ELDEN RING

ELDEN RING

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thoughts on dlc final boss?
aka promised consort. its been a while since the patch came out, so i was curious to how people feel about him now.

i think the fight definitely isn't perfect, but manages to be pretty fun with some cool visuals. the biggest problem, for me, is how it serves as the current ending of elden ring. the final cutscene being miquella repeating information that we had already learned, and nothing else... not a good look.
the dlc introduced a ton of great new lore that recontextualized the original story of the game, but they kinda fumbled on the last step
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Showing 1-15 of 23 comments
Originally posted by cat wearing a party hat:
aka promised consort. its been a while since the patch came out, so i was curious to how people feel about him now.

i think the fight definitely isn't perfect, but manages to be pretty fun with some cool visuals. the biggest problem, for me, is how it serves as the current ending of elden ring. the final cutscene being miquella repeating information that we had already learned, and nothing else... not a good look.
the dlc introduced a ton of great new lore that recontextualized the original story of the game, but they kinda fumbled on the last step
fought the unpatch one def has too much fireworks than your average new year event.

undodgeable cross slash (prolly fixed), beam lights being spammed until you're a goner (prolly fixed)

i haven't play the patched one but first impression is everything and for me it was prolly the same quality as that Ogre's Butt from DARK SOULS 2
Last edited by Lylliana of Mirrah; Oct 30, 2024 @ 4:25am
Azylis Oct 30, 2024 @ 6:14am 
It was a good fight before patch, and it's still a good fight in my opinion. Before patch, I will admit though, that some attacks, especially in the second phase, were a bit hard to read. That is now fixed, and I fought him 2 times now since patch, and looking forward to the next time already. And yes, he is still very difficult (for me at least).

Lorewise, I feel it is implied that, when we fight Promised Consort, we are not Elden Lord yet, as Miquella adresses us as "aspiring Lord of the Old Order" - which to me means, we aren't Elden Lord yet, but we aspire to be. So having some sort of "The End" screen (just an example) would be a bit out of place, because we aren't finished yet. Of course, most people who fight PC now, already killed Elden Beast, so I can see why that would feel off.

But in the end, it's a bit like Ariandel and Ringed City in Dark Souls 3, they are extensions to the story, but not actually part of the base game story, as in, you can do well without playing them (not saying you should, especially Ringed City is fantastic). It's similar here.
#1 CLIMBER Oct 30, 2024 @ 7:33am 
At first i didn't like the fight at all. I was disappointed with Radahn lorewise and maybe that affected the gameplay for me. Nerf patch didn't change much i think, other than fixing the Cross Slash's frame trap.

Recently i've been fighting them a lot, and i grew to like it, feels like an S tier now. However, i would've still expected more, Miquella should've been more active and a third phase was a must imo.

But still it is Radahn again, Godwyn would be more fitting lorewise and would be more exciting to fight gameplaywise i think. All in all, i'd expect more from ER's ending; however this if what we have and i'm trying to enjoy it
Spacesuit Spiff Oct 30, 2024 @ 7:43am 
I love the fight. They managed to crank the difficulty up while keeping it fair. Phase 2 initially seems overwhelming until you realise the fireworks appear wherever his swords go a few seconds later, and then it's an interesting challenge that learning phase 1 helps prepare for. And because he did a lot of damage, I needed to find a procedure for dodging all of his moves to win, which is what good bosses should aspire to. Most of these were also similar to the procedure for his phase 1 moves, even if a few looked like they shouldn't be.

Only complaint is because his poise meter resets so quickly, and he likes to fly away or do attacks that you have to run from, it's unreasonably hard to poise break him. Which is good for the tone of the fight, I guess, but mixing in charge attacks and looking for the poise break is where many of the other bosses really shine. I ended up swapping out the big hammer I used on most of the DLC bosses for standard anklechopping, in an ideal world that wouldn't have felt necessary even if he had high-but-not-impossible poise.
Weedsmell Oct 30, 2024 @ 8:36am 
for all who claim ''they just fixed a couple things''

here is a pretty good video on every change, its probably one of the best i've seen talking about it

https://www.youtube.com/watch?v=uSzApXWbgio
Last edited by Weedsmell; Oct 30, 2024 @ 9:14am
acro101473 Oct 30, 2024 @ 9:03am 
Wow that was great. Nice explanation.
lemns00 Oct 30, 2024 @ 9:24am 
imo not a very good boss but he's also not terrible, definitely a lot better after the nerfs
Last edited by lemns00; Oct 30, 2024 @ 9:24am
Originally posted by Weedsmell:
for all who claim ''they just fixed a couple things''

here is a pretty good video on every change, its probably one of the best i've seen talking about it

https://www.youtube.com/watch?v=uSzApXWbgio
saw it and ithought they have some unncecessary fix. waht they need to fix is just the cross slash and the beam lights spam
Xaelon Oct 30, 2024 @ 8:07pm 
I hate Consort Radahn.

Tried the fight for a few hours before it was patched and gave up because I wasn't having a good time.

Phase 1 is fine.

Phase 2 is awful because the entire thing is FULL of eye melting particle spam. The entire fight is one big slog of waiting out 60 second long combos and hitting the boss once.

Except you die if the boss hits you with anything in phase 2.

The boss will just spam his attack chains and there's nothing you can do about it because he has infinite poise. It's everything bad about Elden Ring's "wait your turn" boss design cranked to 11.

It's unforgiving to the point of being un-fun for me. It's a real shame that they ended an otherwise amazing experience with such an awful boss.
JK_Original Oct 30, 2024 @ 8:17pm 
Should have stayed the way it was meant to be
#1 CLIMBER Oct 31, 2024 @ 7:44am 
Originally posted by Weedsmell:
for all who claim ''they just fixed a couple things''

here is a pretty good video on every change, its probably one of the best i've seen talking about it

https://www.youtube.com/watch?v=uSzApXWbgio
Looking back on this, i totally forgot how unyielding he was even if i have my own videos fighting him.

Every frame change they've done except removing cross slash's frame trap was totally unnecessary imo. Lack of punish windows was the color of this fight for sure, i wish it had stayed that way.

I'm thinking maybe it was unfair for colossal weapon class users, because they actually buffed their attack speeds of the first hit. Maybe they lacked so many punish windows. With the weapon buffs consort would be one of a kind boss. I wish they never have done those changes.
Brma Oct 31, 2024 @ 7:50am 
Originally posted by JK_Original:
Should have stayed the way it was meant to be
fr there was nothing wrong with it. Idk why adding lights threw people off so much when the move set was basically the same as phase 1
drunk driver Oct 31, 2024 @ 8:16am 
Ending could've been better.
7xSven Oct 31, 2024 @ 9:15am 
Still remain the worst boss ever made by From Software
Krazy Wallet Oct 31, 2024 @ 11:26am 
I haven't done the nerfed version yet. I'm sad he got the hammer AGAIN! I loved the fight. It took me 5 hours my first time through and I enjoyed every minute of it. The lights were a little much but I did not want them to change any of his moves or timings. Sadly, even the promised consort gets weak when a femboy Fromsoft gets their hands on him.
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Date Posted: Oct 30, 2024 @ 3:38am
Posts: 23