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However, I believe the animations on bosses, as well as the player, such as dodging and parrying, are tied to the 60fps engine.
As well, FromSoft reportedly makes games with console restrictions in mind.
You certainly can unlock the fps in Elden Ring with a program on Steam (I don't know what it's called), as well as mods to play in offline mode with EAC disabled.
I don't use these so I'm not knowing if it makes a difference.
FromSoft makes their games for consoles. Console publishers demand everything to be as stable as they can, and that means 30-60 fps capped games.
They're also notorious for not caring about PC players. They put in the bare-minimum to get the game working on PC, and leave it at that. In general, that's how most Japanese companies deal with PC ports, sadly.
Yes I have looked into the program, and it does work. However I don't want to do this for such a simple setting that negates co op play, and I also don't want the game play to change , like you mentioned there is truth to the game being designed around 60 fps. But yes it is totally viable for single player play as far as getting higher frames.
Hmm ok that's promising, you didn't notice any change in the way enemies interact with you, or how game feels in general?
Only that it played smoother and was more enjoyable to play. None of the enemies seem to have any differences. Nothing bugged out at all, and at worst, maybe the timing was slightly off for attacks, but if it was, it wasn't anything serious because I never noticed.
This game never needed EAC
Real cheaters have EAC bypasses anyway, so it's mostly modders who want stuff like ultrawide, 60+fps, transmog etc. that get screwed over
They unlocked 60 FPS for Scholar of the First Skin edition.
What they didn't noticed, however, is that weapons degraded twice as fast on 60 FPS as they did in normal game. Because game engine funny.
Dark Souls 2 SOTFS was the only game where having your weapon broken between bonfires was a real possibility. And it was guaranteed to break against Sinh.
FromSoft really does tend tying mechanics to frame rate (parries are one), so unlocking it tends to cause problems in the long run. At this point it's a tradition of how they do things, and they appear not willing to rework their engine and methodology of coding their games just so that people could push 140 frames.
Not that it matters with ELDEN RING in particular, their worst PC optimised game to date. You'd probably not even be able to reach those 140 frames most likely.
Elden Ring may be poorly optimized, but it's unfair to say they haven't improved. remember Prepare To Die Edition.
But at least a 120 fps setting, as AC6 has, should be trivial.
Enemies attacked 2x faster, your weapon durability dropped 2x faster. Was fixed later on.
Plus when sliding down ladders you could clip through the floor.
Anyway use unlocked fps at your own risk, when it comes to fromsoftware games, even at 60fps some of them might not work correctly because being console ports.