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Unfortunately, no where else is even remotely slightly complex in the DLC and will give you that feeling. The next closest thing, and it is a stretch calling it so, are a very tiny number of dungeons in the DLC that are some of the ones with the spike traps from the ceilings. They may have hidden areas and stuff but don't expect too much.
An exception "might be" Enir-Ilim, which is the final DLC dungeon but I'm at the boss just before it, Romina, so I can't speak of that dungeon. Perhaps someone else can comment on it.
Its linear, just a straight shot to the boss. There are some loops, and hidden areas, its fun to invade there, but its no Stormviel or shadow keep.
Did you maybe miss some of it?
It has a significant number of routes, hidden loot, and pathways from the storeroom section up to Messmer's door and is arguably the most complex location in the entire game, by far in fact.
The dungeon features routes to Ancient Ruins of Rauh, an invisible hidden route leading to areas that end at Abyssal Woods, Hinterlands, a lower section after you drain the water which has two bosses, it has Messmer boss, it has Gauis boss, it has Sunflower boss, it features multiple hidden NPC quests / interactions, etc.
It has multiple interconnecting areas and two main entrances.
It is way more stacked than Stormveil and has a rather large number of various routes, so much so I can only assume if you feel like it isn't nearly as elaborate as Stormveil you probably missed quite a bit.
It also diversifies a lot of the minor dungeons and locations to be a bit more spicy as well as increase enemy variety.
But why? How come they can create unique maps like Stormveil Castle, but then just not do it? Open world in comparison feels meh because there isn't many ways to interact with the environment. It's not like Zelda where you can build machines, glide and climb, and even in Zelda, I would prefer more dungeons...
The Shadow Keep sounds cool, but not sure if I want to buy the DLC for one dungeon.
Very interesting. I need to give it a look.
Okay good to know. But if the mod makes the game feel like Stormveil Castle, it is probably worth the DLC price.
If you are into it for the exploration and puzzling but not for the combat get Tomb Raider I-III Remastered (and even combat is to be solved in sort of puzzle way requiring more parkour and layout knowledge skills than combat skills).
Some really good and souls like, and some feel like they're forcing the difficulty.