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yeah but that also is a disadvantage in a sense because it gatekeeps newer players from trying to enjoy pvp to see if they like it, they'll just get beat into the ground because they don't have experience.
Not really sure why any of that matters. Hosts and golds should ALWAYS expect pvp because summoning is the only way invasions are triggered (besides solo TT of course but that's irrelevant to the discussion). Blues should ALWAYS expect pvp because they only get summoned when an invader is already present.
Edit: added closing parenthesis to second sentence.
No I mean the following: I have Golden Effigy and Blue ring pretty much always on while doing PvE. If I get summoned, I can hard-swap a weapon for boss but if I am summoned and there are angry invaders, I will fight them with my PvE build. However if I am invading, I have all necessary PvP talismans, weapons etc set up, even my Flask is made with PvP in mind. And regarding invasion frequency, we usually get invaded in coop like 20% of the time, both at lvl 20 and lvl 138. It is really not much.
- Invades know the direction where the host is. The hosts don't know where the invader is
- Invaders can relocate 3 times
- Invaders invade prepared with PvP weapons, spells, talismans. Hosts are prepared for PvE in this regard (GitGud won't change much)
If you cannot see an invader coming from 10 lightyears away from you you might need to consider glasses.
relocating is just to get closer, it has no utility purpose in basically any scenario.
any build can be used for pvp, pve focused builds can also be used in pvp, it barely makes a difference if you know what you're running with
This is a double edged sword. I sometimes do "stealth" invasions (using Trick Mirror and Veil) and even backstabbed hosts a couple of times. It is preparedness and mind play. Hosts expect bad red man, not a rock-like crooked shadow that isn't even visible from far away
That is extremely case specific though, I have almost never seen anyone actually doing a stealth build
Yeah that's a good point, carry on.
How can a host know where the invader spawns?
Sound, looking around, and you have 2 bodyguards, I don't see how this is an invader bonus
Funnily enough, almost every invader build is case-specific. It is focused in itself. When I do PvE, I try to make my build as versatile as possible for facing threats from any region of DLC and base game, and every boss. Low level, it is same. I got summoned for Morgott at lvl 15 once! And we did it. When I prepare myself for PvP, I do not aim for versatility, I aim for efficiency. Not a swiss army knife, but a machete (or a huge club). Be it stealth, pot build, whip build, AoW area stunlock build, spell oneshot build, Ruptured tears etc. Can a man with a huge club build a birdhouse, then help his buddy open his can, then open up his own PC to fix some stuff? Hell no. But I know that when I am facing I guy with a club while only having my swiss army knife, I probably gonna lose
That is literally how you can spot invaders, I don't know why your response would be "no" to how this works