Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also flails can't be parried.
So...If flail can't be parried... And doesn't bounce... Then doesn't that make it a direct upgrade of the morning star? A crazy one at that? There has to be a selling point to MS and normal hammers, surely?
Moveset is good - although R2s feel lacking in range.
Reach is... Shorter than you would expect, but not too short - maybe like Broadsword. Damage and poise seem fair - at the very least it perfectly compliments my Great Epe against enemies weaker to strike or those who dodge Epe a little bit too well.
Ashes of War though... Yeah... Ended up with Quickstep, for utility against swamps.
That does makes sense. Fair, I suppose.