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Not nerfing him, but give us at least 0.5 to 1 more seconde delay between his combos to help the ressources managment. Second phase light specter need to decrease drasticly. You cant barely see him.
Auto-lock camera angles on giant boss should be rework.
Just some little tweak.
JUST FIX
Only thing they need to fix about radahn are the invisible hitboxes that punish the player for properly (yes properly) spacing their movements according to the information available to their eyes.
You dodge correctly and still get hit by a hitbox that extends multiple body lengths off of the swords width and length. What you dont see and cant be blamed for are the invisible hitboxes that hit you.
Thus fix the hitboxes and the fight is perfect.
Unless you modify the game to see whats actually hitting you at least.
You cant train your eyes to see what isnt there.
(you can find video evidence that you are being cheated when you get hit after successfully dodging. They show the exact hitboxes)
combined with his double swipe. This move is absolute bs and it shouldn't be in the game like this!
Add his insane aggro, performance issues + miquellas spam on top of it and the fight becomes a complete sh*tshow.
I killed him like 15 times so far and I got his moveset down but I just really do not see the enjoyment in this fight at all!
I honestly hate it when devs nerf bosses but I feel like Radahn should recieve some sort of a fix, atleast his damn hitboxes that is!
My point is ultimately you have to use every thing the game gives you to beat the ultimate boss. Or be one of these Dodge/parry/moveset memory masters..... I didnt have time for that myself.
you're RL ?
you complaining about Radahn but i win Radahn BEFORE dlc global nerf and i play a strengh build lvl 150 so you're just so bad man.
How can you explain some players win radahn with 0 lvl scadutree ?? Just think about this
He is the final boss for a reason, don't expect to win just cos you picked up some items; learn the fight, thanks.