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To be fair, beating Radahn in the base game is a DLC pre-req. And it's what he's known for. It's his iconic grand slam. The moment I saw him go down and go into a jumping crouch... >__> I ran.
Sekiro was worth doing it, Radahn is not worth more than 4h of my time spread across multiple days.
I only leave once weaponms clash and no damage is dealt and to reset the enemy/boss state to be able to deal damage again.
Radahn I hated the first 30min of tries against him and I opnly hated it more and more each time I tried Radahn for more 30min, even getting "better results" and "getting Radahn to 10% health or less" I could only hate and despise the fight and only wish it could just be over to never look back, Now I just gave up on it and maybe I never look back at it unless it is with a far too overlevelled char at NG but never at NG+ ever again, this fight is crap with al AoE in each combo, all the flashy moves that have only 1 purpose, to blind the player from being able to see what Radahn is doing after or along with it and even 60VIG 80% reduction any combo you miss your dodge in the middlle or at the beginning means death, From literally took all the worst designs of Elden Beast with sall the "crappy absolutely unnecessary lightshow" and mixed it with a relentless boss that each of his "normal combos" also have "AoE at each of its hits" and one of his attackk is a flashy "teleportation speed" multihit attack that also counts with AoE around it so even if you dodge it if you dodged but was still a bit close you stil get hit and staggered by the AoE around his move.
Radahn second phase has similar issue to some other DLC bosses all the flash at the cost of a good fight. Taking all the good tells from phase 1 and making it annoying to avoid.
This is different from sekiro since the whole combat system is built around deflection and being active in the fight outside of demon of hatred. Sure you can play without it but fights become boring overall.
I mean sure, but it's still pretty much the same thing, and it's his final desperate attempt to kill you.
I think it's pretty valid that the last boss of this particular franchise can crush summonable mobs into the dust.
What I don't like is that the NPC summons for this fight, specifically, spend more time chasing him around than doing anything meaningful. I don't really think it's a big deal if they're squishy.
Nearly every single person I've seen moan about Consort Radahn - and this isn't to disregard criticism of the boss itself, which is different from what I'm about to describe - refuse to alter their strategy or change their approach, insist it requires visual guides from Youtube 'pros', believe that they're good enough with their build to surmount any challenge, etc.
I genuinely think, based on my fights with him, that he only has two attacks that are remotely difficult to avoid and neither of those are as pressing or punishing as Waterfowl Dance.
The poison dude isn't even a good meat shield. Waterflow dance has some tight timing but is doable second phase is just annoying to even go up against or keep track. There players who summon as a shield role only. The second phase just plain sucks.
It's a pretty weak army aside from Blaidd, from what I've seen, though I wouldn't really know since I've never used NPCs in Elden Ring to kill a boss. But I agree that from what I've seen of the NPCs that you can use for Consort Radahn, they're still pretty bad, and not worth using even as far as NPCs go.
If players depend too much on summons to deal with a lot of their issues, then they shouldn't be too surprised when the end game super boss squashes their crutch tbqh.