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I wanted to double check the name but... I've run out.
A real invader would be using either of the 2 unlimited use items and not waste their time or runes on the consumables cuz they get used up even if you win. lol
At least gravity is still an invader's best friend, and sometimes worst enemy.
Ive been bashing my head against a wall trying to enjoy invasions. It started off as great fun since it was all new to me, but once the novelty wore off and I began to get into the meat of it, I realised that its not a great experience.
When I invade now, its not for the fun factor, or the cat and mouse gameplay. Instead, I find myself just mindlessly invading over and over again trying to get better at dealing with 1v3 situations, and I havent been enjoying any of it.
Its a real shame since on paper, invasions are such a unique and interesting idea, and it really appeals to me which is why I dont want to give up just yet. But Im worried if I keep at it, Im gonna get burnt out and grow to hate the game.
Ive done maybe 50+ invasions over the last couple of days and I can count on 1 hand the amount of them I enjoyed, and some of those even ended in me dying. I enjoyed them because it really felt like I was stalking the host, causing him trouble before backing off and setting up another ambush. It made me feel like a reoccurring mini boss for the host, which is how I believe invasions are supposed to be. The rest of the invasions are as you can expect however; high level limgrave phantoms using end game gear waiting for invaders, getting blendered and killed in a nanosecond because I didnt account for the awful netcode, every player and their dog using bleed or frostbite, etc.
Ill keep trying for a bit longer, but otherwise, Ill probably have more fun watching ChasetheBro play pvp then playing it myself
But more often than not the whole engagement ends with 3 people running attacking you with dual katanas and there goes your blood and health bar. It's over before it even begins.
I'm a mob, alright... On the same power level as a jellyfish. Why would I bother? It takes me longer to load back and fourth between worlds than the engagement lasts. Anticlimactic, unrewarding, and then the hosts and summons act all smug about it as a cherry on top.
What frustrates me the most is that they had it figured out.
DS3 spear if the church boss fight was mega based for this exact purpose. Just do that! Give invaders buffs for each assistant present and it's perfect. But no, they had to leave it as is which was always bad and everyone knows it's bad and nothing gets done about it.
And then invaders have to develop mega cringe exploit tactics like Estus Cancel and what not to even stand a chance and the negative feedback loop spirals downwards.
It's so tiresome.
It sounds to me like you were not "genuine" invader but more like "tourist" invader.
About smug hosts and phantoms: don't take that personally.
Unless you run into some toxic gank squad trust me
typical co-op party don't enjoy killing you as an invader.
They are just thrilled to get rid of you so they can continue doing their stuff,
that's why you'll see all kind of emoting and dancing going on if they kill you.
I remember one time at levels over 300 invader spawned meter or so
in front of 3 of us in sewers which we cleared as we were advancing
through level and invader looked around and thought he is cooked.
He didn't attack and just stood there.
But none of us wanted to attack him. We waved at him and waited his move.
After few seconds he severed and we waved at him as he despawned...
DS2 really had the best, most balanced PVP experience thanks to Soul Memory. PVP or invasions, it was mostly always fair.
Everything after DS2 on the PVP side is garbage.
You should win much more with that build.
Pre-mark the map with juicy spots like the Revenant and Prawns in Liurnia if you ever need to escape crazy aggressive blenders and always engage with a clear back.
ER PvP is trash because it has a sh*tty unfun neutral game.
What do you mean i should be winning more? Its impossible. When you are outnumbered - its over by default. The assault of 2+ people spamming everything they have is so fierce - there is no counterplay, and since one of them is a L500 password twink himself - i will usually die in a singular bleed / frost proc or to some ungodly spell i never saw in my life before. As i said - some people literally killed me in just 2 UGS swings. I got some parries there and there but they mean nothing when i take out only some 400 HP from a character that has 1200+. And i'm not the kind to just keep running away to hide behind the mobs, that's just a cringe thing to do. I can tolerate setting up a singular ambush to join the mobs, but after that - its a last stand to the death, nobody likes "that guy".
It doesn't help that rapiers have always been universally ♥♥♥♥ against ganks. There's a reason various straight swords and other wide-swing no-lock-on kings always been the meta for these things. Rapier will just miss half the attacks without the lock on.
I bet i could secure more wins if i used the Flail instead and did the "singular R1 roll catch infinite combo" thing, but its a matter of honor at this point to get a Great Epe confirmed kill.
I feel +8 is just not enough for the kinda of people i'm invading, since it takes me 10 attacks to kill them, yet for them it takes only like 4-5 to kill me. Either that's just the way of the Bleed, or my weapons are about 4 upgrades behind the schedule... I should have the materials to push my Epe to like +11 at least, but i'm not sure i should do that.
Oh btw - i'm wearing the light weight Iron Armor Set (the one with a cool lizard coat), which combined with Scarseal results in some ~12% damage resistance across the board. So when i get hit - i get HIT. Ouchies.