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That out of the way, AR/damage depends on your build, weapon, level, and infusion. I can't really say what the 'ideal' AR would be for your build at your level since there are so many factors, but you should be putting considerable amounts of levels in your damaging stat (str,dex,int,etc.) in order to raise your AR. For 150, you would probably want a bare minimum of 60 points total into your damaging stat.
If you have already have 2800 health, then you're probably already at 60 vig with Crimson Medallion, Edtree Favor, and Morgott's rune? I don't really know if you can get much higher health than that and if you can reach 3500, then I must be missing something. If you are going over 60 vigor, you should reallocate some of those points since the returns after 60 are barely noticeable and won't make too big of a difference. Hope this all helps!
Either way, you are sacrificing damage for health, and I'd say generally as long as you aren't getting one shot, you shouldn't focus too much on health. It's better to be able to deal more than take more. If you can finish your enemy before they can you, that's a win, and typically that's by killing them. As for your AR I would say around 400-700 is reasonable for 150 RL. It really depends on what kinda of weapon you are using and build you are going for. But my original point is that I don't think you should focus vigor for pvp, some survivability is good, but having better damage is more important.
What AR tells you is mostly which weapon in the class would give you more damage (although even in this case moveset is often a bigger consideration), for the rest you need to consider much more details than just AR.
Thank you! I should say I understand soft caps and damage values, I really love soulsbourne games. But admittedly Elden Ring is the one im least experienced in multiplayer wise and it’s probably not the best idea to ask questions on a sort of ‘meme build’ but I really want to stick with 99 vig to pursue the joke. Most likely what I will be doing is running with weapons that may have higher base damage values (most likely somber heavies and such) that also have a larger radius of attack, not dissing HTS’s though, I just think I need some more experience before taking on ganks and maybe a slash or swing wep is more forgiving. And yes 3500 is possible with new SOTE items and armors! Thank you again!
I think we should tame our expectations of one another and maybe set some boundaries if we want to pursue this relationship.
Thank you for your recommended range! And in any other circumstance you are totally right, like earlier I should have mentioned that this is a half serious build that I wondered would possibly be viable. I’m not gonna give up on it just yet but I will take your tips into consideration!!
I think we should see other people.
I appreciate your numbers! I like to see what others are running with just to have an idea of what I may be up against aswell, ofc I'm going to be looking at other builds and just how/what people play with to get better.