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Children these days don't remember when there were multiple options for monitors. It's only since about 2013 that 1080p widescreen really settled in.
That's pretty silly logic. Just because you have a 16:9 doesn't mean others should be bound to such a limited aspect ratio if they've decided to be among those that are moving the display demands forward. The difference between 16:9 and 21/31:9 in a game like Elden Ring is night and day.
'Once you go ultrawi(s)e, you'll not compromise.'
FromSoftware should indeed get with the times and patch some ultrawidescreen support in Elden Ring and be done with it. The environments are more breathtaking and more immersive on an ultrawide when playing this way, and it's not even close.
Most PC games these days support Ultra-widescreen aspect ratio these days, barely any of my games don't support 21;9, even Capcom finally added ultra-wide support to RE5 and RE6 last year, so better late than never I guess.
Fromsoftware seem to be one of the only devs that don't add 21:9 or work with an unlocked framerate, DS remastered supports 21:9 but that's because Fromsoftware didn't handle the PC version.
Fromsoftware need to stop living in the past when it comes to PC gaming!
10% of all Steam users either use UW or WQHD. Even just 1% would still be in the millions of active users.
You really don't seem to grasp how trivial of a feature we're talking here. One that third-party tools can easely add to the game. One that Elden Ring is already capable of. There's a glitch, where this game boots up in UW with no mods, black bars or stretched image. No idea what's causing this, but this sure adds insult to injury, so does the fact that we're talking about a $60+$40 product not meeting some of the most basic quality standards for a PC game.
That's not a glitch. The black bars are specifically added by Elden Ring itself. They are just black textures and as such, have their very own shader associated with them. Updating GPU drivers, clearing your shader cache, or updating the game can allow you to "see behind the curtain" for a brief period of time.
As I've pointed out in many, many threads, Elden Ring does indeed have UW support. However, the devs specifically choose to force everyone to use 16:9 by putting up the black bars. It's asinine and pointless. Folks saying that it's due to a lack of technical acumen on FromSoft's part are objectively wrong as they did everything right to support all arbitrary aspect ratios properly. They just additionally went out of their way to specifically program the black bars to be displayed as well. In many ways this is worse than "no UW because they suck at programming" because this proves that the black bars are 100% intentional.
In my experience, most games do support super ultrawide resolutions. This includes games going back 20 years.
I used to play games on a triple monitor setup (5760 x 1080 resolution). Even games like Half-Life 2 from 2004 supported this resolution.
FromSoft is entirely behind the times in forcing 16:9 resolutions on everyone.
edited to add:
And as pointed out, Elden Ring does support super ultrawide. They just add artificial black bars to cover up the extra parts of the screen. It's asinine to do this and I don't understand the thinking behind this.
Dark Souls: Remastered supports super ultrawide resolutions as well. The game looks gorgeous with that extra wide view. Don't understand why they support it for DSR, but don't support it in newer games like Sekiro and Elden Ring. :/
FromSoft isn't responsible for the Remaster; QLOC is. While QLOC's reputation for ports and remasters is pretty shoddy, they do understand the PC hardware landscape a bit better.
I understand that QLOC did the remaster, but the game is still published by FromSoft / Bandai.
If FromSoft had some sort of policy against ultrawide resolutions, why was DSR not subjected to that whereas Elden Ring is?
AC6 is an even more competitive game when it comes to MP so I really don't understand why we're even having this convo over Elden Ring still.