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by marginalizing invasions so much they almost become something that is not part of the game, so when people do get invaded they just dont want any of that
i play solo outside of the seamless coop mod, didnt get invaded once and i didnt even know why until i asked how tf invasions in er work, and it's just stupid
From has always made invasions for people with advantage...but before it was more for people with more consumables and were more knowledgeable about the game...
Now trying to get your friends to take out half a dungeon for you gets you smacked
ER took steps to make invasions more host friendly but somehow the public opinion of it is worse than it's ever been
When you compare more complex gameplay with a new audience, you'll get a lot of people who will most definitely be crushed in any encounter as they've yet to grasp the basics of the playing field.
Part of it can be ignorance too. I think a majority miss out on the mechanics of summoning pools and place their stuff around willy and nilly, almost guaranteeing they don't have enough time to enter a boss arena before being invaded.
Nah, not everyone. In my experience over three DS games - its just most of them.
There's a reason about 10% of the actual players do invasions. What if baffles me, is how that 10% manages to ruin the other 90%.
IDK, i tried to invade like 3-4 times and each time i got completely mauled by the host and another player whenever i tried to do the slightest something on them. It's completely useless invading. No fun.
i personally would like more if invasions simply happened, no distinctions, as it stands i am experiencing random organinc invasions only when i play the coop mod, which also does coop better than the base game
they simply fumbled the bag on the multiplayer aspect with elden ring imo