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Radahn there is just a "spectacle" if you summon the NPCs and watch it but honestly the NPCs take so long to kill Radahn it is faster to skip the fight by just killing it yourself.
Consort is just a seizure inducing crap that should not exist.
Sister Friede 3rd stage and Gael, Even Midir, Radagon . . . hell, I could not think I would say good of it but even Elden Beast is how "a show is done", how a "spectacle of a fight" is done, Consort Radahn is just crap.
All these lights could very well be short from the ground and not covering whole screen, also his moves did not need to be "all with AoEs" neither he needed the "Guy 8 gates technique at Minato teleportation speed" wher eyou either dodge when radahn is far in the diistance or you are screwed aand doomed to take the full combo to the face and die.
All while also releasing a lightshow at the faace of the player making it disgusting if you dont do that (being upclose and rolling into him).
It is unnecessary crap there.
There's was no point in me helping lol. So now i'm leveling up to use that set in my next runs.
You can beat him in less than 10 seconds with the right build. Golden Vow/Howl of Shabiri/self inflicted bloodloss and madness. Lightning attack raising talismans and the rolling sparks lightning flasks.
They do over 52k damage in quick succession with the right doomstack. But it's less about skill and game knowledge at that point.
I think the real issue with most elden ring bosses is they are designed mostly for multiplayer and in that one regard I think they are great.
For solo it is an absolute pain unless you are either running cheese builds or magic.
I mean sure, they're a crutch that the game provides. A crutch is also a tool.
Not all things are going to work in all situations and it's not surprising that the end -end- boss of the entire game is going to punch out what's quite possibly the easiest to use tool in the entire game.
I would argue that it's 'easier' to fight a boss with increased damage and damage mitigation if the people you summon know what they're doing. The extra health and damage does not amount for much when the people in your party are more than compensating for it. More often than not, the host pulls their weight the least - partly due to the risk factor of their own health bar taking priority over summoned phantom's but a lot of them are just bad, want a carry, but don't understand 10% of the boss mechanics, or build poorly because they don't understand that they're playing an RPG.
I suppose a tip for using a mimic or something similar in this fight would be not to waste it in phase one. Ring the bell the moment he starts floating, then take the AoE damage, see if there's enough time to escape, or block the brunt of it with a shield. I'd rather have the extra help around for phase two, since phase one is honestly barely a b-tier fight.
It's not a matter of something working some builds will have an easier or hard time but as long as the encounter is well designed all builds can work. The second phase isn't fun regardless of build. I know with the right players bosses can be a joke but most don't want to deal with the health increase. Most are with this fight specifically if a poll was made.
Summoning in the second phase doesn't man it would survive an onslaught of attacks if you could even spawn it before getting hit.
Is it avoidable? Yeah sure. Is it fun ir well designed? ♥♥♥♥ no.
"get good" quit using it to avoid genuine critisism you knave.
Sure maybe the statement isnt 100% true but in most cases a normal roll isnt enough to dodge that attack, thats the point thats being made.
And you know whats funny? The guy who made that guide outright states the boss is ♥♥♥♥♥♥♥♥, so it still doesnt really help your point!
Couple of things.
Nobody, especially not me, has ever stated "the developers added this thing to the game but DON'T want you to use them". That's asinine. And entirely irrelevant as to how that impacts the experience of the game or the encounters in it.
No boss fight in this game is geared for multi-target attacks or have AI to deal with multiple enemies aside from AoE spam. Distracting boss aggro trivialises a large amount of bosses. Yeah, you can use spirit ashes. Yeah, the developers added a thing you can use. But you should not be surprised when your sure fire catch all mostly brain dead tool suddenly isn't effective, especially on the final boss of the game.
This is something a lot of folks learned with Armored Core VI. There is a huge difference between 'any build being able to beat any boss' and 'you' being able to beat any boss with any build.
I've killed this five times alone, and multiple times with decent players in co-op.
And no, but summoning it in the second phase means it'll have more HP during the time you're going to want to have the boss distracted the most. It's free damage on the boss, when damaging the boss is more crucial. That first 25-30% is a loading screen by comparison, and if people need a mimic or a spirit ash to get through phase one... then it's no wonder they can't handle phase two.
Then there are lots of large (almost whole arena) AoE attacks with flashing or lingering visuals (Bayle, Consort Radahn, Divine Beast Dancing Lion), which obscure almost everything else that's happening on screen.
Outside of the general difficulty of having to deal with a boss' attacks by dodging and getting timings right, not being able to read the general shape at a moment's notice adds in an extra frustration; it's one thing to have a boss design which features long flowing hair, but it's another thing entirely to just slap the design in and disregarding how this element would affect the encounter from a gameplay perspective.
Miyazaki says he sucks at videogames, but I hope he sees the value in testing and playing the games he works on from the perspective of the average player experience -- that is, people who are familiar and do play and beat his games.
Note: the bosses listed are just a few examples off the top of my head for illustration. I've also beaten both the base game and DLC, with a fair amount of coverage close to 100% regarding bosses and world exploration.