ELDEN RING

ELDEN RING

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MOKACNH Sep 11, 2024 @ 2:11am
❗ 1.14 PATCH NOTES ❗ (Auto translated from Japanese)
original: https://www.eldenring.jp/newsdetail/news_detail_240911_1.html

Notice of Update File Distribution

We have begun distributing an update file to improve gameplay stability and balance adjustments.

We kindly ask that you apply the latest update file before enjoying the game.

Target Platforms

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Main Updates in the Latest Version
Boss Balance Adjustments

For the final boss of the DLC "SHADOW OF THE ERDTREE," the following adjustments have been made:

Changed the action pattern at the start of the battle.
Adjusted some attack motions.
Reduced the power of certain attacks.
Reduced the stamina damage of some attacks.
Reduced the size of the hitbox for non-weapon attacks.
Improved visibility of certain attack effects.

PvP-Specific Balance Adjustments

Equipment

For the "Curved Sword" weapon type, reduced the power of attacks against other players, except for the "Disk Throw" attack.
Reduced the power of dual-wield attacks with "Spears" against other players.
Reduced the power of the weapon "Claws" against other players.
Fixed an issue with the "Scatter Crossbow" where headshot damage animation would not trigger upon hitting other players.

Skills

Scatter Throw: Reduced power against other players and fixed headshot damage animation.
Disk Throw: Reduced damage animation upon hitting other players.
Grass Cutter: Reduced poise gained during follow-up attacks.

General Balance Adjustments

Equipment

Increased the speed of the first strong attack motion for the following weapon types:
Daggers / Throwing Knives / Straight Swords / Greatswords / Ultra Greatswords / Heavy Thrusting Swords / Curved Swords / Twinblades / Katanas / Greatswords / Axes / Flails / Great Spears (excluding "Serpent-Hunter") / Halberds / Scythes / Whips (excluding "Urumi") / Fist Weapons / Beast Claws.
Extended the recovery time after a left-hand attack when wielding a "Greatsword" in the left hand.
Fist Weapons: Increased attack power and reduced recovery time after certain normal attacks.
Ultra Great Weapons: Increased movement during attacks and sped up normal, rolling, and crouching attack motions.
Reduced the attack speed from a crouching position for the "Curved Sword" weapon type.
Small and Medium Shields: Improved physical guard effectiveness and increased guard strength for some shields.
Extended recovery time after certain normal attacks for the "Fast Spear" weapon (except when wielded with both hands).
Increased the range of throwing attacks for the "Rune-Dagger."
Improved the stat scaling for the "Lelana's Twinblades" when Intelligence and Faith are low.
Talisman "Lelana's Cameo": Reduced the stance hold time needed for the effect to activate and increased the attack boost.

Skills

Light: Increased the speed of the attack motion.
Darkness: Increased the speed of the attack motion.
Dynasty Reaper Skill: Reduced stamina consumption and increased poise damage during strong attack follow-ups.
Shield Attack: Reduced attack speed when canceling other actions to use it.
Stance of Moon and Flame: Increased range, poise damage, and attack speed of the light wave from normal attacks. Also adjusted follow-up strong attack animations when hitting other players.
Devonia's Vortex: Increased power and expanded the shockwave's range from the hammer slam.
Crucible Aspect - Needle: Increased power, especially at close range, and improved stamina damage when blocking enemies.
Crucible Aspect - Flower: Increased attack speed and range, while reducing the recovery time before transitioning to other actions.
Madness of Midra: Increased attack speed, expanded the area for inducing Madness, and reduced the self-Madness buildup.

Sorceries

Lelana’s Twin Moons: Expanded the range of the first two attacks and reduced knockback distance when hitting enemies.

Incantations

Aspect of the Crucible - Needle: Increased power, particularly at close range, and improved damage against enemies blocking.
Bird of the Gods: Increased the hit frequency between consecutive attacks and extended attack range.

Bug Fixes and Improvements

Fixed an issue where the item "Black Flame Butterfly" would not respawn after resting at a Site of Grace.
Fixed an issue where jumping strong attacks with "Light Greatsword" were not consuming stamina.
Fixed a bug where improper skill animations would play when equipping a "Ballista" in the left hand.
Resolved a bug where certain weapons weren't applying physical "Blunt" attributes in attacks.
Addressed an issue where weapon "Patta" had a smaller-than-intended hitbox for critical backstab attacks.
Corrected an issue where incorrect effects and attack power boosts from certain weapons were being applied.

Additional Fixes

Fixed an issue with certain armor where the option to "Drop" was unavailable from the inventory menu.
Corrected several multiplayer bugs related to player spawn locations, terrain clipping, and item visibility during battles.

Staff Credits Fix

We have corrected errors in the staff credits introduced in update 1.12.
Version Information

Upon applying this update, the version number displayed at the bottom right of the title screen will be as follows:

App Ver. 1.14
Regulation Ver. 1.14.1

Performance Improvement Suggestions

For PlayStation 5 users experiencing stability issues, it may help to "Rebuild Database" from the system's Safe Mode.
On PC, ensure that unintended Ray Tracing settings are not enabled if frame rate issues occur.

We will continue to improve the game for a better experience in Elden Ring. Thank you for your continued support.
Last edited by MOKACNH; Sep 11, 2024 @ 2:12am
Originally posted by Maythorn:
https://en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-version-114
English

I was confused reading the autotranslated one at first since it referred to the backhand blades as "Curved Swords".
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Showing 1-8 of 8 comments
Mirona Sep 11, 2024 @ 2:16am 
thanks mate
dark-breed Sep 11, 2024 @ 2:16am 
so again useless ingame "fixes".
no fix of the faulty eac/netcode, no improvement of the faulty asset loads or the pipeline errors at the dlc area.
Assburgers Sep 11, 2024 @ 2:18am 
so they didn't fix the npc questlines? they still left the quest reward items deliberately missable?
Last edited by Assburgers; Sep 11, 2024 @ 2:20am
BBQ Sep 11, 2024 @ 2:19am 
Soooo....we are gonna have those "I beat Radahn prenerf" posts again?
The author of this thread has indicated that this post answers the original topic.
Maythorn Sep 11, 2024 @ 2:42am 
https://en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-version-114
English

I was confused reading the autotranslated one at first since it referred to the backhand blades as "Curved Swords".
MOKACNH Sep 11, 2024 @ 2:44am 
Originally posted by Maythorn:
https://en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-version-114
English

I was confused reading the autotranslated one at first since it referred to the backhand blades as "Curved Swords".
yeah, thanks. this wasn't published at the time when i posted
Elymnir Sep 11, 2024 @ 3:16am 
Another patch, another day without golem fists receaiving their much needed fix. It's not that great or fancy of a weapon, but it would be so much funnier if the fists flew farther or if they didn't lose like 70% of their attack power after the first two centimeters.
Flint Sep 11, 2024 @ 3:17am 
Originally posted by BBQ:
Soooo....we are gonna have those "I beat Radahn prenerf" posts again?

You know it.
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Showing 1-8 of 8 comments
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Date Posted: Sep 11, 2024 @ 2:11am
Posts: 8