Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
that you fail to see that loseing souls on death is your own fault. Its been in every soulslike game since 2009.
its a loughable take, that you think a CORE mechanic is stupid.
if you want to change it download a mod I am sure its out there somewere.
its stupid that you have a football in FIFA.. herp derp
the beauty of pc gaming is you can mod the game however you want (offline).
personally I want permadeath but I also want there to be no unfair deaths. Like sure if I went into a boss underprepared I would be fine with that character dying. However if I get caught on a wall and that triggers a jump animation that doesnt end until it instakills my character which happens constantly when I search for invisible walls or attempt what looks like a viable jump that is not ok. Especially in Volcano manor.
Mod is on nexus, works nicely and really fixed the game for me. If core mechanics is dumb - it is dumb anyway and look like they do not want to learn here if they use same mechanics that I consider foul again and again. And it is not a core mechanics, it is just stupid attempt to make progression slow and illusion of how hard the game is and attempt to balance problematic design and eat time of the gamers without providing meaningful joy.
Might as well just use a one hit kill toggle, lol.
So while I understand how some people may not like it, the majority of people actually do like it just by their brain activity as it heightens the experience. I think when people view it in that regard, even those who don't enjoy being able to lose them can still appreciate the atmosphere it creates using a different perspective.
That's how I feel about runes and souls in these games.
At a point, that sense of tension is entirely mute because you start being good at the game.
If I'm about to enter a section where I am sure I will die (i.e boss) and I have some left over runes I will go invest them in crafting materials such as smithing stone.
It's not that the mechanic is bad, you just seemingly haven't played the previous titles and this is a mechanic you don't have much experience with so it feels unfair.
anyway, they know it's not a very good way of raising tension but they obviously don't know how to make a better system. don't go too hard on the poor dudes.