Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Its the thinnest veneer of berserk. Miquella merely looks like Griffith somewhat, but he didn't betray anyone beyond (accorind to vaati) his own sister and the haligtree, and it's more neglect than betray. All the references like gugs and the armour are superficial at best.
What it has in spades is grrm boomer shock value nonsense as an incomprehensible background. Gay people! Shock! Incest! Shock! Gay incest! Shock! Murderous gay incest! Shock! Violent murderous gay incest! Shock! Selfcest! Double shock! The boomer drops his controller in shock and rage, spittle foaming at the corners of his mouth as he starts incomprehensibly shout about this evil generation, avocado toasts and house prices.
Elden ring story is dogwater. Twilight is better and more comprehensible.
Main plots in Souls Games have never been great, it's the charm of the world that carries an otherwise simplistic plot about a world that's past its prime and wether it's worth carrying on or sacrificing what's left in the hopes of a better future. There's no urgency, no events that are about to unfold on their own, your journey starts after everything has already happened, and the war is already lost.
Souls games, and now ER, aren't about the plot, the story is just there to give the player a rather simple goal to pursue as they explore the world, meet characters and learn snippets of information along the way, shaping their choice of wether to preserve what's left or destroy it to perhaps start anew. It's the reason as to why all the endings are open to interpretation, you're not meant to know exactly how your choice will affect the world, just the general direction it may take.
The way I see it, it's a very unique kind of environment that resonates with people who like connecting dots and make theories about what may have happened, it's more akin to archeology than it is to reading a novel or watching a movie. The only way you're seeing the world through a sheet of stained glass.
I'm glad you're enjoying Wukong, it's a great game. That said, you're comparing apples and oranges. To make a comparison, Wukong would be reading about the events of the Greek conquest of Troy, the battles and the heroes. Elden Ring, on the other hand, is the story of the people that explored Troy hundreds of years after it fell, deciding wether to build a new city on top of the ruins.
Let's be real, the man makes great games but his attempts at complex characters peaked with stuff like Gael, Artorias and Eygon of Carim, and they all boil down to "proud knight takes a dark path while following his duty."
Miquella is a Miyazaki character, because he's really just Griffith.
Hell, I struggle to read any Chinese novel without Journey to the West getting quoted or referenced in some way.
It's one of the most generic stories in the world because of how old it is. The thing was written in like the 16th century.
If the devs couldn't craft a half ass decent story out of all that, that would be embarrassing.
ER may not have the best story, but Souls games have never banked on the story being the selling point. The world and boss fights have always been the selling point.
z o o m e r