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Setting a direction and trying to get specifically there might get tricky, however if you just go around exposing one path after the other you will end up discovering most of the places if not all (depends on how good you are at noticing things)
I never found this to be an issue at all in the base game. I found everything on my own, and even on my first playthrough found alternate routes to get places without even knowing they were alternate routes at the time. Everything had a certain flow to it that the DLC simply doesn't.
secrets are cool if the player has no knowledge of them and happens to find them. Secrets are NOT cool if the player is teased by them on the map or in the distance but the entrance is locked behind some convoluted path that bears no connection to the surrounding geography.
In DS1 Ash Lake was awesome because it was a hidden area that the player had no knowledge of unless they happened to discover the hidden entrance in blighttown. The difference with SotE is that the northeastern area and frenzy swamp are both places the player can see on their map ( taking up a QUARTER of it mind you ) and look down/across into almost immediately. When an area takes up such a sizeable chunk of the map It's natural that the player will assume the adjacent areas will house the entrance not some statue requiring a gesture or illusory wall which has zero indicator of being a false wall.
This pretty much sums it up perfectly.
Optional side content, sure, Put that ♥♥♥♥ out of the way so I have to look for it, that's fair. But it shouldn't be that much of a chore to get to main points of progression within the game.