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No ♥♥♥♥
Running around a big empty zone on horseback with no real danger is some boring ♥♥♥♥. Ubisoft ass ♥♥♥♥. Braindead normie ♥♥♥♥. And most of the side dungeons are ♥♥♥♥ too. But the game is okay. I played it for 100 hours and finished it almost three times but I can't see myself playing it again and doing all those mines again for essential crafting ingredients. Hurr yeah everyone loved chalice dungeons from you ♥♥♥♥♥♥♥ ♥♥♥♥ ♥♥♥♥♥. The games okay though. 7.9/10
They cut many things, we can hope they give us untold stories in future.
God of Snore is straight trash... it's like every other AAA game nowadays, it looks like a real video game if you squint but if you have higher brain functions then you start to have less fun with it. But look! There's epic loot and gear! Holy crap my numbers are so high! But I bet they'll go higher later!!!!!! Just as soon as I combo this enemy using the same clunky attack animation and auto tracking as every other enemy (btw Soulsborne is clunky because you have to position yourself people actually believe this lol)
At least Elden Ring evokes gamerly spirit even if it isn't perfect
Oh god, GoW is so mediocre.
I think part of the problem with present open world design (apart from the absolute glut of such games we've had over the last decade and change) is that the Ubi model has achieved a sort of design dominance, and players have become conditioned to expect little dopamine hits every five seconds through finding one of five hundred feathers, or tripping over an "epic battle" with "insert enemy with orange/red label here," or "get this sightseeing spot."
The real world isn't anything like that, and I suppose I appreciate an experience that feels--not real, given the dark fantasy setting of ER--but a little less as if it were designed for a Ritalin-addled TikTok addict with the attention span of a hyperactive weasel, and more like something that *could be*.
But that's just me, and preference is what it is.
Hell yeah, it's the good old FS level design, just open world and it works really well. Best open world by far.
Imo it's because they believe there's the right way of doing things, and FS did the opposite and succeeded. It sorta goes against their believes and their NPC settings if you will
Also this is the only FS game so far that I (mostly) played through a second time directly afterwards - and explored everything again. I even found stuff I missed the first time around.