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also for whatever reason the third stagger takes at least twice as much as the other two, so no clue here
i would stagger them in 3 or so charged attacks with the blacksteel hammer, with daggers i might as well just put on a podcast and wait
Flails Spin AoW
Pest Threads and Pest Threads+
Iron Balls + CragBlade
Shatter Crystal
Any high stance or quick attacking high stance break works well
I'm sure there's some weapons or AoW's that are the clear winners, but really just use anything that's reasonably fast and once they're down throw hefty pots into their top.
For example, the stance system has a decay effect if you don't build up enough stance dmg fast enough similar to status effects it wears off so you have to be fast. In comparison, I can use Shard Spiral spell and consistently stagger them at a bit over 6K dmg regardless of pattern (delays in attacking due to boss behavior, or any other delay) and this takes a significant amount of time to do. I can use other methods that are faster dmg and will, again, still stagger at around 6K dmg on NG but are riskier. I've tested using stance damage boosting options and this number does not reduce. In contrast, I could 2H charge attack or jump attack all day with a huge blunt staff and every stance break boost in game and literally (maybe, if lucky metaphorically) die of old age before they stagger. This also disproves the number of hits assumption because a single high burst skill like Ancient Lightning Strikes can stagger after one cast at RL1 with no catalyst upgrades (but you may die at the same time it finishes its attack due to lengthy animations). Additional comparison if you have all the stagger boosts but your Ancient Lightning Strikes dmg is too low it will fail to stagger in one cast and maybe even two (charged), but have no stance boosting effects and only high dmg and a single cast will stagger. Pretty straight forward.
Sadly, the wiki page for the game is intentionally spreading misinformation and messing up several pages because the mods on that site got pissed at some people correcting them as they got caught putting up fake and incredibly bad information, repeatedly, to fill up the pages and make it look complete.
Source: Killed two of them at RL+1 +0 Upgrades +0 Blessing; Reddit post via way of Fextralife comment in Furnace Golem webpage
If this is true then the misinformation is quite abundant because I've seen the number of hits thing shared pretty much everywhere. My only experience is between killing one with a greatsword and later killing one with the Milady, the latter example having the golem fall over much faster despite the weapon being less upgraded and certainly worse for DPS than my greatsword.
You've clearly tested this more than I have though so I guess it was something else. Once I progress to a third one maybe I'll do some testing of my own.
cheers and happy hunting