ELDEN RING

ELDEN RING

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i like elden ring bosses more than ds3 bosses?
i hope this doesnt come across as a post where im just trying to bait with a hot take. i genuinely just have had way more fun with elden ring bosses than any other soulsborne game. there isnt a single main SoTE boss that i dislike.

it gets really annoying hearing the same vague critiques be directed at the recent boss design choices, especially since very few of them carry any real substance. so, does anyone else actually share the same sentiment as me? thats the main question i ask.
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Showing 1-15 of 44 comments
echo_ML Jul 29, 2024 @ 1:20pm 
True. A lot of the "criticism" levied against the bosses in Elden Ring is either baseless or misinformed and often is just complaining.

I still like the majority of Ds3's bosses more, but Elden Ring definitely has some stand-outs like Maliketh, Fortissax, Messmer, Bayle, and my favorite boss in the series Morgott.

Edit: Thats not to say Elden Ring's bosses are perfect. Sometimes their balance can feel overtuned or undertuned and you're kinda forced to set your own difficulty. There is also just some questionable bosses like Godskin Duo, Valiant Gargs, and DLC final boss that really just make you question what the devs were on.
Last edited by echo_ML; Jul 29, 2024 @ 1:23pm
Artek [General] Jul 29, 2024 @ 1:31pm 
My personal golden standard for a boss is something like DS1 Artorias, DS2 Fume Knight and DS3 Nameless King. So: generic, *relatively* slow, yet somewhat predictable moveset that simply gets tested over time by a fairly large health bar.
As far as that standard is concerned: majority of the main boss fit the criteria perfectly.

The 3 big rage inducers were:
- Twin Gargoyles (those f*ckers are hard enough to defeat 1v1, but 2 of them?! What were FromSoft thinking?!);
- Mohg, Lord of Blood (the blood-flame and how much of it he sprays over the area is mega-cringe);
- Malenia (way too agressive, way too fast, random poise, and on top of all of that her healing mechanic works as a psy-op, making you think that your only way of defeating her is just going all offense, which is a trap to let her hyper-armor you).

The rest i'm very happy with. Sidequest mini-bosses not counting, of course.
Last edited by Artek [General]; Jul 29, 2024 @ 1:32pm
Sonnenbank Jul 29, 2024 @ 1:33pm 
Well i have shared my critics about Elden Ring bosses often enough.
Also very detailed and with examples and good arguments and also showing me beathing the bosses on video to proof its not about difficulty.

at this point i am simply too tried to do it again with people who have their opinion made up allready
OP has 0 willingness to change his opinion no matter how good the opposite arguments are.

Originally posted by cat wearing a party hat:
it gets really annoying hearing the same vague critiques be directed at the recent boss design choices, especially since very few of them carry any real substance.

Originally posted by echo_ML:
True. A lot of the "criticism" levied against the bosses in Elden Ring is either baseless or misinformed and often is just complaining.
.

Both these statements clearly show eiuther of you dont even want to hear the other side.
but thats okay.
believe what you want.

There is just no point to discuss anything then
Last edited by Sonnenbank; Jul 29, 2024 @ 1:35pm
AlmaDarkSpell Jul 29, 2024 @ 1:39pm 
My favorite bosses belong to Dark Souls 1 and DLC. There has been no superior game before or after that one. Neither in level design nor in boss battles. Ornstein and Smough continue to be a reference in terms of works of art when it comes to duo bosses.
Originally posted by Sonnenbank:
Well i have shared my critics about Elden Ring bosses often enough.
Also very detailed and with examples and good arguments and also showing me beathing the bosses on video to proof its not about difficulty.

at this point i am simply too tried to do it again with people who have their opinion made up allready
OP has 0 willingness to change his opinion no matter how good the opposite arguments are.

Originally posted by cat wearing a party hat:
it gets really annoying hearing the same vague critiques be directed at the recent boss design choices, especially since very few of them carry any real substance.

Originally posted by echo_ML:
True. A lot of the "criticism" levied against the bosses in Elden Ring is either baseless or misinformed and often is just complaining.
.

Both these statements clearly show eiuther of you dont even want to hear the other side.
but thats okay.
believe what you want.

There is just no point to discuss anything then

"actually, youre wrong and im right... no need to discuss anything though, im too tired explaining my correctness to people..." real great mindset bud
Last edited by cat wearing a party hat; Jul 29, 2024 @ 1:51pm
Originally posted by Artek General:
My personal golden standard for a boss is something like DS1 Artorias, DS2 Fume Knight and DS3 Nameless King. So: generic, *relatively* slow, yet somewhat predictable moveset that simply gets tested over time by a fairly large health bar.
As far as that standard is concerned: majority of the main boss fit the criteria perfectly.

The 3 big rage inducers were:
- Twin Gargoyles (those f*ckers are hard enough to defeat 1v1, but 2 of them?! What were FromSoft thinking?!);
- Mohg, Lord of Blood (the blood-flame and how much of it he sprays over the area is mega-cringe);
- Malenia (way too agressive, way too fast, random poise, and on top of all of that her healing mechanic works as a psy-op, making you think that your only way of defeating her is just going all offense, which is a trap to let her hyper-armor you).

The rest i'm very happy with. Sidequest mini-bosses not counting, of course.

malenia is one of my favorite bosses in the series, so you caught me redhanded.

i think people exaggerate how bad twin gargoyles are, but they definitely arent great. duo bosses are elden ring's biggest weakness in general. there isnt a single gank fight...
Fineous🔥 Jul 29, 2024 @ 1:58pm 
Greetings, OP.

Originally posted by cat wearing a party hat:
i hope this doesnt come across as a post where im just trying to bait with a hot take.

The hot-take here usually goes the other way and usually used questioning the quality of Elden Ring bosses.....But people with that idea (but awful taste) deserve to be treated equally and their opinions totally respected.

Personally i think they usually are people who only plays melee and the fact there are extra actions in Elden Ring, making it and of course boss fight a bit more complex than the previous franchise entries actually vexes them......But hey! Whatever floats their boat!


Out with the old in with the new BABEH! Elden Ring is the evolution of From ZoUlZ, of course the classics deserve to be cherised but come on......

Oh Remnant 2 has better bosses than any From game...There, a hot-take.

Goodbye, OP.
Last edited by Fineous🔥; Jul 29, 2024 @ 1:59pm
Artek [General] Jul 29, 2024 @ 2:07pm 
Originally posted by cat wearing a party hat:
i think people exaggerate how bad twin gargoyles are, but they definitely arent great. duo bosses are elden ring's biggest weakness in general. there isnt a single gank fight...
The problem is that FromSoft forgot their own rulebook.
Ornstein and Smough are perfectly designed because of how different they are:
Ornstein is the "Real" agile boss who puts pressure on you while Smough basically plays support making sure the player doesn't stay in one place for long and doesn't just flawless Ornstein to death.
If you defeat Ornstein first - you are rewarded with slightly buffed, but still weak and predictable Smough.
If you defeat slow Smough first who can barely put up a fight and lives only because Ornstein protects him - you are rewarded with final proper boss battle with Ornstein for your trouble of defeating to what is equals his henchman.

Its kinda genius.
But they completely forgot their own invention and just opted in into spamming 2 of the same enemy - a mistake they very much learned from Dark Souls 2. I do not remember the last time they did something equal in design to O&S...
...
Oh, right. What's her name... Friede and Father Ariandel. Just without the complexity of choice, and Friede is very much just as passive as Father, so its a no-brainer to go for unarmored, bleed-prone, poisonable Ariandel instead of having to taunt Friede into actually fighting you while Ariandel spams large area of denial attacks to support her.
echo_ML Jul 29, 2024 @ 2:10pm 
Originally posted by Sonnenbank:
Originally posted by echo_ML:
True. A lot of the "criticism" levied against the bosses in Elden Ring is either baseless or misinformed and often is just complaining.
.

Both these statements clearly show eiuther of you dont even want to hear the other side.
but thats okay.
believe what you want.
I love how you just cut away half my post lmao

Sonnenbank, i- actually no if I say that I'm getting banned. Uhhhhh have a wonderful day
Originally posted by Artek General:
Originally posted by cat wearing a party hat:
i think people exaggerate how bad twin gargoyles are, but they definitely arent great. duo bosses are elden ring's biggest weakness in general. there isnt a single gank fight...
The problem is that FromSoft forgot their own rulebook.
Ornstein and Smough are perfectly designed because of how different they are:
Ornstein is the "Real" agile boss who puts pressure on you while Smough basically plays support making sure the player doesn't stay in one place for long and doesn't just flawless Ornstein to death.
If you defeat Ornstein first - you are rewarded with slightly buffed, but still weak and predictable Smough.
If you defeat slow Smough first who can barely put up a fight and lives only because Ornstein protects him - you are rewarded with final proper boss battle with Ornstein for your trouble of defeating to what is equals his henchman.

Its kinda genius.
But they completely forgot their own invention and just opted in into spamming 2 of the same enemy - a mistake they very much learned from Dark Souls 2. I do not remember the last time they did something equal in design to O&S...
...
Oh, right. What's her name... Friede and Father Ariandel. Just without the complexity of choice, and Friede is very much just as passive as Father, so its a no-brainer to go for unarmored, bleed-prone, poisonable Ariandel instead of having to taunt Friede into actually fighting you while Ariandel spams large area of denial attacks to support her.

an often forgotten factor in souls games is that jank is necessary. the dark souls jank made O&S even more dynamic and interesting than it already was. i found sister friede to be mind-numbingly exhausting and unfun, because it was TOO polished!!
EF_Neo1st Jul 29, 2024 @ 2:50pm 
Originally posted by Artek General:
My personal golden standard for a boss is something like DS1 Artorias, DS2 Fume Knight and DS3 Nameless King. So: generic, *relatively* slow, yet somewhat predictable moveset that simply gets tested over time by a fairly large health bar.
As far as that standard is concerned: majority of the main boss fit the criteria perfectly.

The 3 big rage inducers were:
- Twin Gargoyles (those f*ckers are hard enough to defeat 1v1, but 2 of them?! What were FromSoft thinking?!);
- Mohg, Lord of Blood (the blood-flame and how much of it he sprays over the area is mega-cringe);
- Malenia (way too agressive, way too fast, random poise, and on top of all of that her healing mechanic works as a psy-op, making you think that your only way of defeating her is just going all offense, which is a trap to let her hyper-armor you).

The rest i'm very happy with. Sidequest mini-bosses not counting, of course.
Malenia is an angel
https://steamcommunity.com/sharedfiles/filedetails/?id=3299388898
SoulsVet Jul 29, 2024 @ 2:52pm 
Dark souls 3 feels a lot more floaty in all aspects to me. Some of the enemies like lothric knight and silver knight seem like they are on crack compared to elden ring knights. Still had some pretty cool and memorable bosses but I agree that I enjoyed elden ring bosses more as a generalization.
›Kolanaki Jul 29, 2024 @ 3:03pm 
I like the design of more bosses in ER than DS3; but I don't like how so many of them have super long combos and/or massive AOEs that prevent you from actually hurting them in a timely manner. Even if you can kill them in 3 hits, it might take a minute or two to even get a chance to land 1.

I steamrolled DS3 just using a copy of The Master (basically naked with just the uchitagana) after coming back from beating SOTE because none of the bosses in that are quite as... Lively.
Last edited by ›Kolanaki; Jul 29, 2024 @ 3:08pm
And i think sekiro bosses dump on all the rest but that's thing about opinions , they are just that
Wheee333ee33e3e Jul 29, 2024 @ 3:18pm 
Elden ring bosses as a whole are better.

Ds3 has 3 top tier bosses that are nearly unbeatable in design - Gael, midir and friede. Extremely hard but extremely fun. Base game I'd say Princes, dragon armour, nameless king are all top tier. Pontiff, dancer, soul of cinder and Gundyr are average and the rest are trash below ER bosses

Anyone who says any Ds1 boss is better is just flexing being a souls vet. There is no Ds1 boss that is better than any ER boss. Artorias is just bloodhound knight's ancestor. I actually killed manus by accident, any erdtree avatar is much harder and more fun than manus. Ds1 is the true player vs environment game. You will die to environment more than anything else. Carpa demon perfectly embodies this. Gwyn is comparable to a black knight from ds3 or clean rot knight even without the parry nonsense.
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Date Posted: Jul 29, 2024 @ 1:18pm
Posts: 44