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Ein Übersetzungsproblem melden
Some find the fun in overcoming those challenges. That's what built this community from the ground up in my opinion. Prepare to die was the slogan ffs.
Adding Torrent doesn't make it easier imo, it makes it a 20 minute shorter fight.
Same as my issue with a lot of Elden Ring, a lot of difficulty doesn't seem done as well and comes off as annoyance rather than difficulty.
Nah. Not crying. Just wondering why? Was it really for sentimental value then?
I can understand why some folks prefer to have torrent, but truly I do not think it was needed, especially since it was added due to feedback which reflects how much this new fanbase complains. It's why the difficulty debate is always a hot topic now.
fighting games thrive by doing their best to make hit and hurt boxes that are reasonable to the characters they are playing, if a person could nair and hit you from across the arena even though their model wasn't near you at all, people would be rightfully mad about it, and that is fundamentally the issue, the hitbox was wrong.
dark souls has never been about fighting jank for the sake of fighting jank, it has been about fighting interesting and challanging bosses that are *well designed*, and in every game there are patches balancing them, even dark souls, even demon souls.
difficulty should come from the encounter's design intent, not because of a flaw in programming.
That still doesn't diminish the fact that some of us, myself included, enjoyed overcoming even those challenges which can be argued as jank, but then again I know somebody signed off on the game being released with the jank included (even after play testing). That would include Miyazaki's signature somewhere too.
These changes are definitely user feedback driven, and not by initial design.
the dev team didin't want the incorrect hitbox, for obvious reasons, so they fix it.
they didn't want double zimmy's to ruin every boss fight in ac6, so they nerfed them, same thing.
and they didn't want players wasting their time on foot to travel a large arena for the sake of wasting time, so they gave us our horse.
It wasn't that the Elden Beast was too hard. The problem was how OBNOXIOUS it was to chase the bastard across the arena when he decided he needed some personal space. You're conflating difficulty with sheer annoyance, and if Torrent was available in the fight from the start I've no doubt you wouldn't be complaining about it right now.
And how is making changes off of user feedback a problem? If the majority of the community is saying "Hey this kind of sucks", isn't it generally correct to assume that there is indeed something that needs to be done about whatever people are complaining about?
I never once thought to use torrent. I said it earlier. From one fight (Radagon) to the next, I stayed on foot, not bothering to even press Y on a controller to see if it was available.
That, my good sir, is certainly debatable with what I proposed occurred at release. It's not like hitboxes would've added crunch and delays to simply change a few numbers. It took player feedback to ultimately change their minds, just like Torrent.
Irrelevant. Radagon/elden beast aren't open world bosses; of course nobody would think to use the horse cause normally non-open world bosses don't let you use it anyway.
And it doesn't counter my point that the majority of people found fighting the thing obnoxious.
things fall through the crack, but its the 2020's, we dont need to ship and forget and fix it in the next version of Super Mario, they can be patched for everyone to fix the issues.
the devs are the ones making the change, between you me and them, they know their design intent best, and they will follow it.
Your point is certainly valid, and I am not debating it. What I am bothered by is how much player feedback is changing this company, and it is frankly sad. The example of this is simply adding torrent, which really was unnecessary and that is what I am arguing.
And that's a problem... How?
If people are unhappy with a game, they stop playing. Player feedback is how games stay alive. Just because it's a Fromsoft game doesn't make Elden Ring exempt. Player Feedback is how we avoid ♥♥♥♥ like "Pre-Patch Bleed Dog", it makes the game enjoyable for as many people as possible. If people aren't enjoying the game, what's the point?
there will be a few that don't (like there has been with every game sequel in history), but the game is ultimately "more of the same" cause thats what they want, and thats what fromsoft makes.
games that provide a fair challenge for the players to overcome.