ELDEN RING

ELDEN RING

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Pecata Jul 20, 2024 @ 10:31am
Radahn's second phase is the worst boss fight I have ever experienced!
The second phase of Radahn in the DLC is possibly the worst boss fight ever designed. Did anyone even bother testing this travesty?! 50% of the time I fight horrible camera and the other 40% is blinding light effects that obstruct wtf is the boss doing so you can get hit. This is trash! 10% is what actualy Radahn is doing, which btw is way too extreme, there is barely any window to attack him and on top of that he has attacks you cannot dodge/avoid, so it will drain your health no matter what. Not to mention the inescapable garbage ''throw''. How is this a good boss design???
P.S I finally beat his a$$! I can't believe there is no achievement for that...what an unpleasant boss fight.
Last edited by Pecata; Jul 20, 2024 @ 3:05pm
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Showing 16-30 of 52 comments
Haru Jul 20, 2024 @ 1:31pm 
Originally posted by Bankai9212:
Even if that is the case, feels like most players need to play a specific style or methods to deal with at least the second phase. I mean without knowing the attack at the last 20 or 10 percent can kill a player without any knowledge feels like a middle finger to a phase that isn't fun to fight.

To be fair, beating Radahn in the base game is a DLC pre-req. And it's what he's known for. It's his iconic grand slam. The moment I saw him go down and go into a jumping crouch... >__> I ran.
Bankai9212 Jul 20, 2024 @ 1:31pm 
Originally posted by EF_Neo1st:
Originally posted by Haru:
Mhm mhm. He was indeed a worthy foe. But quite recently, I, the foremost prodigy of the crimson demons, reduced him to ash with the greatness of my fiery faith incants.

I have killed him with five builds so far.

The first time around, I swapped over to golden parry after I realised if I didn't want to learn how to dodge some of his attacks, I could just say 'no' and swat him on the nose. I also used the dagger talisman, like in the video above. I did not kill him solely with crits, but the crits also served the purpose of mitigating my own damage. On top of that, I used whatever thing heals you when you crit. .. So I barely used any healing flasks.

He has, potentially, the easiest parry windows of any major boss I've ever seen. Even compared to Gwyn.
I finished Sekiro without deflect because I dont like the mechanic (not because I can not use it, first run I went 30% without deflect the used deflect just to kepe the pressure but second run I did completelly without deflect).

I would rather summon 2 players and sit back watching than using deflect on Radahn, it is more entertaimning than parry.
While you are to do that you are playing with a handicap for sekiro. Deflection is a core aspect of the game. For this fight like some other DLC bosses doesn't work well with the games combat loop.
EF_Neo1st Jul 20, 2024 @ 1:32pm 
Originally posted by Haru:
Originally posted by EF_Neo1st:
I finished Sekiro without deflect because I dont like the mechanic (not because I can not use it, first run I went 30% without deflect the used deflect just to kepe the pressure but second run I did completelly without deflect).

I would rather summon 2 players and sit back watching than using deflect on Radahn, it is more entertaimning than parry.

I don't think I'd ever have the amount of patience required to play Sekiro without using deflect, lol.

I'd never take any satisfaction in letting someone else finish something for me.
I played it without deflect and without upgrading attack damage, vitality and without using any prosthetic or skill, then after beating the true Moink at Fountainhead Palace I just got the last part of the mask, used all skill points into attack, used all attackk points and vitality points and rolled over the remaining bosses with just dash into and attack.

Sekiro was worth doing it, Radahn is not worth more than 4h of my time spread across multiple days.
Bankai9212 Jul 20, 2024 @ 1:33pm 
Originally posted by Haru:
Originally posted by Bankai9212:
Even if that is the case, feels like most players need to play a specific style or methods to deal with at least the second phase. I mean without knowing the attack at the last 20 or 10 percent can kill a player without any knowledge feels like a middle finger to a phase that isn't fun to fight.

To be fair, beating Radahn in the base game is a DLC pre-req. And it's what he's known for. It's his iconic grand slam. The moment I saw him go down and go into a jumping crouch... >__> I ran.
except that fight had an entire festival, happened around half-way through the fight for a phase shift with no where near the level of flashy moves. Also you can summon an army. Neither npc summon will survive the second let alone first phase.
Bankai9212 Jul 20, 2024 @ 1:34pm 
Originally posted by Haru:
Originally posted by EF_Neo1st:
I finished Sekiro without deflect because I dont like the mechanic (not because I can not use it, first run I went 30% without deflect the used deflect just to kepe the pressure but second run I did completelly without deflect).

I would rather summon 2 players and sit back watching than using deflect on Radahn, it is more entertaimning than parry.

I don't think I'd ever have the amount of patience required to play Sekiro without using deflect, lol.

I'd never take any satisfaction in letting someone else finish something for me.
With makiri counters and jump counters it can be done, just a bit slower overall.
EF_Neo1st Jul 20, 2024 @ 1:35pm 
Originally posted by Bankai9212:
Originally posted by Haru:

I don't think I'd ever have the amount of patience required to play Sekiro without using deflect, lol.

I'd never take any satisfaction in letting someone else finish something for me.
With makiri counters and jump counters it can be done, just a bit slower overall.
No mikiri or jump, dash and attack only.
I only leave once weaponms clash and no damage is dealt and to reset the enemy/boss state to be able to deal damage again.
Bankai9212 Jul 20, 2024 @ 1:39pm 
Okay so a massive handicap, missing out on a great combat loop that I wish elden ring used/implemented even if it was just katanas. Oddly enough a overhaul did include the system which can no longer be used with the DLC and now shadow has something like that.
EF_Neo1st Jul 20, 2024 @ 1:53pm 
Originally posted by Bankai9212:
Okay so a massive handicap, missing out on a great combat loop that I wish elden ring used/implemented even if it was just katanas. Oddly enough a overhaul did include the system which can no longer be used with the DLC and now shadow has something like that.
Thing is, it is worth because it is fun "to me", Malenia until the first time I beaten her and I even got to the point I used mimic but it was more healling Malenia than not, so I kept solo, until I beaten her, hours per day, many days, but that because even when I was raging I was stil enjoying the fight, from the very first time against her to the very last time I defeated her. Malenia is the best bossfight of Elden Ring even counting the DLC.

Radahn I hated the first 30min of tries against him and I opnly hated it more and more each time I tried Radahn for more 30min, even getting "better results" and "getting Radahn to 10% health or less" I could only hate and despise the fight and only wish it could just be over to never look back, Now I just gave up on it and maybe I never look back at it unless it is with a far too overlevelled char at NG but never at NG+ ever again, this fight is crap with al AoE in each combo, all the flashy moves that have only 1 purpose, to blind the player from being able to see what Radahn is doing after or along with it and even 60VIG 80% reduction any combo you miss your dodge in the middlle or at the beginning means death, From literally took all the worst designs of Elden Beast with sall the "crappy absolutely unnecessary lightshow" and mixed it with a relentless boss that each of his "normal combos" also have "AoE at each of its hits" and one of his attackk is a flashy "teleportation speed" multihit attack that also counts with AoE around it so even if you dodge it if you dodged but was still a bit close you stil get hit and staggered by the AoE around his move.
Bankai9212 Jul 20, 2024 @ 1:56pm 
Malenia issue is the life steal her moves outside of water flow and one attack in phase 2 its doable just annoying and for me unfun, since theres no counter to her healing.

Radahn second phase has similar issue to some other DLC bosses all the flash at the cost of a good fight. Taking all the good tells from phase 1 and making it annoying to avoid.

This is different from sekiro since the whole combat system is built around deflection and being active in the fight outside of demon of hatred. Sure you can play without it but fights become boring overall.
UrbanNoodles Jul 20, 2024 @ 1:58pm 
Originally posted by Pecata:
Radahn's second phase is the worst boss fight I have ever experienced!
Praise the Sun!
Haru Jul 20, 2024 @ 2:01pm 
Originally posted by Bankai9212:
Originally posted by Haru:

To be fair, beating Radahn in the base game is a DLC pre-req. And it's what he's known for. It's his iconic grand slam. The moment I saw him go down and go into a jumping crouch... >__> I ran.
except that fight had an entire festival, happened around half-way through the fight for a phase shift with no where near the level of flashy moves. Also you can summon an army. Neither npc summon will survive the second let alone first phase.

I mean sure, but it's still pretty much the same thing, and it's his final desperate attempt to kill you.

I think it's pretty valid that the last boss of this particular franchise can crush summonable mobs into the dust.

What I don't like is that the NPC summons for this fight, specifically, spend more time chasing him around than doing anything meaningful. I don't really think it's a big deal if they're squishy.

Nearly every single person I've seen moan about Consort Radahn - and this isn't to disregard criticism of the boss itself, which is different from what I'm about to describe - refuse to alter their strategy or change their approach, insist it requires visual guides from Youtube 'pros', believe that they're good enough with their build to surmount any challenge, etc.

I genuinely think, based on my fights with him, that he only has two attacks that are remotely difficult to avoid and neither of those are as pressing or punishing as Waterfowl Dance.
EF_Neo1st Jul 20, 2024 @ 2:01pm 
Originally posted by Bankai9212:
Malenia issue is the life steal her moves outside of water flow and one attack in phase 2 its doable just annoying and for me unfun, since theres no counter to her healing.

Radahn second phase has similar issue to some other DLC bosses all the flash at the cost of a good fight. Taking all the good tells from phase 1 and making it annoying to avoid.

This is different from sekiro since the whole combat system is built around deflection and being active in the fight outside of demon of hatred. Sure you can play without it but fights become boring overall.
I find fights to be boring with deflect or deflect only even because using defllect it is pure pressure over the bosses, only boss that feels built aroound deflect that is not a joke with it is both Owl bossfights.
Bankai9212 Jul 20, 2024 @ 2:06pm 
Originally posted by Haru:
Originally posted by Bankai9212:
except that fight had an entire festival, happened around half-way through the fight for a phase shift with no where near the level of flashy moves. Also you can summon an army. Neither npc summon will survive the second let alone first phase.

I mean sure, but it's still pretty much the same thing, and it's his final desperate attempt to kill you.

I think it's pretty valid that the last boss of this particular franchise can crush summonable mobs into the dust.

What I don't like is that the NPC summons for this fight, specifically, spend more time chasing him around than doing anything meaningful. I don't really think it's a big deal if they're squishy.

Nearly every single person I've seen moan about Consort Radahn - and this isn't to disregard criticism of the boss itself, which is different from what I'm about to describe - refuse to alter their strategy or change their approach, insist it requires visual guides from Youtube 'pros', believe that they're good enough with their build to surmount any challenge, etc.

I genuinely think, based on my fights with him, that he only has two attacks that are remotely difficult to avoid and neither of those are as pressing or punishing as Waterfowl Dance.
Again it isn't, you can only get 2 none of which do much. compared to the massive army you get for the base game.

The poison dude isn't even a good meat shield. Waterflow dance has some tight timing but is doable second phase is just annoying to even go up against or keep track. There players who summon as a shield role only. The second phase just plain sucks.
EF_Neo1st Jul 20, 2024 @ 2:07pm 
Originally posted by Bankai9212:
The second phase just plain sucks.
Amen to that..
Haru Jul 20, 2024 @ 2:32pm 
Originally posted by Bankai9212:
Originally posted by Haru:

I mean sure, but it's still pretty much the same thing, and it's his final desperate attempt to kill you.

I think it's pretty valid that the last boss of this particular franchise can crush summonable mobs into the dust.

What I don't like is that the NPC summons for this fight, specifically, spend more time chasing him around than doing anything meaningful. I don't really think it's a big deal if they're squishy.

Nearly every single person I've seen moan about Consort Radahn - and this isn't to disregard criticism of the boss itself, which is different from what I'm about to describe - refuse to alter their strategy or change their approach, insist it requires visual guides from Youtube 'pros', believe that they're good enough with their build to surmount any challenge, etc.

I genuinely think, based on my fights with him, that he only has two attacks that are remotely difficult to avoid and neither of those are as pressing or punishing as Waterfowl Dance.
Again it isn't, you can only get 2 none of which do much. compared to the massive army you get for the base game.

The poison dude isn't even a good meat shield. Waterflow dance has some tight timing but is doable second phase is just annoying to even go up against or keep track. There players who summon as a shield role only. The second phase just plain sucks.

It's a pretty weak army aside from Blaidd, from what I've seen, though I wouldn't really know since I've never used NPCs in Elden Ring to kill a boss. But I agree that from what I've seen of the NPCs that you can use for Consort Radahn, they're still pretty bad, and not worth using even as far as NPCs go.

If players depend too much on summons to deal with a lot of their issues, then they shouldn't be too surprised when the end game super boss squashes their crutch tbqh.
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Date Posted: Jul 20, 2024 @ 10:31am
Posts: 52