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Laporkan kesalahan penerjemahan
The vast majority of players won't be able to beat Mohg till they're 100+ on your average playthrough, and almost nobody on their first playthrough starts a DLC before finishing the game.
all dlc bosses also drop a ton of runes
There’s only so many times the average player can run through the game and collect all the cookbooks, talismans, and spells before it drives them mad.
I for one skip most things, I can't make proper arrows on this character
I refuse to find or talk to horrid insect creatures, and they hide in tall grasses. I've only seen 1x of the friendly brown mantis-like beasts, and disapprove of morrow or whatever his name is. The simpleton in green armor with rot pots. Sadness forever.
There's zero chance anyone but hardcore players would deliberately attempt to gimp their stats for this game, which is already hard enough.
its not gonna lower from its general 150 range just cause people's skills improve, it would defeat the point.
I agree it likely won't go down, for a while at least.
But lower level means you have nice dlc things at a point where others you face (eg in invasions) generally do not, unless they mule/trade.
So there's an advantage going through lower.
As an extreme, Claws of night at lvl 30 at +0 would do very well as example, or having the divine beast footstomp. It'd wreck folk. Same deal with regular beast claws and a bloodflame / lightning enchant.
Or ten levels higher then base game.
You will get instant summons and instant arena fights all day long on consoles.
You want to be hitting both the people who arbitrarily stop around 150, and the natural players who will progress past that point.
ya. literally ZERO summons in DLC. i can wait a good 10m before a given boss. nothing.
contrasting this, putting up the co-op seek or invasion seek signs hooks me right up - but back in the main game.
you look on the community page and there's often a quarter million in game, at worst like 100k. where are they? all at lvl 150, or 1-50? guess so.