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I still like the majority of Ds3's bosses more, but Elden Ring definitely has some stand-outs like Maliketh, Fortissax, Messmer, Bayle, and my favorite boss in the series Morgott.
Edit: Thats not to say Elden Ring's bosses are perfect. Sometimes their balance can feel overtuned or undertuned and you're kinda forced to set your own difficulty. There is also just some questionable bosses like Godskin Duo, Valiant Gargs, and DLC final boss that really just make you question what the devs were on.
As far as that standard is concerned: majority of the main boss fit the criteria perfectly.
The 3 big rage inducers were:
- Twin Gargoyles (those f*ckers are hard enough to defeat 1v1, but 2 of them?! What were FromSoft thinking?!);
- Mohg, Lord of Blood (the blood-flame and how much of it he sprays over the area is mega-cringe);
- Malenia (way too agressive, way too fast, random poise, and on top of all of that her healing mechanic works as a psy-op, making you think that your only way of defeating her is just going all offense, which is a trap to let her hyper-armor you).
The rest i'm very happy with. Sidequest mini-bosses not counting, of course.
Also very detailed and with examples and good arguments and also showing me beathing the bosses on video to proof its not about difficulty.
at this point i am simply too tried to do it again with people who have their opinion made up allready
OP has 0 willingness to change his opinion no matter how good the opposite arguments are.
Both these statements clearly show eiuther of you dont even want to hear the other side.
but thats okay.
believe what you want.
There is just no point to discuss anything then
"actually, youre wrong and im right... no need to discuss anything though, im too tired explaining my correctness to people..." real great mindset bud
malenia is one of my favorite bosses in the series, so you caught me redhanded.
i think people exaggerate how bad twin gargoyles are, but they definitely arent great. duo bosses are elden ring's biggest weakness in general. there isnt a single gank fight...
The hot-take here usually goes the other way and usually used questioning the quality of Elden Ring bosses.....But people with that idea (but awful taste) deserve to be treated equally and their opinions totally respected.
Personally i think they usually are people who only plays melee and the fact there are extra actions in Elden Ring, making it and of course boss fight a bit more complex than the previous franchise entries actually vexes them......But hey! Whatever floats their boat!
Out with the old in with the new BABEH! Elden Ring is the evolution of From ZoUlZ, of course the classics deserve to be cherised but come on......
Oh Remnant 2 has better bosses than any From game...There, a hot-take.
Goodbye, OP.
Ornstein and Smough are perfectly designed because of how different they are:
Ornstein is the "Real" agile boss who puts pressure on you while Smough basically plays support making sure the player doesn't stay in one place for long and doesn't just flawless Ornstein to death.
If you defeat Ornstein first - you are rewarded with slightly buffed, but still weak and predictable Smough.
If you defeat slow Smough first who can barely put up a fight and lives only because Ornstein protects him - you are rewarded with final proper boss battle with Ornstein for your trouble of defeating to what is equals his henchman.
Its kinda genius.
But they completely forgot their own invention and just opted in into spamming 2 of the same enemy - a mistake they very much learned from Dark Souls 2. I do not remember the last time they did something equal in design to O&S...
...
Oh, right. What's her name... Friede and Father Ariandel. Just without the complexity of choice, and Friede is very much just as passive as Father, so its a no-brainer to go for unarmored, bleed-prone, poisonable Ariandel instead of having to taunt Friede into actually fighting you while Ariandel spams large area of denial attacks to support her.
Sonnenbank, i- actually no if I say that I'm getting banned. Uhhhhh have a wonderful day
an often forgotten factor in souls games is that jank is necessary. the dark souls jank made O&S even more dynamic and interesting than it already was. i found sister friede to be mind-numbingly exhausting and unfun, because it was TOO polished!!
https://steamcommunity.com/sharedfiles/filedetails/?id=3299388898
I steamrolled DS3 just using a copy of The Master (basically naked with just the uchitagana) after coming back from beating SOTE because none of the bosses in that are quite as... Lively.
Ds3 has 3 top tier bosses that are nearly unbeatable in design - Gael, midir and friede. Extremely hard but extremely fun. Base game I'd say Princes, dragon armour, nameless king are all top tier. Pontiff, dancer, soul of cinder and Gundyr are average and the rest are trash below ER bosses
Anyone who says any Ds1 boss is better is just flexing being a souls vet. There is no Ds1 boss that is better than any ER boss. Artorias is just bloodhound knight's ancestor. I actually killed manus by accident, any erdtree avatar is much harder and more fun than manus. Ds1 is the true player vs environment game. You will die to environment more than anything else. Carpa demon perfectly embodies this. Gwyn is comparable to a black knight from ds3 or clean rot knight even without the parry nonsense.