Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Lol exactly.
Again, more broken logic.
You can ignore all the weapons and equipment in the game and still beat it. I guess it has no core mechanics 🤷🏻♂️
we literally went over that already in prior pages.
It's such a ridiculous argument. The way ppl are talking, the only core mechanic is what's on the button config screen.
Played through and beat DS1/3 (got very mad at 2 so still on the to beat list) Prior to playing ER (like back to back style, as in I am experinced with but new to the souls series)
Thing is for me, I like playing non PvP coop games as a way to "hang out" with my buddies still in the military (recently retired), I really enjoy souls games solo but also like playing with my friends...
While I know its part of the stick with multiplayer I would rather not PvP...
P.S. Even had I not got out of the navy, we get moved around every 3 years, which isn't necessarily in sync with your friends 3 years either so even if you make good friends while in, you are bound to get tossed to the 4 corners of the planet over time.
It's like people willingly ignore arguments in order to seem like they're smarter, when in reality they're killing people's braincells with how stupid they are.
Core elements of game design are mandatorily designed elements, such as exploration and combat, that can be considered the basis of a game. In an action game, combat mechanics, combos and differing enemies are mandatory (core) elements. No matter what you do in those games, interaction with them HAS to occur, as that is how an action game is designed. In a puzzle game, interacting with environments and solving puzzles is the core of the game. It cannot be avoided no matter what you do.
Many of you say that certain elements of combat can be avoided, but just because it's possible doesn't mean it's designed to be practical.
The intent of Souls games is to be an Action RPG. In the name, that means that it's an action game with RPG elements. However, Sekiro proves that those elements themselves aren't part of Souls core, the surrounding mechanics are: hyper armor, stun values, parry, backstabs, magic, roll are all more integral to the core than levels are. But the fact is, combat must be interacted with, no matter what you do. Even if you minimize boss fights and how you fight them, you still HAVE to fight them. Combat is a core mechanic baked into the overall intended experience and wouldn't be Souls without it. THAT is what a core is. If it's designed so intrinsically that taking it away changes the game itself, then it is by definition a part if the core.
However, in multiplayer, you really lose nothing in the experience for not engaging it. Nothing changes, you don't lose other mechanics for it, you don't get locked out of the story, and the game never even presses you to engage it. It's non-mandatory in such a way that if it was missing, the entire game would be exactly as it was before.
You have a point with Multiplayer being the core part of Souls back in Demon Souls because it affected World Tendency and was the most reliable way to affect change in it. But Dark Souls and beyond? It's a side game, there for the novelty of PvEvP and really nothing more. It affects nothing in the main game and the gane can exist perfectly fine without it.
You all are equating challenge runs with what's a core mechanic, but just because you're choosing how to fight doesn't mean you aren't still fighting, and the game actually changes a lot when you strip certain elements of it, right? It's still core to Souls games in the same way combos are core to fighting games. Sure, you can not do them, but you'll have a VERY hard time without them, because the game was designed for you to use them.
https://youtu.be/J6fnPsik9z4?si=dBPbtTjGmdRR8xk2
humanity, effigy, ember, and now remedy.
Out of curiosity, because I can't be bothered googling this, does using a furled finger remedy make you susceptible to invasion or do you actually need to have more than one person in your game world to be susceptible to invasion?