jump around, then make an attack that would make most of his body clip inside the walls of the room, then unleashing his attack. I died many times to this exact issue as I didn't know what attack he was doing and couldn't see the telegraph to time the dodge. Sometimes it cast the sword and spear spells inside the wall which sometimes shot through the wall, sometimes they did not. After that boss, the further I got in the game, the more bosses I saw had this issue where they clip inside walls and do their attacks from there. Probably half of the deaths on those bosses were due to these clipping issues.
Again all these issues existed in the previous games and people have been complaining about them since then.

---- Hitbox collision:
This one is frustrating, not only when it happens to my attacks but when it happens to enemy attacks as well and it happens very often. It's a more common issue than all other From Soft games combined. Yes, no game can be 100% issue free on this matter, all their games had this issue sparingly and for the most part were pretty on par with their hitboxes. In Elden Ring, that's thrown out the window. I have this issue probably on the hour. I not only see my weapon pass through enemies and have enemies hit me when they should not, I get to be invulnerable to enemy attacks as well. For example, there is a strange interaction with thrusting and pot drinking. I've seen many enemies thrust their weapon at me when I drink a pot, to have it go through me, dealing no damage. I haven't spent time finding out if it's can be reproduced consistently but I've seen it happen a few times.
I want to die when I screw up, but I also want my enemies to die when I hit them.... is that too much to ask? I don't like that feeling of " Dang, I should have died there... I literally did nothing and survived that hit with no damage."
DS2 easily has the worst hitboxes of the series and again, this problem has existed since Demons Souls and it isn't particularly better or worse in Elden Ring. In fact with the introduction of jumping and being able to avoid attacks with jumps I'd say the hit boxes are actually improving.

---- More Enemy Clipping: I have to say I've only seen this twice on enemies who move really fast and chaotically. I was inside a house on both occasions and these two different enemies were moving extremely fast outside. The house had only a front door and no other way inside. Because of their erratic movement, they clipped through the walls of the house.... this is more of a nitpick, but I don't remember ever seeing this happen in past games.
Again, this problem has been present since Demons souls and has to do with enemies being given a speed buff to catch up to players that are trying to sprint past them.

Invulnerable for Days( us and them): Is it just me or does it feel like we're spending a ton of time being invulnerable?
In the past, when I was downed by an attack, it would mean full panic mode while in Elden Ring, it's a comfortable breather. I've been saved from death more times than I can count by being thrown to the ground by an enemy than actually dying because of it. The same is true for them. Put an enemy down and you can go for a run around the block before they get up and can be attacked again.
The reason for this strange design choice stands behind the increased speed of combat, in my opinion. Because of how fast attacks have become this serves as a balancing point and it feels horrible. How do I not die after I'm downed and the boss smacks his giant hammer on my head 4 more times? I would prefer dying to the current invulnerable frames if it meant that combat was reworked to not require them.
Again, all of this happens in all of the previous games and no one has come to an agreement of what solution they prefer.

I'm not done with the game yet, but the farther I go through it, the more issues that I notice popping up... I hope it doesn't get any worse, or some fixes come along.

P.S - Don't even get me started on the performance. Slowdowns, stutters, outright freezes and several complete game crashes I've gone through. Fortunately, the crashes only occurred during loading.
Do you not remember Blighttown?
Do you not remember the massive graphical downgrade DS2 had to have to just be playable(and it was still piled with issues?)
Do you not remember how you had to turn off hair and shadow options for DS3 for most people to make it playable on PC?

I think you have some very rose tinted goggles on.
$*$*Shadowace*$*$ Apr 16, 2022 @ 2:41am 
didnt have most of these problems but i agree that the lock on system sucks and there are camera problems but thats also the case in any dark souls game
Originally posted by Argonaut:
Originally posted by ^4Pony Slaystation:
First off, let me say that the world, the views and general RPG-ness of the game far outranks all of the other Soulsborn games. In that regard, it's as many people say, a masterpiece.

Now, let me talk to you and point out some things that take away so much from the game.
Okay so you are starting out with it being better in two major aspects that have played a pivotal role in the success of the entire franchise. I'm curious to see where you will go from here.

Enemy+Boss design:
I feel like I've seen all of these bosses, attacks, animations, spells, etc... in the past games. Yes, a few are new, but the majority feel like reskins from past games.

Bosses:
Having seen most of these attacks in the past, boss battles feel very samey. To make them a challenge, it seems From Soft has turned their attacking speed up and reduced their telegraphing instead of making new mechanics.
Where did you see Malikeths moveset from in the previous games? Godskin Nobles? What's the equivalent to noble presence from the other games? In which other game does a boss have an arena wide stomp knockup like Hoarah? You are saying a bunch of things but you aren't providing any kind of examples so it's hard to see it as an argument rather than you just ranting.

Collision:
This has to be one of the worst issues for me. Every day I've played this game, I've had numerous issues with ground collision, camera collision to environment and enemy collision which has contributed to many many deaths. Dying to mistakes I make or enemies who surprise me is part of what pushes me to keep playing and get better. Dying to getting stuck on the Elevator switch, not being able to dodge over an ankle high stone on the ground, stuck inside the bodies of an enemy and having the camera fling around insanely because I'm locked to an enemy who moves in the opposite direction I am, is not making me want to get better at the game. I can't make a case for these issues being part of it's charm, because they're not.
I don't feel this is any worse in Elden ring than it was in any of the previous games and people have been complaining about these issues since Demons Souls.

----Boss Room Collision:
I've noticed this issue with many many bosses throughout the game and that's their collision with the walls in the room we're fighting them. The smaller the room and the taller the boss, the more it disappears into the walls of the rooms when it's attacking. I remember one of the first bosses I noticed this problem, the wolf boss in the academy. He would jump around, then make an attack that would make most of his body clip inside the walls of the room, then unleashing his attack. I died many times to this exact issue as I didn't know what attack he was doing and couldn't see the telegraph to time the dodge. Sometimes it cast the sword and spear spells inside the wall which sometimes shot through the wall, sometimes they did not. After that boss, the further I got in the game, the more bosses I saw had this issue where they clip inside walls and do their attacks from there. Probably half of the deaths on those bosses were due to these clipping issues.
Again all these issues existed in the previous games and people have been complaining about them since then.

---- Hitbox collision:
This one is frustrating, not only when it happens to my attacks but when it happens to enemy attacks as well and it happens very often. It's a more common issue than all other From Soft games combined. Yes, no game can be 100% issue free on this matter, all their games had this issue sparingly and for the most part were pretty on par with their hitboxes. In Elden Ring, that's thrown out the window. I have this issue probably on the hour. I not only see my weapon pass through enemies and have enemies hit me when they should not, I get to be invulnerable to enemy attacks as well. For example, there is a strange interaction with thrusting and pot drinking. I've seen many enemies thrust their weapon at me when I drink a pot, to have it go through me, dealing no damage. I haven't spent time finding out if it's can be reproduced consistently but I've seen it happen a few times.
I want to die when I screw up, but I also want my enemies to die when I hit them.... is that too much to ask? I don't like that feeling of " Dang, I should have died there... I literally did nothing and survived that hit with no damage."
DS2 easily has the worst hitboxes of the series and again, this problem has existed since Demons Souls and it isn't particularly better or worse in Elden Ring. In fact with the introduction of jumping and being able to avoid attacks with jumps I'd say the hit boxes are actually improving.

---- More Enemy Clipping: I have to say I've only seen this twice on enemies who move really fast and chaotically. I was inside a house on both occasions and these two different enemies were moving extremely fast outside. The house had only a front door and no other way inside. Because of their erratic movement, they clipped through the walls of the house.... this is more of a nitpick, but I don't remember ever seeing this happen in past games.
Again, this problem has been present since Demons souls and has to do with enemies being given a speed buff to catch up to players that are trying to sprint past them.

Invulnerable for Days( us and them): Is it just me or does it feel like we're spending a ton of time being invulnerable?
In the past, when I was downed by an attack, it would mean full panic mode while in Elden Ring, it's a comfortable breather. I've been saved from death more times than I can count by being thrown to the ground by an enemy than actually dying because of it. The same is true for them. Put an enemy down and you can go for a run around the block before they get up and can be attacked again.
The reason for this strange design choice stands behind the increased speed of combat, in my opinion. Because of how fast attacks have become this serves as a balancing point and it feels horrible. How do I not die after I'm downed and the boss smacks his giant hammer on my head 4 more times? I would prefer dying to the current invulnerable frames if it meant that combat was reworked to not require them.
Again, all of this happens in all of the previous games and no one has come to an agreement of what solution they prefer.

I'm not done with the game yet, but the farther I go through it, the more issues that I notice popping up... I hope it doesn't get any worse, or some fixes come along.

P.S - Don't even get me started on the performance. Slowdowns, stutters, outright freezes and several complete game crashes I've gone through. Fortunately, the crashes only occurred during loading.
Do you not remember Blighttown?
Do you not remember the massive graphical downgrade DS2 had to have to just be playable(and it was still piled with issues?)
Do you not remember how you had to turn off hair and shadow options for DS3 for most people to make it playable on PC?

I think you have some very rose tinted goggles on.


I did say that that FEW are new, and yes... a few are. I'm not saying ALL fights are the same. I'm saying MOST are.

As to the other issues that have been present since the first game.... it's very possible that they were worse than I remember, but I was never frustrated at them. It's entirely possible that I did not run into those issues as much as other people did.
What I can tell you is that I was never constantly annoyed by them like I am in Elden Ring.

GFX-wise... The only one I remember having a little issue with was DS3 but nowhere near as problematic as Elden Ring.
I understand that you love this game..... and it's entirely possible that you don''t have all the issues I'm having and that's your experience. Mine is entirely different and I wanted to write about it, maybe someone wants to pick the game up because he hears of how wonderful and perfect it is... when in reality... it's barely decent in it's gameplay compared to the other 3, Sekiro and Bloodborne.
Freak4Leeks Apr 16, 2022 @ 3:04am 
Originally posted by ^4Pony Slaystation:
I did say that that FEW are new, and yes... a few are. I'm not saying ALL fights are the same. I'm saying MOST are.

it would be nice if you provided evidence of all the reused boss movies of the main bosses or said which ones you are refering to. i would say most of the main bosses attacks unique malenia uses a sekiro art in one step of a combo


Originally posted by ^4Pony Slaystation:
As to the other issues that have been present since the first game.... it's very possible that they were worse than I remember, but I was never frustrated at them. It's entirely possible that I did not run into those issues as much as other people did.
What I can tell you is that I was never constantly annoyed by them like I am in Elden Ring.

GFX-wise... The only one I remember having a little issue with was DS3 but nowhere near as problematic as Elden Ring.
I understand that you love this game..... and it's entirely possible that you don''t have all the issues I'm having and that's your experience. Mine is entirely different and I wanted to write about it, maybe someone wants to pick the game up because he hears of how wonderful and perfect it is... when in reality... it's barely decent in it's gameplay compared to the other 3, Sekiro and Bloodborne.

so entirely subjective.... fine... and you want to let people know its not perfect, sure sounds reasonable...


why the ♥♥♥♥ is it on the steam forums and not in a review you muppet.

:demoticon:
Noeat Apr 16, 2022 @ 3:11am 
something something enemy attack
something something Boss attack
something something game harder and faster
something something camera like in previous games
something something never played any DS (especially DS2), hitbox weird
something something die by gravity and cant roll over wall
something something iframes exist
something something game bad
Argonaut Apr 16, 2022 @ 3:13am 
Originally posted by ^4Pony Slaystation:
I did say that that FEW are new, and yes... a few are. I'm not saying ALL fights are the same. I'm saying MOST are.
You're still not giving any kind of examples so I'm going to stop giving you the benefit of the doubt and assume you are arguing in bad faith. You saying something is completely meaningless. You have to also back it up with some kind of proof so we can understand where you are coming from and either agree with you or contest your argument. If you just expected for people to nod and agree then sorry.

As to the other issues that have been present since the first game.... it's very possible that they were worse than I remember, but I was never frustrated at them. It's entirely possible that I did not run into those issues as much as other people did.
What I can tell you is that I was never constantly annoyed by them like I am in Elden Ring.
You don't remember 3 fps blighttown?
You don't remember the DS2 lightning fiasco?
You don't remember people being unable to play DS3 because the hair physics crashed the game constantly?
Good for you, but it doesn't invalidate their existence. Everything else you said is a you problem and your feeling on something doesn't really have much bearing on quality. This is why I keep asking you for examples after providing my own.

GFX-wise... The only one I remember having a little issue with was DS3 but nowhere near as problematic as Elden Ring.
Then you didn't play those games on release like you are with elden ring because I still remember the overflowing salt mine that was blightown performance issues.

I understand that you love this game..... and it's entirely possible that you don''t have all the issues I'm having and that's your experience. Mine is entirely different and I wanted to write about it, maybe someone wants to pick the game up because he hears of how wonderful and perfect it is... when in reality... it's barely decent in it's gameplay compared to the other 3, Sekiro and Bloodborne.
That's nice word salad but it's just your opinion. The problem I and others have with what you are saying is that you are ignoring the flaws of the older games and then passing off your opinion/experience as law without providing any context, examples or evidence.
Originally posted by Freak4Leeks:
Originally posted by ^4Pony Slaystation:
I did say that that FEW are new, and yes... a few are. I'm not saying ALL fights are the same. I'm saying MOST are.

it would be nice if you provided evidence of all the reused boss movies of the main bosses or said which ones you are refering to. i would say most of the main bosses attacks unique malenia uses a sekiro art in one step of a combo


Originally posted by ^4Pony Slaystation:
As to the other issues that have been present since the first game.... it's very possible that they were worse than I remember, but I was never frustrated at them. It's entirely possible that I did not run into those issues as much as other people did.
What I can tell you is that I was never constantly annoyed by them like I am in Elden Ring.

GFX-wise... The only one I remember having a little issue with was DS3 but nowhere near as problematic as Elden Ring.
I understand that you love this game..... and it's entirely possible that you don''t have all the issues I'm having and that's your experience. Mine is entirely different and I wanted to write about it, maybe someone wants to pick the game up because he hears of how wonderful and perfect it is... when in reality... it's barely decent in it's gameplay compared to the other 3, Sekiro and Bloodborne.

so entirely subjective.... fine... and you want to let people know its not perfect, sure sounds reasonable...


why the ♥♥♥♥ is it on the steam forums and not in a review you muppet.

:demoticon:



Cat bosses in caves fight like the twin gold bosses in D2
Eldtree bosses are exactly like the Demons in D1, the one you are supposed to run away from in the beginning.
Most giants fight like the minotaur boss you fight on the wall early on in D1
Blue Crystal bosses again fight like Gold Bosses in D2
Red Shades are red shades, meh.
Assassins and crawler bosses with sword( dont remember their name) fight like the mini boss in Heide's tower.
I remember I fought someone who felt exactly like Old Dragonslayer, don't remember which boss it was.

Look at the lightly armored soldiers, they have the exact same moveset as the lightly armored zombie soldiers in D2.

The zombie "peasants" you fight here fight exactly like the first mobs in D1...
Dashing mobs behave exactly like the dashers do in Sekiro.

And this is just from the top of my head.

I'm writing on here because I don't want to review the game until I've finished it, person on the internet I won't call him names to feel superior.
Frost Apr 16, 2022 @ 7:53pm 
Nah, that title goes to Dark Souls 2.
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Date Posted: Apr 16, 2022 @ 2:26am
Posts: 40