ELDEN RING

ELDEN RING

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owczyped Aug 28, 2024 @ 9:23am
vrr support
Anyone can confirm if vrr works in this game?

I have two displays, both with vrr support. Turned gsync indicator on in nvcp and also checking in monitor osd.
In fullscreen one display is being set to 60hz from 120hz, second to 100hz from 144hz. I can force 60hz on second screen. No gsync indicator visible.
In borderless first monitor stays at 120hz, second at 144hz. Can force 60hz on both, still no gsync indicator.

I know game is locked at 60fps, but still vrr should be working. Not sure if it's an issue on my or game end.
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owczyped Aug 28, 2024 @ 9:39am 
Yes variable refresh rate. It should keep display refresh rate in sync with game fps.
If it's 120hz than vrr is not engaged and the frame gets rendered twice.
When the refresh rate is different (100Hz in my example) I get judder.
I've seen vrr support was added on consoles so was a bit confused that I can't get it to work on pc
nfinite.recursion Aug 28, 2024 @ 9:49am 
Elden Ring will try to force 60Hz when in fullscreen.

I can't remember what I did to get FreeSync working back when i used Windows, but you can try setting VSync to "Fast" which uses an alternate implementation of regular VSync minus the added input lag.
owczyped Aug 28, 2024 @ 9:56am 
well I know I can set 60/120 and forget about it. That's how I'm doing it now. But when game set by itself 100hz on fullscreen mode and started juddering I was surprised. And know I am curious if vrr shouldn't be working
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Date Posted: Aug 28, 2024 @ 9:23am
Posts: 3