ELDEN RING

ELDEN RING

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I wish there were more horrible dungeons!
The most fun I had in this game so far was in Stormveil Castle. I ended up going there really early without knowing what I was doing, and it was rather punishing and so much fun. The place has such a special atmosphere and design with many secrets.

Sadly, it turned out that Stormveil Castle is more or less a unique experience in this game... there are some places that are good, but not quite as good as the castle.

What do you think? Does the DLC have dungeons that feel like early game Stormveil Castle?
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Showing 1-15 of 18 comments
Meewec Aug 1, 2024 @ 5:34pm 
base game has stormveil castle, raya lucaria academy, redmane castle, volcano manor, leyndell, the haligtree and farum azula for legacy dungeons. they have varying levels of complexity and size. dlc has 3-4 legacy dungeons i can think of.
Xengre Aug 1, 2024 @ 5:38pm 
You might like Shadowkeep. It has many hidden/alternate routes, enough so that people actually quite frequently miss stuff. This branches out to new paths on the overworld map, too.

Unfortunately, no where else is even remotely slightly complex in the DLC and will give you that feeling. The next closest thing, and it is a stretch calling it so, are a very tiny number of dungeons in the DLC that are some of the ones with the spike traps from the ceilings. They may have hidden areas and stuff but don't expect too much.

An exception "might be" Enir-Ilim, which is the final DLC dungeon but I'm at the boss just before it, Romina, so I can't speak of that dungeon. Perhaps someone else can comment on it.
Last edited by Xengre; Aug 1, 2024 @ 5:39pm
Ku Aug 1, 2024 @ 11:03pm 
Originally posted by Xengre:
You might like Shadowkeep. It has many hidden/alternate routes, enough so that people actually quite frequently miss stuff. This branches out to new paths on the overworld map, too.

Unfortunately, no where else is even remotely slightly complex in the DLC and will give you that feeling. The next closest thing, and it is a stretch calling it so, are a very tiny number of dungeons in the DLC that are some of the ones with the spike traps from the ceilings. They may have hidden areas and stuff but don't expect too much.

An exception "might be" Enir-Ilim, which is the final DLC dungeon but I'm at the boss just before it, Romina, so I can't speak of that dungeon. Perhaps someone else can comment on it.

Its linear, just a straight shot to the boss. There are some loops, and hidden areas, its fun to invade there, but its no Stormviel or shadow keep.
Xengre Aug 1, 2024 @ 11:26pm 
Originally posted by GOETIA:
Originally posted by Xengre:
You might like Shadowkeep. It has many hidden/alternate routes, enough so that people actually quite frequently miss stuff. This branches out to new paths on the overworld map, too.

Unfortunately, no where else is even remotely slightly complex in the DLC and will give you that feeling. The next closest thing, and it is a stretch calling it so, are a very tiny number of dungeons in the DLC that are some of the ones with the spike traps from the ceilings. They may have hidden areas and stuff but don't expect too much.

An exception "might be" Enir-Ilim, which is the final DLC dungeon but I'm at the boss just before it, Romina, so I can't speak of that dungeon. Perhaps someone else can comment on it.

Its linear, just a straight shot to the boss. There are some loops, and hidden areas, its fun to invade there, but its no Stormviel or shadow keep.
Unfortunate.
Morton Koopa Jr. Aug 1, 2024 @ 11:29pm 
If you actually liked stormveil then no, there's really nothing in the dlc like it. Shadow Keep doesn't feel elaborate, so I'm not really sure why it's being mentioned.
Xengre Aug 1, 2024 @ 11:36pm 
Originally posted by Morton Koopa Jr.:
If you actually liked stormveil then no, there's really nothing in the dlc like it. Shadow Keep doesn't feel elaborate, so I'm not really sure why it's being mentioned.

Did you maybe miss some of it?

It has a significant number of routes, hidden loot, and pathways from the storeroom section up to Messmer's door and is arguably the most complex location in the entire game, by far in fact.

The dungeon features routes to Ancient Ruins of Rauh, an invisible hidden route leading to areas that end at Abyssal Woods, Hinterlands, a lower section after you drain the water which has two bosses, it has Messmer boss, it has Gauis boss, it has Sunflower boss, it features multiple hidden NPC quests / interactions, etc.

It has multiple interconnecting areas and two main entrances.

It is way more stacked than Stormveil and has a rather large number of various routes, so much so I can only assume if you feel like it isn't nearly as elaborate as Stormveil you probably missed quite a bit.
Societas Aug 2, 2024 @ 12:58am 
Try the Convergence mod if you get the chance. It is slowly reworking existing legacy dungeons (different routes, more and different enemy placements), turning minor locations into legacy dungeon-likes (Castle Morne is massive now and has a castle town as a pre-dungeon, Redmane Castle is more than just a mood setter before Radahn, but its own little gauntlet).

It also diversifies a lot of the minor dungeons and locations to be a bit more spicy as well as increase enemy variety.
xunlaiAgent Aug 2, 2024 @ 3:01am 
Originally posted by Morton Koopa Jr.:
If you actually liked stormveil then no, there's really nothing in the dlc like it. Shadow Keep doesn't feel elaborate, so I'm not really sure why it's being mentioned.

But why? How come they can create unique maps like Stormveil Castle, but then just not do it? Open world in comparison feels meh because there isn't many ways to interact with the environment. It's not like Zelda where you can build machines, glide and climb, and even in Zelda, I would prefer more dungeons...

The Shadow Keep sounds cool, but not sure if I want to buy the DLC for one dungeon.
Last edited by xunlaiAgent; Aug 2, 2024 @ 3:18am
xunlaiAgent Aug 2, 2024 @ 3:03am 
Originally posted by Societas:
Try the Convergence mod if you get the chance. It is slowly reworking existing legacy dungeons (different routes, more and different enemy placements), turning minor locations into legacy dungeon-likes (Castle Morne is massive now and has a castle town as a pre-dungeon, Redmane Castle is more than just a mood setter before Radahn, but its own little gauntlet).

It also diversifies a lot of the minor dungeons and locations to be a bit more spicy as well as increase enemy variety.

Very interesting. I need to give it a look.
königplatzen Aug 2, 2024 @ 3:18am 
Originally posted by xunlaiAgent:
Originally posted by Societas:
Try the Convergence mod if you get the chance. It is slowly reworking existing legacy dungeons (different routes, more and different enemy placements), turning minor locations into legacy dungeon-likes (Castle Morne is massive now and has a castle town as a pre-dungeon, Redmane Castle is more than just a mood setter before Radahn, but its own little gauntlet).

It also diversifies a lot of the minor dungeons and locations to be a bit more spicy as well as increase enemy variety.

Very interesting. I need to give it a look.
I can imagine, that you need the DLC for convergence mod at some point. Not sure, if they maintain different versions for base game vs base + dlc
xunlaiAgent Aug 2, 2024 @ 3:20am 
Originally posted by königplatzen:
Originally posted by xunlaiAgent:

Very interesting. I need to give it a look.
I can imagine, that you need the DLC for convergence mod at some point. Not sure, if they maintain different versions for base game vs base + dlc

Okay good to know. But if the mod makes the game feel like Stormveil Castle, it is probably worth the DLC price.
Meewec Aug 2, 2024 @ 4:09am 
Originally posted by xunlaiAgent:
Originally posted by Morton Koopa Jr.:
If you actually liked stormveil then no, there's really nothing in the dlc like it. Shadow Keep doesn't feel elaborate, so I'm not really sure why it's being mentioned.

But why? How come they can create unique maps like Stormveil Castle, but then just not do it? Open world in comparison feels meh because there isn't many ways to interact with the environment. It's not like Zelda where you can build machines, glide and climb, and even in Zelda, I would prefer more dungeons...

The Shadow Keep sounds cool, but not sure if I want to buy the DLC for one dungeon.
well, like the real world you aren't supposed to be tripping over a castle every 10 feet. stuff needs to be spaced a bit to give you an area to fight things in without becoming a huge brawl. plus there's the same thing alien isolation had to be careful with, too much of something for too long lessens its impact.
EF_Neo1st Aug 2, 2024 @ 4:15am 
Originally posted by xunlaiAgent:
Originally posted by Morton Koopa Jr.:
If you actually liked stormveil then no, there's really nothing in the dlc like it. Shadow Keep doesn't feel elaborate, so I'm not really sure why it's being mentioned.

But why? How come they can create unique maps like Stormveil Castle, but then just not do it? Open world in comparison feels meh because there isn't many ways to interact with the environment. It's not like Zelda where you can build machines, glide and climb, and even in Zelda, I would prefer more dungeons...

The Shadow Keep sounds cool, but not sure if I want to buy the DLC for one dungeon.
If you want this experience get Dark Souls 1 and Dark Souls 3.

If you are into it for the exploration and puzzling but not for the combat get Tomb Raider I-III Remastered (and even combat is to be solved in sort of puzzle way requiring more parkour and layout knowledge skills than combat skills).
Maerunes Aug 2, 2024 @ 6:22am 
Stormveil was a top gaming moment for sure. DLC has been fun but I agree, it feels incredibly empty.
Martin Aug 2, 2024 @ 6:46am 
DLC is good, but its very overhyped in my opinion. The open world has gotten less focus than the bosses, compared to the basegame when its the other way around. As another guy said it feels more empty that way. The legacy dungeons are pretty good in the DLC, they definetely have their up and downs though.

Some really good and souls like, and some feel like they're forcing the difficulty.
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Date Posted: Aug 1, 2024 @ 5:26pm
Posts: 18