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The fix to PvP
I think the big fix to this whole Gankers VS Invaders thing and the issues in general with PvP would be a return of covenants and rewards. Back in the souls series when you get invaded, if you were a PvE player you could join a covenant like Way of White/Blue. Where a Blue Sentinel, typically someone equipped for PvP would join and they'd help you out and get rewarded for it.

Plus all the different rewards encouraged engaging with the multiplayer of the game in every aspect. A hardcore PvPer may want to get the rewards from a PvE covenant and engage in co-op and vise-versa. Plus it's cool growing through the ranks of your covenant and keeps the multiplayer of the game alive for years to come, as people play new playthroughs they'll continue summoning and invading to collect the rewards.
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Showing 1-15 of 87 comments
CB Jul 28, 2024 @ 1:12am 
tying rewards to invasions will just encourage players to find ways to take the path of least resistance to achieving them. invasion rewards are intrinsic -- it's not about the tiny bit of runes you get or the rune arc or the furlcalling finger remedy. it's about cashing a check you wrote when you hit the invasion button and said you were good enough.

the only thing you can really offer to players that will invade one way or another (hi) in terms of incentive are ways to mitigate the costs of invading. i like the idea of covenants but the rewards will only make sense to an invader if they can be used during invasions and mohg's rune is halfway there. give me phantom crab to eat and phantom resins to use.
Tsilaios Jul 28, 2024 @ 1:12am 
i mean covenants would be amazing but honestly ther is only somuch a problem how as much fragiel the ego of the ones is that get offendet over a game machanic and also another Human that just playes the game in his own way from the tech aspect the needs aloot fixes with the phantom hits but if you just dont listen to the ones that hate only becaus of other people you will see the real flaws that this game has that nobody talks about them in my eyes im a invader im not interessted in 1v1 i was never into that i want to get ganked i want to fight 1v2 or even better 1v3 i mean it not every body shares that and that fin but it seems the people always forget that you will see each other maybe 1-2 times if you really just playing the game as a pve player and thats it in the end allways rember its just a game you dont have the right to tell others how to play becaus you dont have fun just let every one play (♥♥♥♥♥♥♥ wall of text kiss my ass)
Last edited by Tsilaios; Jul 28, 2024 @ 1:13am
CrescentMouse Jul 28, 2024 @ 1:42am 
Originally posted by CB:
tying rewards to invasions will just encourage players to find ways to take the path of least resistance to achieving them. invasion rewards are intrinsic -- it's not about the tiny bit of runes you get or the rune arc or the furlcalling finger remedy. it's about cashing a check you wrote when you hit the invasion button and said you were good enough.

the only thing you can really offer to players that will invade one way or another (hi) in terms of incentive are ways to mitigate the costs of invading. i like the idea of covenants but the rewards will only make sense to an invader if they can be used during invasions and mohg's rune is halfway there. give me phantom crab to eat and phantom resins to use.
if it was just about cashing in a check then people would enjoy the arenas more, thats a place where you can say "I am better then the person i killed" and if you want to be an invader to be a nuisance, every game iirc has that type of covenant where the invader gets a huge advantage and typically invades in one location (DS1 had one sort of themed this way with Forest Hunters, DS2 had the amazing Rat King Covenant, and DS3 had watchdogs) Those covenants auto summoned you to specific locations where you'd usually have an advantage in map knowledge, enemy placements, and general terrain. Wouldn't that be insanely, fun to get to wipe gank squads with various traps, and guerilla warfare?

On top of that, after being invaded by some of those covenants. A new player may become interested in trying it out themselves. I know I for one wanted to become a Rat Champion after getting killed by an enemy player with a trap, and eventually try other covenants as well. Many of them had interesting, and unique summoning conditions. It'd be cool to see maybe a rot focused covenant offering items that grant high immunity and get summoned automatically (of course with a talisman/something enabled first) to a hosts world who's attempting to pass through this treacherous area. Or the haunting DLC zone!
Last edited by CrescentMouse; Jul 28, 2024 @ 1:47am
poppindancers Jul 28, 2024 @ 1:47am 
Originally posted by CrescentMouse:
I think the big fix to this whole Gankers VS Invaders thing and the issues in general with PvP would be a return of covenants and rewards. Back in the souls series when you get invaded, if you were a PvE player you could join a covenant like Way of White/Blue. Where a Blue Sentinel, typically someone equipped for PvP would join and they'd help you out and get rewarded for it.

Plus all the different rewards encouraged engaging with the multiplayer of the game in every aspect. A hardcore PvPer may want to get the rewards from a PvE covenant and engage in co-op and vise-versa. Plus it's cool growing through the ranks of your covenant and keeps the multiplayer of the game alive for years to come, as people play new playthroughs they'll continue summoning and invading to collect the rewards.

It's not a live-service game, I think Fromsoft have little incentive to keep the game "alive"

Oh and that mechanic still function nowadays, so maybe be honest and tell us what you REALLY want in veil of this.
poppindancers Jul 28, 2024 @ 1:49am 
Originally posted by CrescentMouse:

On top of that, after being invaded by some of those covenants. A new player may become interested in trying it out themselves. I know I for one wanted to become a Rat Champion after getting killed by an enemy player with a trap, and eventually try other covenants as well. Many of them had interesting, and unique summoning conditions. It'd be cool to see maybe a rot focused covenant offering items that grant high immunity and get summoned automatically (of course with a talisman/something enabled first) to a hosts world who's attempting to pass through this treacherous area. Or the haunting DLC zone!

You are also blatantly ignoring half of this forum's threads when claiming this position.
CrescentMouse Jul 28, 2024 @ 1:49am 
Originally posted by poppindancers:
Originally posted by CrescentMouse:
I think the big fix to this whole Gankers VS Invaders thing and the issues in general with PvP would be a return of covenants and rewards. Back in the souls series when you get invaded, if you were a PvE player you could join a covenant like Way of White/Blue. Where a Blue Sentinel, typically someone equipped for PvP would join and they'd help you out and get rewarded for it.

Plus all the different rewards encouraged engaging with the multiplayer of the game in every aspect. A hardcore PvPer may want to get the rewards from a PvE covenant and engage in co-op and vise-versa. Plus it's cool growing through the ranks of your covenant and keeps the multiplayer of the game alive for years to come, as people play new playthroughs they'll continue summoning and invading to collect the rewards.

It's not a live-service game, I think Fromsoft have little incentive to keep the game "alive"

Oh and that mechanic still function nowadays, so maybe be honest and tell us what you REALLY want in veil of this.
They brought back DS1 servers, DS2 servers have been up, and DS3 servers are up as well. On top of that, if servers do go down fans will find a way to bring them back with covenants as well.

I genuinely believe this is a great idea, and I want to share it.
CrescentMouse Jul 28, 2024 @ 1:51am 
Originally posted by poppindancers:
Originally posted by CrescentMouse:

On top of that, after being invaded by some of those covenants. A new player may become interested in trying it out themselves. I know I for one wanted to become a Rat Champion after getting killed by an enemy player with a trap, and eventually try other covenants as well. Many of them had interesting, and unique summoning conditions. It'd be cool to see maybe a rot focused covenant offering items that grant high immunity and get summoned automatically (of course with a talisman/something enabled first) to a hosts world who's attempting to pass through this treacherous area. Or the haunting DLC zone!

You are also blatantly ignoring half of this forum's threads when claiming this position.
There'd be PvE covenants most likely as well, encouraging more summoning. And let's say there wasn't, you'd have people decked out for PvPing come to assist you against these invaders more often. There was always covenants like the Blue Sentinels with the sole purpose of protecting hosts
poppindancers Jul 28, 2024 @ 1:52am 
Originally posted by CrescentMouse:
Originally posted by poppindancers:

It's not a live-service game, I think Fromsoft have little incentive to keep the game "alive"

Oh and that mechanic still function nowadays, so maybe be honest and tell us what you REALLY want in veil of this.
They brought back DS1 servers, DS2 servers have been up, and DS3 servers are up as well. On top of that, if servers do go down fans will find a way to bring them back with covenants as well.

I genuinely believe this is a great idea, and I want to share it.
Addendum, they kept the server going due to their support to fans. Don't see how this is a incentive. It's just diligent developers.
poppindancers Jul 28, 2024 @ 1:52am 
Originally posted by CrescentMouse:
Originally posted by poppindancers:

You are also blatantly ignoring half of this forum's threads when claiming this position.
There'd be PvE covenants most likely as well, encouraging more summoning. And let's say there wasn't, you'd have people decked out for PvPing come to assist you against these invaders more often. There was always covenants like the Blue Sentinels with the sole purpose of protecting hosts

There's already one.
CrescentMouse Jul 28, 2024 @ 1:54am 
Originally posted by poppindancers:
Originally posted by CrescentMouse:
They brought back DS1 servers, DS2 servers have been up, and DS3 servers are up as well. On top of that, if servers do go down fans will find a way to bring them back with covenants as well.

I genuinely believe this is a great idea, and I want to share it.
Addendum, they kept the server going due to their support to fans. Don't see how this is a incentive. It's just diligent developers.
Exactly! They've proven they're willing to keep servers up for fans, I suppose you're right there's no incentive. But does that make the idea any worse? If anything it shows that covenants would get used frequently, especially in the biggest fromsoft game yet.
CrescentMouse Jul 28, 2024 @ 1:55am 
Originally posted by poppindancers:
Originally posted by CrescentMouse:
There'd be PvE covenants most likely as well, encouraging more summoning. And let's say there wasn't, you'd have people decked out for PvPing come to assist you against these invaders more often. There was always covenants like the Blue Sentinels with the sole purpose of protecting hosts

There's already one.
Yeah, you're correct again. There is an item for being a protector, but there's not much reason to use that item.. Since you don't really get rewarded for it, and invaders are already put in such a bad position.

The Blue Sentinels grants these protectors rewards, and ranks and with gaining ranks you gain a bit of personal connection with your faction. A loyalty perse, meaning even when you've collected all the awards you might just stick with your faction and continue helping new players in the future
poppindancers Jul 28, 2024 @ 1:58am 
Originally posted by CrescentMouse:
Originally posted by poppindancers:

There's already one.
Yeah, you're correct again. There is an item for being a protector, but there's not much reason to use that item.. Since you don't really get rewarded for it, and invaders are already put in such a bad position.

The Blue Sentinels grants these protectors rewards, and ranks and with gaining ranks you gain a bit of personal connection with your faction. A loyalty perse, meaning even when you've collected all the awards you might just stick with your faction and continue helping new players in the future

Were you, ever, a blue sentinels in the past games?
CrescentMouse Jul 28, 2024 @ 2:03am 
Originally posted by poppindancers:
Originally posted by CrescentMouse:
Yeah, you're correct again. There is an item for being a protector, but there's not much reason to use that item.. Since you don't really get rewarded for it, and invaders are already put in such a bad position.

The Blue Sentinels grants these protectors rewards, and ranks and with gaining ranks you gain a bit of personal connection with your faction. A loyalty perse, meaning even when you've collected all the awards you might just stick with your faction and continue helping new players in the future

Were you, ever, a blue sentinels in the past games?
Yup I was in DS2 and DS3 and I had a good time. Sure you can say "Oh I had a horrible time being one! I fought cheaters all the time, had terrible hosts, or only got invited to fight clubs" but not everything is going to be perfect 100% of the time. The most we can do is come up with ways to make things better more often, and covenants as a whole was a lot more enjoyable, and memorable well... nothing! Covenants helped boost a feeling of community amongst players, remember being a sunbro? Or getting constantly attacked from Watchdogs of Farron in the Farron territory constantly which made the area that much more interesting
Cheggf Jul 28, 2024 @ 2:08am 
Instead of removing covenants, by far the best part of Fromsoft games, they should have expanded on them and made them better than ever. And instead of lowering the playercount from 6 to 4 while disabling solo invasions, they should have not done that. Removing rewards from multiplayer and making invasions feel so foreign since they don't naturally happen has caused a lot of contention about invasions in general.
CrescentMouse Jul 28, 2024 @ 2:12am 
Originally posted by Cheggf:
Instead of removing covenants, by far the best part of Fromsoft games, they should have expanded on them and made them better than ever. And instead of lowering the playercount from 6 to 4 while disabling solo invasions, they should have not done that. Removing rewards from multiplayer and making invasions feel so foreign since they don't naturally happen has caused a lot of contention about invasions in general.
Imagine areas where when travelling alone you can get invaded by one player, and when you summoned (not including any players summoned to protect you from invader) it raised the number of invaders able to visit by the number of summons you had. You could have this 3v3 (possibly 4v3 if blue summon) battle to escort the host/stop him from getting through this area! That'd be sooooo cool :lunar2020hearteyesrabbit:
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Date Posted: Jul 28, 2024 @ 1:01am
Posts: 87