ELDEN RING

ELDEN RING

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Hikaru Jul 24, 2024 @ 11:47pm
2
Open world didn't age well.
This game is exhausting to play through over and over and really needs the boss replay patch sekiro got. I could understand it not getting it if it didn't have open world and wasn't a horse riding simulator, but the boss density for real bosses(ignoring the copy and pasted overworld bosses and boring catacomb bosses) is pathetically bad compared to their past games. It's just so much running around on a horse with nothing to fight but monotony and the desire to close the program.

At least the old games were engaging to traverse through, but even in legacy dungeons in elden ring you can just sprint past nearly everything and barely even need to dodge. On top of that, by the time you actually get to the legacy dungeons you're so bored from having ridden torrent for so long that it ruins the mood entirely.

It was fun the first time, but repeat playthroughs of this game are just exhausting and monotonous the majority of the time. They better not make the next game open world or I am most likely not going to buy it.
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Showing 1-15 of 59 comments
~X_Lost Sxul_831_X~ Jul 24, 2024 @ 11:52pm 
if they had a 6 player limit and covs would make the open world so much better it's asking for more players the areas would be SO GOOD FOR IT and have these constant big battles of players a thing that is exactly what we need in an update tbh.
AlmaDarkSpell Jul 25, 2024 @ 12:01am 
I agree with everything. The amount of work the game currently proposes when starting ng+ is not attractive to me. Being able to revive bosses without having to do ng+ would be something that would greatly improve the experience. We could collect all the rewards by skipping all the tedious part of the game.
Last edited by AlmaDarkSpell; Jul 25, 2024 @ 12:01am
zero Jul 25, 2024 @ 12:01am 
open world continues to be one of its biggest selling points.
Morton Koopa Jr. Jul 25, 2024 @ 12:02am 
Yes because playing through a hundred plus hours in one playthrough isn't enough for a video game.

Seriously. This is like the threads where ppl say they get bored of a game after 300 hours: negative rating

Do you only play one game a year? And even so, how on earth could they be a reasonable metric by which to evaluate a game.

"Open world didn't age well". More like. Unreasonably personal, specific standards.
Originally posted by Hikaru:
This game is exhausting to play through over and over and really needs the boss replay patch sekiro got. I could understand it not getting it if it didn't have open world and wasn't a horse riding simulator, but the boss density for real bosses(ignoring the copy and pasted overworld bosses and boring catacomb bosses) is pathetically bad compared to their past games. It's just so much running around on a horse with nothing to fight but monotony and the desire to close the program.

At least the old games were engaging to traverse through, but even in legacy dungeons in elden ring you can just sprint past nearly everything and barely even need to dodge. On top of that, by the time you actually get to the legacy dungeons you're so bored from having ridden torrent for so long that it ruins the mood entirely.

It was fun the first time, but repeat playthroughs of this game are just exhausting and monotonous the majority of the time. They better not make the next game open world or I am most likely not going to buy it.
Yeah everything in the world is old and in disrepair now, pretty sad, how tf am I supposed to renovate this place? I bought the land on craigslist for cheap. Squatters everywhere and tons of crabs for some reason!?

anyways, Open world only really works for certain genres that can take advantage of more space which doesn't conflict and actually benefits the game design.

I hope in the future we get more dense, areas, maybe add little left over towns and stuff to explore and chat with npcs for quests etc.

Dark souls 3 I think worked better due to it's more linear and dense levels.

If we can get more dense cities like in bloodeborne or darksouls that'd be neat
Last edited by Ȼħⱥꞥꞥēł8753452; Jul 25, 2024 @ 12:11am
Greywander Jul 25, 2024 @ 12:25am 
Originally posted by zero:
open world continues to be one of its biggest selling points.
The world can be open without being quite so big.

Dark Souls has traditionally had quite dense spaces, with most areas being smaller than you probably remember them being simply because of how much they packed into those spaces.

In my opinion, the Souls formula was poorly adapted to the open world concept. Despite that, there are still benefits to the open world design that did make the game more accessible to a wider audience. Elden Ring probably also has the largest build variety of any Souls game, so there's a lot of replay value. It's just such a gosh dang chore to run around all over the place.

TBH I think a major problem is the moment to moment gameplay. In Dark Souls, there's an enemy lurking around every corner, so the moment to moment gameplay leans into what the game excels at: combat. But in Elden Ring, there's a lot of riding your horse from A to B. It's breathtaking the first time you explore the world, but after that it just feels like pointless busy work.

I also found the exploration to be soul crushing, because there's very little treasure to find, and what is there is usually trash like mushrooms. And yet, you still have to look, because every so often you find a unique weapon or armor set or spell. It's like feeling compelled to jump into every death pit in a platformer because a few of them contain powerups or collectables.
Hikaru Jul 25, 2024 @ 12:32am 
Originally posted by Morton Koopa Jr.:
Yes because playing through a hundred plus hours in one playthrough isn't enough for a video game.

Seriously. This is like the threads where ppl say they get bored of a game after 300 hours: negative rating

Do you only play one game a year? And even so, how on earth could they be a reasonable metric by which to evaluate a game.

"Open world didn't age well". More like. Unreasonably personal, specific standards.
That's the thing though, I never get bored of the bosses. I want to continue to engage with them and get good at them because it's the most modern and difficult from software title.

I only find it tedious to get through the monotonous parts of the game where I am riding a horse for 10+ minutes at a time between engaging sections of the game. The engaging sections are extremely short-lived relative to how long I have to ride the horse to get to them.

You say unreasonably personal, specific standards, yet most people play these games to fight bosses and get good at them. There is simply too much to go through in this game on horseback for it to feel worth it. I've played more than you probably ever will, and I still don't grow tired of the boss fights. Sure, they are poorly designed relative to their past titles, but at least they are the most challenging and dynamic boss fights. For that reason it is the most compelling gaming experience next to isshin for boss battles.

I don't get why this game doesn't have the sekiro boss replay feature for people like me. There are tons of from software gamers who only care about the boss fights. I don't want to play multiplayer because it ruins the experience of a boss fight for me. I don't care about multiplayer open world and I don't feel like this game suits multiple players to begin with.

It just doesn't make sense that they didn't put the feature into the game. It's a poor decision by the devs. Even armored core 6 has the ability to just replay missions on demand. Why would they not add that to elden ring?
Sean Maxhell Jul 25, 2024 @ 12:33am 
Originally posted by Hikaru:
This game is exhausting to play through over and over and really needs the boss replay patch sekiro got. I could understand it not getting it if it didn't have open world and wasn't a horse riding simulator, but the boss density for real bosses(ignoring the copy and pasted overworld bosses and boring catacomb bosses) is pathetically bad compared to their past games. It's just so much running around on a horse with nothing to fight but monotony and the desire to close the program.

At least the old games were engaging to traverse through, but even in legacy dungeons in elden ring you can just sprint past nearly everything and barely even need to dodge. On top of that, by the time you actually get to the legacy dungeons you're so bored from having ridden torrent for so long that it ruins the mood entirely.

It was fun the first time, but repeat playthroughs of this game are just exhausting and monotonous the majority of the time. They better not make the next game open world or I am most likely not going to buy it.

The DLC for sure.
The main game is different, I played it more than 12 times.
Hikaru Jul 25, 2024 @ 12:38am 
Originally posted by AlmaDarkSpell:
I agree with everything. The amount of work the game currently proposes when starting ng+ is not attractive to me. Being able to revive bosses without having to do ng+ would be something that would greatly improve the experience. We could collect all the rewards by skipping all the tedious part of the game.
Honestly I don't even care about the rewards, if they add the feature I would fully expect them to remove them entirely from boss battles and make it just about re-experiencing the combat. That's all I want too, just to fight the bosses on demand.

If we want to get runes or remembrances or loot, I feel we should still have to play through the game. But to just fight them again? We should definitely be able to do that at will with how much horseriding there is in this damn game. I have to make my review of it negative after how poorly it aged. Sure it is fun to play in the beginning, but their other games are timeless and infinitely replayable because of how well their past formula worked. That was lost entirely in elden ring, and the only way to salvage it is to add the sekiro boss replay feature.

Even then, it will not fully salvage the experience. The semi-linear level design of pure "legacy dungeons" that they made the old games out of is still lost. The entirety of their past games feels like a meaningful adventure. Elden ring does not meet the standard.
zero Jul 25, 2024 @ 12:42am 
Originally posted by Greywander:
Originally posted by zero:
open world continues to be one of its biggest selling points.
The world can be open without being quite so big.

Dark Souls has traditionally had quite dense spaces, with most areas being smaller than you probably remember them being simply because of how much they packed into those spaces.

In my opinion, the Souls formula was poorly adapted to the open world concept. Despite that, there are still benefits to the open world design that did make the game more accessible to a wider audience. Elden Ring probably also has the largest build variety of any Souls game, so there's a lot of replay value. It's just such a gosh dang chore to run around all over the place.

TBH I think a major problem is the moment to moment gameplay. In Dark Souls, there's an enemy lurking around every corner, so the moment to moment gameplay leans into what the game excels at: combat. But in Elden Ring, there's a lot of riding your horse from A to B. It's breathtaking the first time you explore the world, but after that it just feels like pointless busy work.

I also found the exploration to be soul crushing, because there's very little treasure to find, and what is there is usually trash like mushrooms. And yet, you still have to look, because every so often you find a unique weapon or armor set or spell. It's like feeling compelled to jump into every death pit in a platformer because a few of them contain powerups or collectables.
sure, they can, but i quite enjoy it being so big, plenty to explore, lots to do, and some nice views, and fo as big as it is, the horse makes travel fast.

there isn't really any real downsides to it, more content and quality content at the same time, there is a reason it won goty, afterall, its a solid game all around, and a part of that is the open world mixing well with the core gameplay loop of souls games: kill bosses to get upgrades to kill more bosses, having more chances to do that is its own reward.
Hikaru Jul 25, 2024 @ 12:46am 
Originally posted by Sean Maxhell:
Originally posted by Hikaru:
This game is exhausting to play through over and over and really needs the boss replay patch sekiro got. I could understand it not getting it if it didn't have open world and wasn't a horse riding simulator, but the boss density for real bosses(ignoring the copy and pasted overworld bosses and boring catacomb bosses) is pathetically bad compared to their past games. It's just so much running around on a horse with nothing to fight but monotony and the desire to close the program.

At least the old games were engaging to traverse through, but even in legacy dungeons in elden ring you can just sprint past nearly everything and barely even need to dodge. On top of that, by the time you actually get to the legacy dungeons you're so bored from having ridden torrent for so long that it ruins the mood entirely.

It was fun the first time, but repeat playthroughs of this game are just exhausting and monotonous the majority of the time. They better not make the next game open world or I am most likely not going to buy it.

The DLC for sure.
The main game is different, I played it more than 12 times.
I've played through it over 90 times. The main game is no different than the dlc. The dlc just makes it twice as tedious to play through.

Go play DS3, you can fight 5 bosses in the time it takes you to fight 1 boss in elden ring. There is just so much filler content in elden ring spent on horseback that it is unenjoyable to play through over and over. Their past games are perfect experiences that are constantly compelling to play through. This game is exhausting.
KiddSisco Jul 25, 2024 @ 12:52am 
Originally posted by Hikaru:
Originally posted by AlmaDarkSpell:
I agree with everything. The amount of work the game currently proposes when starting ng+ is not attractive to me. Being able to revive bosses without having to do ng+ would be something that would greatly improve the experience. We could collect all the rewards by skipping all the tedious part of the game.
Honestly I don't even care about the rewards, if they add the feature I would fully expect them to remove them entirely from boss battles and make it just about re-experiencing the combat. That's all I want too, just to fight the bosses on demand.

If we want to get runes or remembrances or loot, I feel we should still have to play through the game. But to just fight them again? We should definitely be able to do that at will with how much horseriding there is in this damn game. I have to make my review of it negative after how poorly it aged. Sure it is fun to play in the beginning, but their other games are timeless and infinitely replayable because of how well their past formula worked. That was lost entirely in elden ring, and the only way to salvage it is to add the sekiro boss replay feature.

Even then, it will not fully salvage the experience. The semi-linear level design of pure "legacy dungeons" that they made the old games out of is still lost. The entirety of their past games feels like a meaningful adventure. Elden ring does not meet the standard.

idk if you wanna do it or not but you could download a mod and use the boss replay portion. i've been experimenting with mods lately for ER and found some cool ones. i recall seeing some having the ability to reload bosses to fight them again.

just an option, thought id let you know about it :happyleon:
Hikaru Jul 25, 2024 @ 12:57am 
Originally posted by KiddSisco:
idk if you wanna do it or not but you could download a mod and use the boss replay portion. i've been experimenting with mods lately for ER and found some cool ones. i recall seeing some having the ability to reload bosses to fight them again.

just an option, thought id let you know about it :happyleon:

I'm aware of the mods, it's too much of a hassle for me and I feel that the devs should be responsible for their game. They did it for sekiro, an older game. Why don't they do it for elden ring? Tons of players only play offline and don't have any interest in multiplayer boss fights that trivialize the entire thing. It's not like they're losing any engagement in co-op from someone like me. I don't play co-op and won't ever play it to begin with.

I also don't want to make my save file modded in any way. It would make it feel illegitimate in a way.
AlmaDarkSpell Jul 25, 2024 @ 12:58am 
Originally posted by Hikaru:
Honestly I don't even care about the rewards, if they add the feature I would fully expect them to remove them entirely from boss battles and make it just about re-experiencing the combat. That's all I want too, just to fight the bosses on demand.

If we want to get runes or remembrances or loot, I feel we should still have to play through the game. But to just fight them again? We should definitely be able to do that at will with how much horseriding there is in this damn game. I have to make my review of it negative after how poorly it aged. Sure it is fun to play in the beginning, but their other games are timeless and infinitely replayable because of how well their past formula worked. That was lost entirely in elden ring, and the only way to salvage it is to add the sekiro boss replay feature.

Even then, it will not fully salvage the experience. The semi-linear level design of pure "legacy dungeons" that they made the old games out of is still lost. The entirety of their past games feels like a meaningful adventure. Elden ring does not meet the standard.


Yes of course. When I say rewards I also mean how rewarding it is to be able to kill the same boss over and over again. Because that's the most fun part in the game. The runes really aren't that important. Currently I have so many that I don't know what to do with them xDD. Until I die. Because in the DLC you get so many that after a while I have a million runes again.

The only thing we have available at this moment is to help other people online in that boss of our choice. You could give your character a name like: "Let me solo him/her". And surely many hosts would let you practice the boss. This way you could do it infinite times. I don't know, just an idea.
Originally posted by Hikaru:
This game is exhausting to play through over and over

then don't? lol
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Date Posted: Jul 24, 2024 @ 11:47pm
Posts: 59