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If it's 120hz than vrr is not engaged and the frame gets rendered twice.
When the refresh rate is different (100Hz in my example) I get judder.
I've seen vrr support was added on consoles so was a bit confused that I can't get it to work on pc
I can't remember what I did to get FreeSync working back when i used Windows, but you can try setting VSync to "Fast" which uses an alternate implementation of regular VSync minus the added input lag.