ELDEN RING

ELDEN RING

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Mushroom Aug 13, 2024 @ 2:05pm
What's the damage threshold for staggering Furnace Golems?
Obviously, the damage threshold has to be a percent of their health pools. How much of their health would I have to deplete?

I've been using weapon combos that can just hit a lot, like power-stanced twinblades and curved swords. What would be your preferred setups for dealing with these walking DPS checks?
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Showing 1-14 of 14 comments
Sham! Aug 13, 2024 @ 2:09pm 
i suppose it's poise dmg and not just dmg
also for whatever reason the third stagger takes at least twice as much as the other two, so no clue here

i would stagger them in 3 or so charged attacks with the blacksteel hammer, with daggers i might as well just put on a podcast and wait
opus132 Aug 13, 2024 @ 2:35pm 
Just use Pest Threads at point blank range. They fold really fast with that.
Twisty Aug 13, 2024 @ 4:37pm 
It's not a DPS check but a stance break check

Flails Spin AoW
Pest Threads and Pest Threads+
Iron Balls + CragBlade
Shatter Crystal

Any high stance or quick attacking high stance break works well
Nihrahk Aug 13, 2024 @ 6:55pm 
Anything with high poise damage does well against them. Once you got them down, throw a few hefty fire pots in the bowl and then riposte. They stay down for a very long time, so I think you should be able to get at least 2 of them in, which is really big damage.
Amins Aug 13, 2024 @ 7:10pm 
Star Fist + Cragblade does well enough. I would imagine any blunt weapon that does high poise damage would be the way to go.
Amins Aug 13, 2024 @ 7:11pm 
Originally posted by Nihrahk:
Anything with high poise damage does well against them. Once you got them down, throw a few hefty fire pots in the bowl and then riposte. They stay down for a very long time, so I think you should be able to get at least 2 of them in, which is really big damage.
Wow, I didn't know that was a thing! I'll have to try it on the next one. Are fire pots the only ones that work, or would another kind of Hefty Pot do just as fine? I got some ice ones already made that I have no idea when I'll end up using.
Amble Aug 13, 2024 @ 7:15pm 
Furnace Golem stagger is based on number of hits, not poise damage or actual damage. All that matters is how quickly you hit them, so any big slow weapons are a terrible idea.

I'm sure there's some weapons or AoW's that are the clear winners, but really just use anything that's reasonably fast and once they're down throw hefty pots into their top.
Xengre Aug 13, 2024 @ 9:34pm 
A lot of the information in this thread is wrong. Furnace Golem stagger is NOT a stance break based on poise system like other bosses/mobs nor is it the number of hits. OP actually phrased it correctly. It is a "damage threshold". Several of us doing RL1 runs with unupgraded weapons have verified this using all sorts of extreme poise breaking options with low dmg (literally cannot stagger it if dmg is miserable, not ever) compared to low poise damage high HP dmg options.

For example, the stance system has a decay effect if you don't build up enough stance dmg fast enough similar to status effects it wears off so you have to be fast. In comparison, I can use Shard Spiral spell and consistently stagger them at a bit over 6K dmg regardless of pattern (delays in attacking due to boss behavior, or any other delay) and this takes a significant amount of time to do. I can use other methods that are faster dmg and will, again, still stagger at around 6K dmg on NG but are riskier. I've tested using stance damage boosting options and this number does not reduce. In contrast, I could 2H charge attack or jump attack all day with a huge blunt staff and every stance break boost in game and literally (maybe, if lucky metaphorically) die of old age before they stagger. This also disproves the number of hits assumption because a single high burst skill like Ancient Lightning Strikes can stagger after one cast at RL1 with no catalyst upgrades (but you may die at the same time it finishes its attack due to lengthy animations). Additional comparison if you have all the stagger boosts but your Ancient Lightning Strikes dmg is too low it will fail to stagger in one cast and maybe even two (charged), but have no stance boosting effects and only high dmg and a single cast will stagger. Pretty straight forward.

Sadly, the wiki page for the game is intentionally spreading misinformation and messing up several pages because the mods on that site got pissed at some people correcting them as they got caught putting up fake and incredibly bad information, repeatedly, to fill up the pages and make it look complete.
Last edited by Xengre; Aug 13, 2024 @ 9:52pm
Sgt. Flaw Aug 13, 2024 @ 9:37pm 
Originally posted by Sham!:
i suppose it's poise dmg and not just dmg
also for whatever reason the third stagger takes at least twice as much as the other two, so no clue here

i would stagger them in 3 or so charged attacks with the blacksteel hammer, with daggers i might as well just put on a podcast and wait
It happens with all procs... successive procs need more proc dmg..it happens with all procs including stagger.
Señor Brown Aug 13, 2024 @ 9:44pm 
~8500 HP per leg, ~17000 HP after both legs are depleted. And like Xengre stated, it is a damage threshold.

Source: Killed two of them at RL+1 +0 Upgrades +0 Blessing; Reddit post via way of Fextralife comment in Furnace Golem webpage
Xengre Aug 13, 2024 @ 9:53pm 
Originally posted by Señor Brown:
~8500 HP per leg, ~17000 HP after both legs are depleted. And like Xengre stated, it is a damage threshold.

Source: Killed two of them at RL+1 +0 Upgrades +0 Blessing; Reddit post via way of Fextralife comment in Furnace Golem webpage
Thanks for exact values. I knew it was above 6K but been a bit so couldn't remember exact.
Amble Aug 13, 2024 @ 10:16pm 
Originally posted by Xengre:
A lot of the information in this thread is wrong. Furnace Golem stagger is NOT a stance break based on poise system like other bosses/mobs nor is it the number of hits. OP actually phrased it correctly. It is a "damage threshold". Several of us doing RL1 runs with unupgraded weapons have verified this using all sorts of extreme poise breaking options with low dmg (literally cannot stagger it if dmg is miserable, not ever) compared to low poise damage high HP dmg options.

For example, the stance system has a decay effect if you don't build up enough stance dmg fast enough similar to status effects it wears off so you have to be fast. In comparison, I can use Shard Spiral spell and consistently stagger them at a bit over 6K dmg regardless of pattern (delays in attacking due to boss behavior, or any other delay) and this takes a significant amount of time to do. I can use other methods that are faster dmg and will, again, still stagger at around 6K dmg on NG but are riskier. I've tested using stance damage boosting options and this number does not reduce. In contrast, I could 2H charge attack or jump attack all day with a huge blunt staff and every stance break boost in game and literally (maybe, if lucky metaphorically) die of old age before they stagger. This also disproves the number of hits assumption because a single high burst skill like Ancient Lightning Strikes can stagger after one cast at RL1 with no catalyst upgrades (but you may die at the same time it finishes its attack due to lengthy animations). Additional comparison if you have all the stagger boosts but your Ancient Lightning Strikes dmg is too low it will fail to stagger in one cast and maybe even two (charged), but have no stance boosting effects and only high dmg and a single cast will stagger. Pretty straight forward.

Sadly, the wiki page for the game is intentionally spreading misinformation and messing up several pages because the mods on that site got pissed at some people correcting them as they got caught putting up fake and incredibly bad information, repeatedly, to fill up the pages and make it look complete.

If this is true then the misinformation is quite abundant because I've seen the number of hits thing shared pretty much everywhere. My only experience is between killing one with a greatsword and later killing one with the Milady, the latter example having the golem fall over much faster despite the weapon being less upgraded and certainly worse for DPS than my greatsword.

You've clearly tested this more than I have though so I guess it was something else. Once I progress to a third one maybe I'll do some testing of my own.
Señor Brown Aug 13, 2024 @ 10:18pm 
Originally posted by Xengre:
Originally posted by Señor Brown:
~8500 HP per leg, ~17000 HP after both legs are depleted. And like Xengre stated, it is a damage threshold.

Source: Killed two of them at RL+1 +0 Upgrades +0 Blessing; Reddit post via way of Fextralife comment in Furnace Golem webpage
Thanks for exact values. I knew it was above 6K but been a bit so couldn't remember exact.

cheers and happy hunting
Amins Aug 15, 2024 @ 6:45pm 
Originally posted by Señor Brown:
~8500 HP per leg, ~17000 HP after both legs are depleted. And like Xengre stated, it is a damage threshold.

Source: Killed two of them at RL+1 +0 Upgrades +0 Blessing; Reddit post via way of Fextralife comment in Furnace Golem webpage
I don't think this is correct because I've knocked them down and killed them while only attacking one leg.
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Date Posted: Aug 13, 2024 @ 2:05pm
Posts: 14