ELDEN RING

ELDEN RING

View Stats:
JayMeema Aug 7, 2024 @ 2:52pm
UNCAP FPS ISSUE
Okay, let's keep this short. Either you care about Resolution/Graphics/FPS or you don't. BOTH ARE OK.
For me PERSONALLY, I have a top end set up with 4k monitors @240Hz. I can see a difference between something running at 60 Frames or 140 plus frames. The latter is more pleasing to me.
Now I've heard people defending Elden ring that the enemies and bosses are designed around 60 FPS and that is the reason it cannot be (or is not recommended) changed..because it will ruin how the game is meant to be played.
IF this is true ill accept that answer and leave it at that.

IF THIS IS NOT TRUE....then why not make it possible for us to unlock our frame rates and enjoy a higher FPS in a game that has so much great stuff to look at? :lunar2020ratinablanket:
Last edited by JayMeema; Aug 7, 2024 @ 2:53pm
< >
Showing 1-14 of 14 comments
Twisty Aug 7, 2024 @ 3:25pm 
I don't know the exact reason, as FromSoft hasn't said anything concrete.

However, I believe the animations on bosses, as well as the player, such as dodging and parrying, are tied to the 60fps engine.
As well, FromSoft reportedly makes games with console restrictions in mind.

You certainly can unlock the fps in Elden Ring with a program on Steam (I don't know what it's called), as well as mods to play in offline mode with EAC disabled.
I don't use these so I'm not knowing if it makes a difference.
Darkwave Dahlia Aug 7, 2024 @ 4:14pm 
A simple mod from the Nexus will unlock the frames. I've played through the base game and DLC without any problems. Gameplay changes are minimal, but the improvement in visual quality? Enormous.
Akemua Aug 7, 2024 @ 4:18pm 
I play with mods that gets' rid of the FPS cap. It has zero effect on the game, other than making it more enjoyable for the end user.

FromSoft makes their games for consoles. Console publishers demand everything to be as stable as they can, and that means 30-60 fps capped games.

They're also notorious for not caring about PC players. They put in the bare-minimum to get the game working on PC, and leave it at that. In general, that's how most Japanese companies deal with PC ports, sadly.
Last edited by Akemua; Aug 7, 2024 @ 4:20pm
JayMeema Aug 7, 2024 @ 4:31pm 
Originally posted by Twisty:
I don't know the exact reason, as FromSoft hasn't said anything concrete.

However, I believe the animations on bosses, as well as the player, such as dodging and parrying, are tied to the 60fps engine.
As well, FromSoft reportedly makes games with console restrictions in mind.

You certainly can unlock the fps in Elden Ring with a program on Steam (I don't know what it's called), as well as mods to play in offline mode with EAC disabled.
I don't use these so I'm not knowing if it makes a difference.
Thank you.

Yes I have looked into the program, and it does work. However I don't want to do this for such a simple setting that negates co op play, and I also don't want the game play to change , like you mentioned there is truth to the game being designed around 60 fps. But yes it is totally viable for single player play as far as getting higher frames.
JayMeema Aug 7, 2024 @ 4:33pm 
Originally posted by Akemua:
I play with mods that gets' rid of the FPS cap. It has zero effect on the game, other than making it more enjoyable for the end user.

FromSoft makes their games for consoles. Console publishers demand everything to be as stable as they can, and that means 30-60 fps capped games.

They're also notorious for not caring about PC players. They put in the bare-minimum to get the game working on PC, and leave it at that. In general, that's how most Japanese companies deal with PC ports, sadly.


Hmm ok that's promising, you didn't notice any change in the way enemies interact with you, or how game feels in general?
Akemua Aug 7, 2024 @ 4:36pm 
Originally posted by JayMeema:
Originally posted by Akemua:
I play with mods that gets' rid of the FPS cap. It has zero effect on the game, other than making it more enjoyable for the end user.

FromSoft makes their games for consoles. Console publishers demand everything to be as stable as they can, and that means 30-60 fps capped games.

They're also notorious for not caring about PC players. They put in the bare-minimum to get the game working on PC, and leave it at that. In general, that's how most Japanese companies deal with PC ports, sadly.


Hmm ok that's promising, you didn't notice any change in the way enemies interact with you, or how game feels in general?

Only that it played smoother and was more enjoyable to play. None of the enemies seem to have any differences. Nothing bugged out at all, and at worst, maybe the timing was slightly off for attacks, but if it was, it wasn't anything serious because I never noticed.
Hans Aug 8, 2024 @ 5:23am 
Japanese devs just lag behind

This game never needed EAC

Real cheaters have EAC bypasses anyway, so it's mostly modders who want stuff like ultrawide, 60+fps, transmog etc. that get screwed over
There should be a mod to unlock frame rate, but you can’t play online with that
Virake Aug 8, 2024 @ 5:33am 
Originally posted by JayMeema:
Okay, let's keep this short. Either you care about Resolution/Graphics/FPS or you don't. BOTH ARE OK.
For me PERSONALLY, I have a top end set up with 4k monitors @240Hz. I can see a difference between something running at 60 Frames or 140 plus frames. The latter is more pleasing to me.
Now I've heard people defending Elden ring that the enemies and bosses are designed around 60 FPS and that is the reason it cannot be (or is not recommended) changed..because it will ruin how the game is meant to be played.
IF this is true ill accept that answer and leave it at that.

IF THIS IS NOT TRUE....then why not make it possible for us to unlock our frame rates and enjoy a higher FPS in a game that has so much great stuff to look at? :lunar2020ratinablanket:
there are mods that unlock framerate. there's absolutely no gameplay difference, aside from the usual improvements in terms of input latency and motion smoothness. Elden Ring is simply better at higher framerates, just like every other game. whoever tells you otherwise is fanboying for the corporations.
Artek [General] Aug 8, 2024 @ 5:42am 
Once upon a time, Dark Souls 2 was locked at 30 FPS.
They unlocked 60 FPS for Scholar of the First Skin edition.
What they didn't noticed, however, is that weapons degraded twice as fast on 60 FPS as they did in normal game. Because game engine funny.

Dark Souls 2 SOTFS was the only game where having your weapon broken between bonfires was a real possibility. And it was guaranteed to break against Sinh.

FromSoft really does tend tying mechanics to frame rate (parries are one), so unlocking it tends to cause problems in the long run. At this point it's a tradition of how they do things, and they appear not willing to rework their engine and methodology of coding their games just so that people could push 140 frames.

Not that it matters with ELDEN RING in particular, their worst PC optimised game to date. You'd probably not even be able to reach those 140 frames most likely.
Last edited by Artek [General]; Aug 8, 2024 @ 5:43am
Virake Aug 8, 2024 @ 6:09am 
Originally posted by Artek General:
Once upon a time, Dark Souls 2 was locked at 30 FPS.
They unlocked 60 FPS for Scholar of the First Skin edition.
What they didn't noticed, however, is that weapons degraded twice as fast on 60 FPS as they did in normal game. Because game engine funny.

Dark Souls 2 SOTFS was the only game where having your weapon broken between bonfires was a real possibility. And it was guaranteed to break against Sinh.

FromSoft really does tend tying mechanics to frame rate (parries are one), so unlocking it tends to cause problems in the long run. At this point it's a tradition of how they do things, and they appear not willing to rework their engine and methodology of coding their games just so that people could push 140 frames.

Not that it matters with ELDEN RING in particular, their worst PC optimised game to date. You'd probably not even be able to reach those 140 frames most likely.
that's the thing, it's NOT the case for Elden Ring. nothing breaks even at 150+ FPS.

Elden Ring may be poorly optimized, but it's unfair to say they haven't improved. remember Prepare To Die Edition.
ZTL-Altima Aug 8, 2024 @ 6:39am 
MAYBE locked frames has to do with the programming of the framedata, especially on attacks, being somewhat hardcoded. So at unlocked it could unsync attacks.

But at least a 120 fps setting, as AC6 has, should be trivial.
IchigoMait Aug 8, 2024 @ 6:46am 
Originally posted by JayMeema:
Okay, let's keep this short. Either you care about Resolution/Graphics/FPS or you don't. BOTH ARE OK.
For me PERSONALLY, I have a top end set up with 4k monitors @240Hz. I can see a difference between something running at 60 Frames or 140 plus frames. The latter is more pleasing to me.
Now I've heard people defending Elden ring that the enemies and bosses are designed around 60 FPS and that is the reason it cannot be (or is not recommended) changed..because it will ruin how the game is meant to be played.
IF this is true ill accept that answer and leave it at that.

IF THIS IS NOT TRUE....then why not make it possible for us to unlock our frame rates and enjoy a higher FPS in a game that has so much great stuff to look at? :lunar2020ratinablanket:
You wanna know what happened in ds2 when they ported it over and some of the animations were meant for 30fps instead of being patched for higher framerate.
Enemies attacked 2x faster, your weapon durability dropped 2x faster. Was fixed later on.
Plus when sliding down ladders you could clip through the floor.

Anyway use unlocked fps at your own risk, when it comes to fromsoftware games, even at 60fps some of them might not work correctly because being console ports.
Last edited by IchigoMait; Aug 8, 2024 @ 6:46am
Virake Aug 8, 2024 @ 8:26am 
Originally posted by ZTL-Altima:
MAYBE locked frames has to do with the programming of the framedata, especially on attacks, being somewhat hardcoded. So at unlocked it could unsync attacks.

But at least a 120 fps setting, as AC6 has, should be trivial.
no, nothing breaks regardless of framerate in ER.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Aug 7, 2024 @ 2:52pm
Posts: 14