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My preferred way of using them was to use the Nightrider Flails on a build with good intelligence, dual-wielding them, and infusing them with Cold. That lets them freeze and bleed things quite well, and you can also do some good stagger damage via things like the jump attacks. Their downside in this form is that they are relatively slow and short reach compared to some weapons, but make up for it in cool factor. If you're casting in this way, you can use sorceries like the floating swords and such to help you get additional damage and protect you from your animations. You can use the claw talisman (I think it's that one) to boost jump attacks and they are very effective.
This same small advantage gives them some lack luster issues.
For example the pace of the weapon combo invalidates them for pvp, this adds into the other issue of having no range. No pvp worth at all imp because of those factors.
Otherwise yeah kinda fun for pve. Get a lot of solid hit combos in, higher poise break chances on enemies, and you get that with the blood proc bonus. Kinda good.
This is what I was looking for: duel wielding flails. Sounds like it's viable. I think the fashion with flails could be epic.