Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Since spawning the Hunter really close to the Host, would kinda be unfair to Invaders, specially considering they likely have to deal with Summons
Well I can understand that, but I still think distance should be reduced by maybe 15% or something. They should still be able to at least get to the Host to help rather than get there to simply watch the host die or kill the invader lol
That's why I think they should spawn just a tiny bit closer lol. Could also just give invaders a bit more health and spawn the blue very close. I honestly think that would be a bit interesting.
For this reason, while invaders can take their time to hunt the host and thus are only annoyed by the long walk, hunters are extremely inconvenienced and, sometimes, rendered useless.