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Laporkan kesalahan penerjemahan
But.. F for jump would present the same problem, right? Now you can't move right while jumping, and just stretching your finger to the F key makes it a little less comfortable to press 'S' as well. Did you find an issue with Shift for run and Space for jump (or vice versa, Shift=jump Space=run)?
I can't use extra/side mouse buttons because I use a total claw grip, meaning my palm never touches the mouse and I have no stability to press them. This is better for FPS's, because claw lets you pick up and reset your mouse position faster, so that you can always do quick turns. Maybe I just can't make the switch from FPS to RPG.
Dude, in competitive gaming circles it's unthinkable to use a controller. The mouse, I am convinced, is a human interface device that will never be improved or replaced. It's something they aced from the start. Having the ability to look (freelook) anywhere, instantly, only being limited by your muscle/nervous system speed is something a controller can never compete with, or any other device.
You will find that you'll use D+dodge/roll (on spacebar) FAR more often than D+Jump (on F key).
I'm KBM, too, I did not switch a single key, and while it took me a little to get used to that - I, too have decades of RPGs, several Survival games, RTS and what not experience - and tbh, Jump on F makes a lot more sense in a game like Elden Ring or Dark Souls than Jump on spacebar and dodge/roll on F, or keys like Shift or even ALT or CTRL (hell no). Now I actually prefer it this way.
Are you saying "hell no" to run/dodge on Shift because of what (I think) I mentioned, that being the lower dexterity of the pinky finger?
Maybe I'll have to experiment with that. I'm having two people now tell me jump on F is better.
heavy attack = L Alt
jump = space
dodge/run = L Shift
dodge = C <-- I use autohotkey so I can make this a second bind
toggle walk = V
sneak = L Ctrl
interact = F
cycle spells = sidemouse 4
cycle items = sidemouse 5
use items = Q
AoW = E
cycle R weapon = R arrow
cycle L weapon = L arrow
^^^my logitech mouse lets you use the arrow keys by pushing the scrollwheel left and right so it feels nice to bind it this way.
beside wasd for moving i go E for jumping, ctrl to crouch, m1-m2 light and heavy attacks, Q target lock, mouse wheel down to run thru my consumables, up for my spells, shift mousewheel up and down to change my left and right weapons, F quick select
spacebar run/dodge, R use item and my extra mouse buttons probably do something i dont remember (i still ♥♥♥♥ up some inputs with a solid 500hrs ingame), probably one is for casting spells and one for the aow skill
took me some good time for a control scheme i was semi-confortable with, keybinds are just too limited in this game for my taste and it's still miles better than older titles
YEAH. I'd love to be able to use C as dodge.
Like I said I'm a total newbie to RPG's (at least, those made after Dragon Quest for NES).. so I'm beginning to learn that people utilize a lot of things I've long considered 'cheating', for lack of a better word. Like having macros or remappings... because that might give you an unfair advantage over someone who's not using them, and the (e-)sportsman in me hates that idea. Or like looking things up online, like.. locations of resources or other things.. all seems to be commonplace. Developers should actually just include macro/remapping in the game, so that way it's fair, controlled, and accounted for.
So for AutoHotKey do you just make a simple script that simulates a quick Shift press? It's scripts right? I used AutoHotKey years ago.
After I realized how limited the keybinds are I almost just closed the thread. I thought there was at least the option to cycle left or right through your items and your sorceries, so that would've given a lot more consideration about where to put those, etc. I rarely use my sorceries as a warrior (or whatever) build so obviously I'd make item cycling the priority.
Anyway yeah, despite a lot of my complaints, this is the first RPG I've been able to get into in a LONG time. I couldn't get into Dark Souls; couldn't get into Skyrim. I don't know why exactly but Elden Ring has been lovely insofar as getting me into it.
All i did in autohotkey was tell it to recognize C as LShift so that I could have it bound to both since elden ring doesn't let you have multiple keyboard binds.
The script is just one line:
C::LShift
Oooh okay.
what primarily stops me from using MKB for elden ring is the fact there is 4 attack buttons, but a mouse doesnt have the uniform layout for those bindings, meanwhile on a controller they layout just makes sense.
Yeah, that's something I started to realize in the course of this post discussion and playing the game. I'll make the KB/M work for now, and when I try PVP/online, if I"m getting destroyed even after having mastered my build and my controls, then I'll try out a controller. God I hate controllers.
:thumbsup: for the Quake avatar.
Friend, I learned controller for Bloodborne. It was worth it, but I went back to KBM on PC and, having used that all my life, its so much better.