Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I dont want to continue.....poor bait.
You make me sick just for that.....
What is more fun?
A racing game you can pick a keyboard or any gamepad and be fast and competitive just within 2h to 10h of gameplay, or a racing game that requires you to have a wheel + pedals and to practice for 40h to be slow but stop ♥♥♥♥♥♥♥ on on the track that you can at least finish a race with your car whole?
What is fun depend on what you want from it, GoW and ER are like "candy with suggar" and "meat with pepper and salt", if you want candy you dont want meat and vice versa, but maybe you can enjoy both things, just not at the same time.
Press F to doubt.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Anyway, God of War (2005) >>>>> God of War (2018)
Promoting the new God of War is like promoting Doom 3 as the correct way forward for the Doom franchise.
...And the Valkyrie boss was easy. Just sayin'.
https://www.youtube.com/watch?v=-b-DaQGKlUg
Elden Ring's optional Valkyrie boss is absolutely among the toughest bosses in modern gaming.
Honestly, who gives a ♥♥♥♥.
Grass is that way.
But my friend who I watched play Elden Ring on Discord quite poorly, kept telling me how much he loved the last one. So, I have a sense of what it'll be like.
I believe GoW is sort of the same experience.
Combat in ER (and any Souls or souls like game) is not "primitive", it is different and methodic meant to be played watching out for more stuff than just enemy movement every now and then, it isnt even "harder" per say, it just is different and more demanding "per enemy" where at the hack&slash games normal enemies are like sparring machines for you to deliver non-stop combos where at ER, even more at the beginning of the game, every enemy is meant to be somewhat of a danger you can not just ignore the damage or stagger you take.