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Ehhhh. Sekiro was pretty difficult, but that's because it is much more skill based. With Elden Ring, I feel like I have to intentionally avoid a lot of things because they make the game way easier. There is much worse balance build-to-build than in the other games, which makes Elden Ring definitively easier since these options are easy to seek and offer little in terms of cost. If your weapon has bleed on it, you win automatically.
I've already beaten the game so I know there are much harder bosses than Margit. But Quelaag is super easy in comparison. Ornstein and Smough are way easier than the godskin duo and Elden Ring's iteration of the gargoyles fight is waaaay harder than the original.
there were always OHK builds, magic was always "easy mode"
but you just didnt know it.. check yotube - find there "dark souls broken build PvE" you will find tons of them in each game. look at Pyro builds ;)
souls games from FS were always about limiting yourself, make your own difficulty and your own challenge.
there is only some weird myth that DS and DeS are some unbelievably hard games and only real pro gamer can beat them. no.. this is "truth" for SL1 runs ..but watch this:
https://www.youtube.com/watch?v=I5pfwmLwP1k
https://www.youtube.com/watch?v=4arcOES1NOc
I agree for the Gargoyle and Godskin Duo fights. Quelaag is one of the easiest souls bosses, unfair comparison, lol. The actual areas in Dark Souls felt more difficult in Elden Ring. Enemies blocked you more easily, forcing you to actually fight everything.
I’m a bit sad the Godskin Duo fight wasn’t special in any way. I was hoping they would do the same mechanic as Dark Souls, making the remaining godskin that much stronger, but whatever. I honestly still haven’t lost to them, I’ve gotten too used to just beating on the fat man the whole time.
Gargoyles kick my ass when I’m using anything but a big ol’ ♥♥♥♥-off hammer.
This is a bit more complicated than just this statement though.
The enemies, especially later in the game attack and behave like Bloodborne/Sekiro enemies. They attack faster, have longer combos, deal more damage and are generally more aggressive. While your character is still pretty much a Dark Souls 3 character. There's also far too many DUO boss fights which is just not fun for anyone.
Now on the surface it makes Elden Ring seem HARDER than previous games, but...
The game has so many mechanics and features that once used go from making the game easier, to nearly trivializing most of the challenge.
Using the better Spirit Ashes alone, reduces the difficulty of most encounters by half if not more.
There's also far more very powerful weapons, Weapon arts(Ashes of war) and spells here and are generally easier to acquire.
Status effects are very effective here too, Bleed, Frost and Rot are near busted.
It's also way easier to farm EXP/Souls/Runes here than previous games.
You could also argue that if you are willing to spend the time in exploring everything, you'll always be overleveled for the main boss of that area.
So you are left with a game that is quite tough on it's own, but there's so many Overpowered tools and most of them are insanely to utilize that you have to actively choose to avoid them and handicap yourself else the game becomes (relative to Souls games) a breeze.
This is as close as possible to having an "Easy mode" without actually introducing sliders or difficulty choices in menus.
Now you can debate and argue if this is a Good or Bad thing. But the question is "Elden Ring easier' is not up to debate, as it obviously is.
gratz
Yes, previous soul games allowed you to summon an offline NPC that didn't increase boss hp. NOT.
Or skip bosses that block progression but letting you explore and completely overlevel for it later. NOT.
The trolling was funny at first, but now it's just boring to see you in every post.
Private profile checks out though.
https://www.youtube.com/watch?v=gI4kXe0Mk1Q
no idea why you still keep trolling, when your lies were many times disproved :)
...Yes?
The previous games were harder because you didn't really have much of an option to deal with the challenges ahead of you, other than very specific changes to your build.
Elden Ring gives you an endless supply of tools or workarounds to what is maybe on the "surface" harder, but never really IS harder unless you actively choose to handicap yourself.
Is God Skin DUO harder than Horstein and Smough? Sure. But you didn't have Spirit Ashes, absurdly powerful Weapon arts and be potentially overleveled if you fully explored all the prior content for the latter.
And you seem to not understand the difference between an OP build that you wouldn't naturally be aware of unless you have prior game knowledge, or had extensive online research to the game literally throwing OP weapons and Spirit Ashes at you.
Just because you CAN cheese DS1 as well, doesn't mean it was as obvious and as simple to accomplish on a BLIND playthrough unlike it is on Elden Ring.
needs probably 10gb of updates to fix everything, if they even care at this point since its been 1 month without a patch...
even tho sekiro has only 1 style of play, its a million times better game because its a true fromsoft game and doesnt suffer from anything and has a godlike last boss unlike this out of place princess mononoke trash