ELDEN RING

ELDEN RING

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Is Elden Ring boring?
Open world was a mistake. I think game is getting tedious because you just explore explore explore and sink extreme amount of hours into the game but you don't finish it within the same amount time frame like you would do in previous games.
Last edited by Coccolino_O The Fluffy Bear; Jul 15, 2022 @ 5:25am
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Coin Jul 15, 2022 @ 5:25am 
2
Originally posted by Coccolino_O The Fluffy Bear:
you don't finish it within the same amount time frame ike you would in a linear style game.

No ♥♥♥♥
Yard-Dog® Jul 15, 2022 @ 5:26am 
Not in the slightest (for me). I find it more fun than most games that have come out in the last 5 or so years easily.
socially ept outcel Jul 15, 2022 @ 5:51am 
3
The open world is boring af tbqh imo

Running around a big empty zone on horseback with no real danger is some boring ♥♥♥♥. Ubisoft ass ♥♥♥♥. Braindead normie ♥♥♥♥. And most of the side dungeons are ♥♥♥♥ too. But the game is okay. I played it for 100 hours and finished it almost three times but I can't see myself playing it again and doing all those mines again for essential crafting ingredients. Hurr yeah everyone loved chalice dungeons from you ♥♥♥♥♥♥♥ ♥♥♥♥ ♥♥♥♥♥. The games okay though. 7.9/10
Ulmace Jul 15, 2022 @ 6:00am 
i would agree the world is to big, but the openworld is great to sandbox
Merlin Jul 15, 2022 @ 6:04am 
Gone back to ARPG. Only thing I care to play this year is God of War 2. Everything else can kiss my ass
Leoscar Jul 15, 2022 @ 6:08am 
The open world structure definitely doesn't bring much, and doesn't really fit the souls formula. If the game wasn't recycling the same bosses 15 times, if the player could keep finding new things as he explored it could work, but that's not the case. Once you're done with Limgrave and Liurnia you've seen everything interesting with the game. It's the only Souls game I gave yet to replay for this reason.
hbyw618 Jul 15, 2022 @ 6:17am 

Originally posted by Ulmace:
i would agree the world is to big, but the openworld is great to sandbox
They cut many things, we can hope they give us untold stories in future.
Last edited by hbyw618; Jul 15, 2022 @ 6:17am
Originally posted by Uncle:
Gone back to ARPG. Only thing I care to play this year is God of War 2. Everything else can kiss my ass

God of Snore is straight trash... it's like every other AAA game nowadays, it looks like a real video game if you squint but if you have higher brain functions then you start to have less fun with it. But look! There's epic loot and gear! Holy crap my numbers are so high! But I bet they'll go higher later!!!!!! Just as soon as I combo this enemy using the same clunky attack animation and auto tracking as every other enemy (btw Soulsborne is clunky because you have to position yourself people actually believe this lol)

At least Elden Ring evokes gamerly spirit even if it isn't perfect
Coin Jul 15, 2022 @ 6:28am 
Originally posted by Uncle:
Gone back to ARPG. Only thing I care to play this year is God of War 2. Everything else can kiss my ass

Oh god, GoW is so mediocre.
An Irate Walrus (Banned) Jul 15, 2022 @ 6:43am 
5
2
Personally, I found ER's open world design refreshing. Unlike Ubisoft games that are choked to the gills with chores to check off at practically every point on the map, I felt like I had time to explore, to appreciate the area, and to really get into the setting.

I think part of the problem with present open world design (apart from the absolute glut of such games we've had over the last decade and change) is that the Ubi model has achieved a sort of design dominance, and players have become conditioned to expect little dopamine hits every five seconds through finding one of five hundred feathers, or tripping over an "epic battle" with "insert enemy with orange/red label here," or "get this sightseeing spot."

The real world isn't anything like that, and I suppose I appreciate an experience that feels--not real, given the dark fantasy setting of ER--but a little less as if it were designed for a Ritalin-addled TikTok addict with the attention span of a hyperactive weasel, and more like something that *could be*.

But that's just me, and preference is what it is.
hbyw618 Jul 15, 2022 @ 6:49am 
Originally posted by An Irate Walrus:
Personally, I found ER's open world design refreshing. Unlike Ubisoft games that are choked to the gills with chores to check off at practically every point on the map, I felt like I had time to explore, to appreciate the area, and to really get into the setting.

I think part of the problem with present open world design (apart from the absolute glut of such games we've had over the last decade and change) is that the Ubi model has achieved a sort of design dominance, and players have become conditioned to expect little dopamine hits every five seconds through finding one of five hundred feathers, or tripping over an "epic battle" with "insert enemy with orange/red label here," or "get this sightseeing spot."

The real world isn't anything like that, and I suppose I appreciate an experience that feels--not real, given the dark fantasy setting of ER--but a little less as if it were designed for a Ritalin-addled TikTok addict with the attention span of a hyperactive weasel, and more like something that *could be*.

But that's just me, and preference is what it is.
I think that's why some companies attacked it when they are afraid it , it hurt many of them, they are forced to adjust many things in their assembly line.
Last edited by hbyw618; Jul 15, 2022 @ 6:51am
Coin Jul 15, 2022 @ 6:56am 
Originally posted by An Irate Walrus:
Personally, I found ER's open world design refreshing. Unlike Ubisoft games that are choked to the gills with chores to check off at practically every point on the map, I felt like I had time to explore, to appreciate the area, and to really get into the setting.

Hell yeah, it's the good old FS level design, just open world and it works really well. Best open world by far.
Coin Jul 15, 2022 @ 6:57am 
Originally posted by hbyw618:
I think that's why some companies attacked it when they are afraid it , it hurt many of them, they are forced to adjust many things in their assembly line.

Imo it's because they believe there's the right way of doing things, and FS did the opposite and succeeded. It sorta goes against their believes and their NPC settings if you will :monstertrainhaha:
Last edited by Coin; Jul 15, 2022 @ 6:58am
hbyw618 Jul 15, 2022 @ 6:59am 
Originally posted by Coin:
Originally posted by hbyw618:
I think that's why some companies attacked it when they are afraid it , it hurt many of them, they are forced to adjust many things in their assembly line.

Imo it's because they believe there's the right way of doing things, and FS did the opposite and succeeded. It sorta goes against their believes and their NPC settings if you will :monstertrainhaha:
Yes, If we know what everything behaves like the former one, it's must be dead.
vamirez Jul 15, 2022 @ 7:00am 
I agree with the walrus.

Also this is the only FS game so far that I (mostly) played through a second time directly afterwards - and explored everything again. I even found stuff I missed the first time around.
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Date Posted: Jul 15, 2022 @ 5:24am
Posts: 238