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You can easily dodge nermals pie with a spring and then bleed him
it's cool kinda? maybe? i prefer faster games but i can see why an aging developer would make the new games for old people.
Twitch reflex based difficulty is much harder for a lot people to learn than timing, so it is generally avoided in modern game design. Even Tekken has made its throw breaks much easier, because if you aren't built for it, they are just really hard to learn.
I do feel it would not be half bad if the game also was not this super spammy. There plenty of bosses that can literally punish your punish after you dodge their ♥♥♥♥♥♥♥♥ combos and that is legit wild that you not always have time to pull off any attack beyond light as punish after spending most of your play time dodging.
"fake difficulty" lmfao
It's really not a bait post and you did not just uncover some secret revelations book. Obviously it's a difficulty layer, a layer that has been added heavily in elden ring cause fans of fromsoft got too good at normal dif of DS1, however I do argue that DS3 difficulty is probably the best. I do not recall too many delayed attacks there but out of DS1.2. and 3 it's 3 that I can't breeze through easily.
I and so is everyone fully understand the philosophy of delayed attacks and how to deal with them, what I am saying is that I do believe that it's less enjoyable and less skillful having to just memorize pattern and then dodge entire combo based on that rather than sekiro style where you have to react fast and if you get hit is cause you were not fast enough, rather than "oh silly you teehee, you forgot that you have to wait 2 seconds before dodging this attack which comes right after the quick dodge attack, follow up dodge into a specific direction vs next attack, and then 3 second delay attack? Oh teehee, take some damage."
Point is, delayed attack difficulty just feels like ♥♥♥♥♥♥♥♥ to deal with.
it make you learn to watch before react.
I respect your opinion and I can accept that people like different things. To me personally I feel like sekiro type of fast paced reaction based action was best. ER is the better game over all but combat is better in sekiro for me personally. That whole wait before react don't really work in my opinion cause there is no clear tell when to dodge, the delays went beyond just roll catching, they instead now have different timings in single combo, in mid combo, on top of spam and aoe. Just truly annoying to deal with, and also feels more like a memory game rather than high octane battle.
It is fake because what are you supposed to do? When Radahn's combo looks identical except sometimes it has 5 swings or sometimes it's randomly 7. All you can do is assume it will always be extended or roll the dice, and attack hoping it wont. That's why you have people just cheesing it with a greatshield+poke strategy.
What the game wants is for you to pay attention and dodge when the attack is coming.