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Because you feel like you're doing fine doesn't mean it is. That's just you who satisfy yourself with the wins you get against bad/not focused players.
If you actually look at frame datas, weapon animations and look to win most of your pvp duels, you'll notice the flaws of most of the heavy weapons that you can dodge on react, sometimes even twice if you do your first dodge too early. You can go as far as saying a broken straight sword is better than an UGS because it has a straight sword moveset.
Anyway it has been detailed over & over here and recognized by all decently leveled pvp players who spoke about weapon balance on DKS3 on reddit, youtube videos etc... DKS3 is too fluid & fast (mostly because of very strong rolls with a lot of iframes) for heavy weapons to work. And you also need to sacrifice a lot because you need to split your stats more just to have the capacity to wield those huge weapons.
Yeah the backstab system of DKS3 was okayish too. The main problem with heavy weapons was to actually connect a hit on someone not willing to get hit.
The fact that the strength is gonna be the stat that increase carry weight is a big good news for heavy weapons builds who had to strip and sacrifice stats compared to a pure dex build, just to be able to wield the weapon.
With the return of true poise they might have a chance indeed, we'll need to see tho because if rolling iframe are still this high and heavy weapons still this slow, it might be still mathematically possible to hit a greatweapon user without getting hit in return. You just won't be able to combo them/interrupt them. (so longer TTK, but you'd still be able to beat them without being hit once)
Yeah gotta see what that jump R2 slam gonna do once people get used to the Elden Ring Pvp.
Granted it wasn't an ugs but poise builds definitely had their place.
Like perhaps a resource that gets spent with every roll they do, only recharging when they stop, giving you a window of opportunity...
I mean, why not go a step further?
Why should someone be able to spam roll, and then fill that opportunity window with a flurry of attacks to keep you back until they can roll again?
Make the attacks draw from the same resource.
They can either attack or roll, that sounds good!
Gosh, what would we call this resource? Energy is pretty nice, but to really hammer home that it's a more "physical" and not magical type of resource, perhaps... Stamina?
Aaah condescendance...
The matter is about people with a decent level and not people who randomly spam roll. Rolling cost less stamina than ultra weapons attack.
You can't attack on reaction with an ultra weapon because the ennemy can roll out before your hit connect.
So you can only "guess" with an ultra weapon. You have to launch your attack BEFORE the ennemy initiate his. The thing is, the ennemy can play around your guessing game and just wait that use your stamina swinging this big stick while he just roll through them till you stop (so he can land 1 hit, and roll away anyway, he still gonna have more stamina left than you).
It's a mathematical problem where rolls have too much iframes making them able to easily pass through slow heavy attacks that are easy to read.
The subject isn't about your "feelings" on DKS3 pvp, since it has been proven hundred times on multiple platforms that slow weapons (unless they have a very special/effective move) don't work at a decent level of pvp.
The point of this topic is hoping this problem doesn't translate to Elden Ring.
KKiri intervention is what stays on point with the topic for example.
I found greatswords to be better than ultras, post-AR nerf (more accurately, gutted) on the top ultras, because greatswords have better move sets.
Also, Ultras can be exploited in PVP very easily in 3. To even be competitive, you gotta rely on landing a parry, so if you use an ultra, you better get comfortable parry fishing, because that's the only way you hope to beat anyone decent.
You want to exploit an ultra in DS3? Grab a thrall axe or a dagger, or any quick stepping weapon, 2h it. Attack - quickstep, or quickstep in, attack, quick step out. Only ever swinging once. If they don't land a parry, they can't hit you. But, it's not difficult to be sneaky/slippery, and if you are, they literally can't hit you. The reason they can't is frames. If you press a frame advantage against ultras in PVP, there's not a whole lot they can do other than parry or swap to a sidearm. And dagger/thrall axe is too fast to reaction parry. Dagger and thrall axe are both pretty bad against straight swords, so that's the side arm you want as an ultra user to counter peeps using quick stepping against you.
HOWEVER, straight swords, curved swords, thrusting swords, spears, can also press a frame advantage against Ultras. Meaning poke/swing once=> roll, repeat. Or katanas with the rushing poke. The later is not that hard to parry though, because it's relatively predictable. Even if you're only 50/50 on rushing poke parries, they lose the fight 100% of the time.
So, to sum it up, Ultras are not that good against competent players. But they're devastating against greedy players. I'd say they're better for invasions than they are for 1 on 1 PVP matches at the usual places.
"The matter is about people with a decent level and not people who randomly spam roll."
really?
then why was your first point literally
"Sadly the rolls are too quick and permissive in DKS3 and now Elden Ring, making it impossible to land punishing hit with an Ultra Greatsword or a Great hammer on people who spam rolls around you."
See that last part? Where you specifically call out the issue of "people who spam rolls around you."?
'Cause I see it.
To the rest of your reply-
As far as I can find out, we haven't seen Ultra weapons yet. We've seen how fast people roll, sure. But we don't know the range and the speed (or lack thereof) of that weapon type. Sure, we can make reasonable assumptions, but you're calling a weapon useless for PvP before we even see them.
That said, they're good in DS3, like you said "feelings" don't matter (idk who you're quoting with that, but oh well)
Fact is, they're good if you know how to use them. Like with any weapon, it comes down to the user's skill first, and the weapon's capabilities second. A worthless player will almost always lose PvP regardless of weapon choice (With some obvious exceptions, of course)
A skilled player can get away with using whatever they're best acquainted with.
That's not to say, of course, that any weapon is good, or that no weapons are objectively bad. Because that's not true.
My point is, they aren't useless in DS3, and we haven't even seen them in Elden Ring.
We can guess about what they'll be, how useful/useless, but until we see them, we don't know. We can't know.
So the best we can do, is take what we do know (DS3 Ultra weapons are viable) and wait until it's proven wrong in Elden Ring.
But i agree Ds2 had the best balance(far from perfect just remember the greatlance ) of PVP and the dual wield make viable a lot of light weapons for end game like curved swords and katanas weapons that are near non existent on ds3 pvp just beacuse have no hyperarmor
Elden Ring have the DS1 poise ultra-weapons or dual greatswords for streng and dual wield katanas-curved swords- spears for dex seems to be the way to PVP to avoid tanking issues
Let's see who ends up being right or if they're both wrong.