ELDEN RING

ELDEN RING

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About Modding
Anyone here play Elden Ring in their own way offline with Mod? if So. Can someone explain me how to make mod works. most of my mod never works. I played Sekiro managed to played with mod perfectly. With Elden Ring I'm Having hard time. Most of time I picked up Mod from Nexus Mod.
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Beiträge 1629 von 29
Ursprünglich geschrieben von Bishap:
Ursprünglich geschrieben von DrOversanity:
I did read. even with Yapped Runebear it doesnt make it work?
I am using Yapped Runebear quite often, works fine, what exact problems have you encountered with it?

tried to import some mod file but never manage to import for some reason even if I click import
Ursprünglich geschrieben von SigmaSquadron:
What mod are you trying to run? Elden Ring supports up to one mod loaded at a time, but multiple mods can be merged together. The de facto tool for installing and running mods is modengine2, and while it's still under development, it's usable enough for casual modding.

Again, tell us what mod are you trying to install, and what you have tried so far.


alright let me copy paste couple of mod i am trying to pull in.
https://www.nexusmods.com/eldenring/mods/2306 (Sekiro Art)
https://www.nexusmods.com/eldenring/mods/732 (infinite buff)
https://www.nexusmods.com/eldenring/mods/1928?tab=files (Clover Moveset)
https://www.nexusmods.com/eldenring/mods/1352 (shotgun m16 class starter)
Ursprünglich geschrieben von DrOversanity:
Ursprünglich geschrieben von Bishap:
I am using Yapped Runebear quite often, works fine, what exact problems have you encountered with it?

tried to import some mod file but never manage to import for some reason even if I click import

The app is a bit odd - and depending on when you tried to use it, it may or may not work (like if you used it today after the new patch, it likely wouldn't work as it is a version behind - similar to FOSE/SKSE/OBSE for Elder Scrolls/Fallout games.

Additionally - I believe for minor patches, for some reason I am remembering you need to effectively "re-mod" the game after the patch (but honestly - I am still in ver1.02 or 1.03 cause I am not done messing around with "broken" stuff).

In regards to the "how does this work though", I just manually installed the files. Then you use YRB to turn off some flags - so for one I had to make the Malenia Armor just model swap you into her, I (and this is if it was my first one from memory, so a bit spotty, but hope it helps):
- Downloaded the most recent YRB

- Did the needful with EAC

- Ran YRB or whatever it is to decompress ER into a crap load of folders in the main directory (mine being G:\SteamLibrary\steamapps\common\ELDEN RING\Game)

- Then I downloaded the mod from Nexus

- Open the ZIP, and then if there is a sub-folder (like for the Malenia one, it was just a "Malenia" folder in the ZIP), open that sub-folder; you ultimately want to end up in a folder with others matching the ones you see in your "ELDEN RING\GAME" folder, so "chr" and "parts" for example, as you will drag-and-drop the ZIP folders into the GAME one, overwritting the matching ones (as needed, some won't prompt about overwritting).

- Launch YRB, and then load in ER which may take some time

- Make the required adjustments (traditionally on the Nexus Mod Detail page somewhere)

- Then you File > Save I believe in YRB, and then are good to launch ER offline.

EDIT: I don't like the reg.bin only updates, so I am much less versed in that - my assumption would be it may be easier to try and pop open two instances of Yapped and open your ER one and the downloaded one side-by-side and then just make the changes manually.

Am also taking a look at the Weapon one, but need to DL it first
Zuletzt bearbeitet von SadPlatty©; 13. Okt. 2022 um 13:55
Am going to make a new message for this post to try and keep it "digestible" - for the M16 one, I would say it looks like you would:
- Move the contained files/folders from "MOD" into your ER "GAME" folder
- Move the other folders in the main "Mod Engine" folder from the ZIP archive, and then move everything except "MOD" into your "ELDEN RING" folder one hop above the "GAME" folder.

And that logic is based on how UXM (which I forgot about in my last post entirely) is here, and everything beyond the "MOD" folder is utilized to make Mod Manager 2 run. So they don't need to be with the other content.

Didn't try it though, so that is my best guess.

Edit : And sad to see the other post (just reading thread now lol) about Yapped being discontinued. But ohh well.
Zuletzt bearbeitet von SadPlatty©; 13. Okt. 2022 um 14:03
Bishap 13. Okt. 2022 um 14:04 
Ursprünglich geschrieben von DrOversanity:
Ursprünglich geschrieben von SigmaSquadron:
Yapped-Rune-Bear is a discontinued (yet probably still functional) tool for *making* mods, not running them. If you just want to play with mods, you don't need Yapped. If you want to make mods, then you need Yapped's successor, DSMapEdit.

what of mod engine 2? whenever i go to that page idk what link is the right one for it
the github one if you are telling about the links to download the mod engine 2
-> Assets -> and just download everything
There is a Dark Souls 3 mod engine on the same page, and Elden Ring is under it.
Zuletzt bearbeitet von Bishap; 13. Okt. 2022 um 14:06
i wish i can send a pict of what i am looking on github here. there is no asset
Ursprünglich geschrieben von DrOversanity:
Ursprünglich geschrieben von SigmaSquadron:
What mod are you trying to run? Elden Ring supports up to one mod loaded at a time, but multiple mods can be merged together. The de facto tool for installing and running mods is modengine2, and while it's still under development, it's usable enough for casual modding.

Again, tell us what mod are you trying to install, and what you have tried so far.


alright let me copy paste couple of mod i am trying to pull in.
https://www.nexusmods.com/eldenring/mods/2306 (Sekiro Art)
https://www.nexusmods.com/eldenring/mods/732 (infinite buff)
https://www.nexusmods.com/eldenring/mods/1928?tab=files (Clover Moveset)
https://www.nexusmods.com/eldenring/mods/1352 (shotgun m16 class starter)
It'll really be much easier to simply choose one. Merging mods is spotty at best, and not really user-friendly in its current iteration. Many things can go wrong.

About modengine2, simply go to https://github.com/soulsmods/ModEngine2/releases/download/preview4/ModEngine-2.0.0-preview4-win64.zip
Tim 13. Okt. 2022 um 15:45 
https://www.youtube.com/watch?v=bQ1eaVCVjbg
Make sure to follow the steps exactly & verify the contents of your folders after each step. I found this guide the easiest to follow.
Ursprünglich geschrieben von SigmaSquadron:
Ursprünglich geschrieben von DrOversanity:


alright let me copy paste couple of mod i am trying to pull in.
https://www.nexusmods.com/eldenring/mods/2306 (Sekiro Art)
https://www.nexusmods.com/eldenring/mods/732 (infinite buff)
https://www.nexusmods.com/eldenring/mods/1928?tab=files (Clover Moveset)
https://www.nexusmods.com/eldenring/mods/1352 (shotgun m16 class starter)
It'll really be much easier to simply choose one. Merging mods is spotty at best, and not really user-friendly in its current iteration. Many things can go wrong.

About modengine2, simply go to https://github.com/soulsmods/ModEngine2/releases/download/preview4/ModEngine-2.0.0-preview4-win64.zip

Thx bro.
Ursprünglich geschrieben von SigmaSquadron:
Ursprünglich geschrieben von DrOversanity:


alright let me copy paste couple of mod i am trying to pull in.
https://www.nexusmods.com/eldenring/mods/2306 (Sekiro Art)
https://www.nexusmods.com/eldenring/mods/732 (infinite buff)
https://www.nexusmods.com/eldenring/mods/1928?tab=files (Clover Moveset)
https://www.nexusmods.com/eldenring/mods/1352 (shotgun m16 class starter)
It'll really be much easier to simply choose one. Merging mods is spotty at best, and not really user-friendly in its current iteration. Many things can go wrong.

About modengine2, simply go to https://github.com/soulsmods/ModEngine2/releases/download/preview4/ModEngine-2.0.0-preview4-win64.zip

do I need something else to make the launcher works? like idk java,etc it is like that blue screen saying window protected pc. even if i click run anyways nothing pop ups
Zuletzt bearbeitet von DrOversanity; 13. Okt. 2022 um 16:17
Yeah, I agree with the original posters now. Read the f**king manual. There are READMEs for each and every single program you downloaded. Don't expect people to hold your hand all the way.
cringe
wow so unhelpful....
Mate, I gave you a direct link to a program you only had to click two buttons to download. It's not that we were unhelpful, you're just lazy. We all clearly explained to you how bare-bones elden ring modding is, and how you should just pick a single mod, follow modengine2's install instructions, and double-click the .bat file modengine2 provides to run the modded game. Do you expect us to do everything for you, while you didn't show the least amount of effort in even watching the tutorial videos linked?
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Geschrieben am: 13. Okt. 2022 um 11:04
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