Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Second build: it will depend on what's available. It looks like they are adding a lot stealth options, so I may go that route. Like a poisoner/sleep build.
Regardless, I'll master the game with melee before trying magic, as that tends to trivialize these games.
That said you generally can't go wrong with a melee strength build at least for first build to test the waters, though will probably go a little more invested into faith because some of those spells look pretty damn cool.
After that... Dragon knight? maybe?
Str + Int isn't the right way to say it.
We call it "muscle-mage." Just saying.
Sir, that is a staff to be used as a cataly- sir... please stop using your staff as a mallet.
*Uses all FP for physical buff spells*
*snap* Ughh...
Hang on a sec, just finishing another set of squats. Gotta have strong legs for a strong stance. Better support for Soul Arrow.
66 Endurance
12 Attunement
16 ****** Strength
10 Dexterity but won't tell anyone I leveled it up.
The legend never dies.