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A core mechanic in my mind is a selling point of the game, things the game is offering to draw in players who want to engage with the mechanic. For me, and I imagine most players until Elden Ring casted a larger net, the constant PVE&P nature of the game was a huge selling point and what set it apart from other games. I don't think messages or bloodstains are integral to beating the game (more often than not messages are utterly useless even) but I still consider them a core mechanic despite them both being easily ignored, much like invasions
This definition doesn't work.
yakuza/like a dragon has a dozen little minigames, such as bowling, you never have to do most of them, yet they're in basically every game.
not a core mechanic, but a nice side feature.
So what is core in this sense?
Stop coping. Invasions are a very big part of the souls formula and they aren’t going anywhere. Play solo or get better.
all of those things you directly interact with or passively have, summons, and by proxy, multiplayer in general obviously is an optional mechanic, seeing as the base game can be played offline.
an npc invader isn't the same as multiplayer, to try to equate them when they don't even mechanically function the same is dishonest lol.
npc invaders aren't a core mechanic either,no more then generic knight #34, they are ultimately entirely avoidable, the core mechanic they fall under would simply be Enemies.
Invasions are not one of those, neither are the dragon transformations for example.
Patches, waifu in charge of leveling up, moonlight greatsword, and dogs with swords are some examples of souls mainstays imo
they would fall under the catagory of "tools" of which combat happens. the core mechanic being combat, exactly like in what you quoted.