ELDEN RING

ELDEN RING

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SrsBznz Feb 13, 2022 @ 4:40pm
Why is this a new IP?
Genuine question, after watching the trailers it has the exact same aesthetic, gameplay, theme, and overarching plot as Dark Souls. Is it a case of the "Dark Souls" IP not entirely belonging to Fromsoft, as it was with Demon's Souls? I can understand it if that's the case.

I avoided any information about the game until now to dodge the hype, so I'm just a bit surprised with the title change and the "In collaboration with J.R.R Martin", when it's basically Dark Souls. If someone showed me the trailers and told me it was a DaS3 expansion, I would have believed them. I like the souls series, so I'm mostly confused rather than disappointed, really.
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Showing 1-15 of 44 comments
nullpo Feb 13, 2022 @ 4:42pm 
Gameplay yea it's improved dark souls sure but pretth sure the aesthetics, theme, and plot is different. At least aesthetically elden ring is not grey monochrome dead wasteland like dark souls, it has more of lotr vibe to it.
Bile JAR Feb 13, 2022 @ 4:46pm 
Originally posted by nullpo:
Gameplay yea it's improved dark souls sure but pretth sure the aesthetics, theme, and plot is different. At least aesthetically elden ring is not grey monochrome dead wasteland like dark souls, it has more of lotr vibe to it.

This feels nothing like a Lord of the Rings vibe:winter2019joyfultearssnowman:
Last edited by Bile JAR; Feb 13, 2022 @ 4:46pm
Maelstrom Feb 13, 2022 @ 4:46pm 
It shares a lot of the themes with Dark Souls because it's what Miyazaki is passionate about. Hell, even Sekiro, which is in another setting entirely, shares very similar themes (world going to ♥♥♥♥, stagnation, rot, reincarnation, cycles).

it should be pretty obvious by now that FromSoftware makes games that often reference their own work, and has ideas and character archetypes that carry from one IP to another, in a way that isn't too different from Final Fantasy games, for example (with crystals, summons and chocobos/moogles coming back even if the worlds are totally different). Even Armored Core has a Moonlight Greatsword.

So, the main themes have a lot of similarities. But ''same story''? Not really, no. The politics and lore are completely different, and seem to be much more complex this time around. That's why they decided to create a new world: so they can make new characters, factions, politics and history that isn't restrained by the world of past Souls games.
Last edited by Maelstrom; Feb 13, 2022 @ 4:52pm
CazadorDeLobo Feb 13, 2022 @ 4:47pm 
Originally posted by SrsBznz:
Genuine question, after watching the trailers it has the exact same aesthetic, gameplay, theme, and overarching plot as Dark Souls. Is it a case of the "Dark Souls" IP not entirely belonging to Fromsoft, as it was with Demon's Souls? I can understand it if that's the case.
So Miyazaki can ignore canon from the other franchise and just start scratch. Super easy to understand.
SrsBznz Feb 13, 2022 @ 4:50pm 
Originally posted by nullpo:
it has more of lotr vibe to it.
Sure, the horse riding gave it more of a Shadow of Mordor vibe (was never a huge fan of them), but that's the only thing setting it apart from other souls titles. The backstory and plot is basically Dark Souls, but switching up the vocabulary a little bit.

Just by looking at the trailer I immediately see that it's the same engine and assets, level design, monster design and armor design all look the same. Now this isn't necessarily something bad, but why change the IP? Afraid of "sequel burnout", and that new players might avoid it because it has a "4"?
SrsBznz Feb 13, 2022 @ 4:55pm 
Originally posted by CazadorDeLobo:
Originally posted by SrsBznz:
Genuine question, after watching the trailers it has the exact same aesthetic, gameplay, theme, and overarching plot as Dark Souls. Is it a case of the "Dark Souls" IP not entirely belonging to Fromsoft, as it was with Demon's Souls? I can understand it if that's the case.
So Miyazaki can ignore canon from the other franchise and just start scratch. Super easy to understand.
This is the most reasonable explanation and something I can sympathize with as well. The dude likes the idea of this universe but his new ideas become chained to the already established lore.
CazadorDeLobo Feb 13, 2022 @ 5:02pm 
Originally posted by SrsBznz:
Originally posted by CazadorDeLobo:
So Miyazaki can ignore canon from the other franchise and just start scratch. Super easy to understand.
This is the most reasonable explanation and something I can sympathize with as well. The dude likes the idea of this universe but his new ideas become chained to the already established lore.
Yeah. I wouldn't bank on the other theories.
SrsBznz Feb 13, 2022 @ 5:18pm 
Originally posted by CazadorDeLobo:
Originally posted by SrsBznz:
This is the most reasonable explanation and something I can sympathize with as well. The dude likes the idea of this universe but his new ideas become chained to the already established lore.
Yeah. I wouldn't bank on the other theories.
Exactly, and I wouldn't even say that it's necessarily a bad thing, passion means a lot when it comes to writing, so if he felt chained by the lore, better make a clean break. But saying that he wanted to create something much deeper and complex with new factions and politics.. come on. Replace the word "Elden Ring" with "Dark Soul" in the trailer and it's the same plot.

He just wants free reigns when writing his reboot, without calling it an alternate dimension or a reboot.
CazadorDeLobo Feb 13, 2022 @ 5:26pm 
Originally posted by SrsBznz:
Originally posted by CazadorDeLobo:
Yeah. I wouldn't bank on the other theories.
Exactly, and I wouldn't even say that it's necessarily a bad thing, passion means a lot when it comes to writing, so if he felt chained by the lore, better make a clean break. But saying that he wanted to create something much deeper and complex with new factions and politics.. come on. Replace the word "Elden Ring" with "Dark Soul" in the trailer and it's the same plot.

He just wants free reigns when writing his reboot, without calling it an alternate dimension or a reboot.
I just want to thank you for writing something sincerely.
nullpo Feb 13, 2022 @ 5:27pm 
Originally posted by Bile JAR:
Originally posted by nullpo:
Gameplay yea it's improved dark souls sure but pretth sure the aesthetics, theme, and plot is different. At least aesthetically elden ring is not grey monochrome dead wasteland like dark souls, it has more of lotr vibe to it.

This feels nothing like a Lord of the Rings vibe:winter2019joyfultearssnowman:
for me it does. Well fine I digress it's generic middle age fantasy.
Delta Feb 13, 2022 @ 5:32pm 
Originally posted by SrsBznz:
Originally posted by CazadorDeLobo:
Yeah. I wouldn't bank on the other theories.
Exactly, and I wouldn't even say that it's necessarily a bad thing, passion means a lot when it comes to writing, so if he felt chained by the lore, better make a clean break. But saying that he wanted to create something much deeper and complex with new factions and politics.. come on. Replace the word "Elden Ring" with "Dark Soul" in the trailer and it's the same plot.

He just wants free reigns when writing his reboot, without calling it an alternate dimension or a reboot.

Their theory isn't fully correct.

The reason this is a new game is cause Miyazaki doesn't like doing sequels, he has said so in past interviews.

That's why he wasn't apart of Dark Souls 2, he didn't want to do it so he made Bloodborne instead.

And then Bandai wanted a Dark Souls 3 and he was apart of that one since DS2 was considered bad by a majority of Dark Souls fans and he hated how that reflected on his creation.

So now we have a new ip with a spin on the formula.

And about the comment from you of saying "It's the same plot" you couldn't be more wrong lmfao.

You said the equivalent of "Why is it called Star Wars and not Star Trek, it's the same plot"
Target Feb 13, 2022 @ 5:34pm 
"overarching plot as Dark Souls." It is not the same over arching plot, the story and world of Dark souls came to an end in Dark souls 3. So if nothing else its a different story and thus a different IP.

On top of that the aesthetic is similar but altered/ There is more of an emphasis on details like hair and cloth and this affects everything from character design to equipment and the game is more colorful. Dont get me wrong if they called it dark souls 4 no one would take issue with the visuals but some effort has been put into making it its own thing.

Its a spiritual successor, they wanted Dark Souls to have a finally but wanted to make similar games in the game Genra. Imagine if Nintendo wanted to make a game that acted as the finale to the Legend of Zelda series (I doubt they ever would) if they wanted to make similar games in the future, they would likely make a new IP. Obviously thats not Nintendo's style, but it is From's style.
Freak4Leeks Feb 13, 2022 @ 5:34pm 
Is ELDEN RING a Copy of Dark souls?



Here is what is different from the dark soul's series aside from new story/lore/world

[1] Horse, the horse seems like a simple mechanic but has changed a lot due to how it is implemented, the horse isn’t just a way to get from A to B faster, it is a fundamental part of exploration not just horizontally but vertically as the horse has a double trump and you do not. FROM SOFTWARE has also made the horse less realistic for the sake of gameplay by making it turn unrealistically it can turn on a dime and acts basically as the player would whether that is bad or not is up to the person. Boss fights and normal enemies have also been made with this mechanic in mind you will be fighting a lot of massive creatures where some attacks can be avoided by double jumping over them with the horse and an attack and run approach is now viable.

[2] Open World, this is a very big change, based on the outlets (who played 6 hours to 8 hours) the world is just as jammed with content and places to explore as previous games but on a much grander scale with this in mind I'll explain why this is a very big deal, FROM SOFTWARE design philosophy is driving the player to exploration. Whether it be lore/story/places/quests. FROM SOFTWARE will not shy away from hiding whole levels from you which makes exploration that much more satisfying knowing the developers don’t care that you may miss whole levels of content, amazing weapon, spells, bosses etc. Therefore, increasing the value of exploration immensely. Side quests are natural, and you will need to keep track on your own the game isn’t going to have a paragraph on the side of your screen telling you where it is or what to do to progress, you’ll get all the information from the character, and you must remember. FROM has implemented multiple ways to keep the player exploring as well such as things like on the move crafting (will talk about later) as well as crimson tears refilling after killing enemies (aka Estus from dark souls) encouraging the player to keep moving forward instead of running back to a point of grace. It will also make how you play the game and options, if you are stuck on the boss, you can now just leave and explore the world and come back when you feel ready, unlike before where you were stuck until you beat the boss. I could keep going on why this is a big deal since FROM is involved in its creation, but I will rest it here.

[3] Stakes of Marika, they are a sort of checkpoint that is usually near points of interest like near boss arena’s or outside of things like ruins, you can choose to respawn at them if it is closer to the point, you died then a point of grace (aka a bonfire from dark souls' series) this will let you get to the place you died much faster.

[4] Crafting, this mechanic is not some bloat that some people are saying this is another mechanic to encourage exploration, there are merchants all around the Lands Between, that you can buy items at, however a lot of those items can be crafted on the move therefore not requiring to go to the merchant for things like fire pots (firebombs) so if you’re in the middle of exploring and need a fire pot you don’t need to look for a merchant just craft it.


[4] Talismans, while these take the place of “Rings” from the soul's series, they are implemented differently, you get more talisman slots while progressing the game I will not say how, but you do. Talismans are a lot more specialized to help builds rather than general buffs like rings were, for example there are talismans specifically to make the last attack in your attack string do more damage for a specific weapon type. Leading to much more possibilities and users and making them more specific instead of having (like dark souls) must have rings etc.

[5] Ash of War, these function somewhat like “weapon arts” but once again are fundamentally different, these AoW (I'll be calling them this from now on) can be swapped between weapons, that is such a simple function but has opened up pandora’s box for PvE and PvP, you can swap AoW between most weapons and within weapon type, not only that, these AoW are not limited to simple move sets, some of them are magic based such as shooting projectiles summoning swords that track their target. Fair to say this is very big.

[6] Jumping, another thing that is such a simple thing but due to who is making the game is quite the game changer. They have already showed the potential of this, Legacy Dungeons (usually surrounding a boss and has more “traditional” soulsborne layout) have a freedom unlike ever before due to this, there are multiple ways to explore these LDs jumping from roof to roof and going through windows and onto ledges etc. This paired with my point in [2] about FROM’s design choices, you will want to explore every inch.

[7] Guard Counter, this makes shield and blocking another method of attack and hence more choices, how this works is that if you block and receive a hit you have window to do a power attack back doing a lot of posture damage, this mechanic makes shield a lot more use past a “second rate roll” as it can now be used offensively while receiving little to no damage.

[8] The wonderous flask of physick, this is a potion that can be manipulated to have multiple effects kind of like potion brewing, for example in the CNT you could make it make you explode then heal you after, the absolute potential this simple item is insane although of course it is dependent on what FROM gives us

Here is what is like the dark soul's series.

[9] Numerous Items which include but are not limited to, crimson tears (estus) points of grace (bonfire) taunter’s tongue (dried fingers) fire pot (firebomb) etc. Things like the fire pot have more variations then previous like sleep pots and holy pots the same is with arrows.

[10] Some animation which include but are not limited to enemy move sets, attack animations, move animations etc. But things like enemy move sets have new animations built on top along with AI tweaks so you aren't fighting a “reskin”
Last edited by Freak4Leeks; Feb 13, 2022 @ 5:34pm
SrsBznz Feb 13, 2022 @ 5:35pm 
Originally posted by nullpo:
Originally posted by Bile JAR:

This feels nothing like a Lord of the Rings vibe:winter2019joyfultearssnowman:
for me it does. Well fine I digress it's generic middle age fantasy.
To me, generic middle age fantasy has a much more clear cut story of good versus evil, with well defined plot points. That's not the Souls series. It's more fantasy meets Lovecraft-light. With Bloodborne removing the "light" part.
Falleax Feb 13, 2022 @ 5:45pm 
I'm GLAD it's not Dark Souls 4. From does a much better job when each new Souls game has its own new world and lore to work off of. Dark 2 and 3 feel unnecessary, there was no need to continue that world.
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Date Posted: Feb 13, 2022 @ 4:40pm
Posts: 44