Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I don't really mind the i-frames. I mean they could go the DS2 route and start characters with low i-frames then make a stat that increases it so you can choose if you want it or not but with how badly people raged about it in DS2 I don't think it's gonna happen.
They definitely won't.
I think for me, the peak with these games are gonna be DS2 and BB. Not just cause of this of course, but I think in terms of that perfect challenge to engage me.
Now when you take it away from the context of the anology and then say it's an ♥♥♥♥♥♥♥♥ argument to make that rolling isn't necessary as if I said it in a vacuum, then yeah, that's going to sound like a get gooder elitism.
In any case, strafing is the way
P.S.: Hopefully return of passive poise will bring this playstyle back. It just wasn't the same in ds3.
Sekiro is something else,
No. you cant really dodge with a lot of weight. So, the devs must make the game doing dodge unnecessary.
In fact, it is easier to play without dodge, and not hardest.
Want some prove?
https://youtu.be/eBtBEJTVQI8
The fight finish at 3:32.
Sekiro is more similar to a souls like than a hack'n'slash game.
"Hack and slash" isnt even a clearly defined terminology.
If anything both are action adventures. Sure action adventure isnt a completely clear cut term either. But "Hack and slash" is really only a slang word for everything weapon related from isometric sidescrollers to 3D games.
I find the term "souls like" kind of missleading anyways.
What defines a "souls like" ? What must a game have to be called that way ?
Is it just another term for difficult and cryptic action adventure, with the typical
dogeroll-attack combat ?
I beat manus without dodging as well because poise in ds1 is overpowered and I just tanked through like half of his hits without getting good but yeah I was thinking of all of the souls games not just 1. DS3 is way easier with dodging.
I mean in 1 I didn't roll either for like half of the game. Still a single fight doesn't prove anything. Doing artorias and dragonslayers without rolling is the real challenge not manus.
Also even in your video the fight would've in fact been easier if you dodged those spells instead of having to stop and heal everytime.
So, you asked, this is for your:
https://youtu.be/ljyl35Ih1-M
https://youtu.be/tKZUMj6OYS4
It is easier to block. You dont have to time well, you only need to be patience, that is all.
First time I beat DS3 was using shields. Finish the game with havel's shield. The only real hard fights using shields is Midir and Sister Friede. Midir is really easier dodging and Friede have mix attacks with magic forcing you to use estus.
Depends on what your definition of easier is. Tanking easily dodgeable spells/hits just for a ''no rolling'' challenge or whatever isn't easier than just dodging.
I mean you can use both blocking and dodging, I don't see the point in refusing to use an useful tool and saying that it's easier with blocking like they can't be used together.
I still think it's only for experienced players and only extra challenge for no reason to play without dodge. There are many situations where dodging saves your life and where blocking can't solve everything because you can run out of stamina. Especially in ds3