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If it was, I wouldn't be complaining ...
It's the same fallacy the " its's not hard " people make ...
aid it wasn't, people wouldn't be talking about it ...
As they gain nothing, by claiming a falsity, and experience a problem that they do NOT suffer from.
The Scadutree system is the text-book definition of FAILING AS A GAME DESIGNER.
He had ONE JOB, and 500 million dollars, and an army of professionals to make the game happen ... and this is the result ...
Example:
I have 80 damage negation on every single stat ... Bayle still 2 shots me.
I am FORCED to use endure ... in a game with hundreds of builds, I am forced to use 1 ... and I still die at the end every time as the boss enters its panic apmmy mode.
difficulty is subjective, functional is not.
i agree the fragments are a poor design, but do work.
I say this gently, because you and I generally get along: post. History.
I am not bored. I am building the future. All I wanted was to reward my fellow collegues and enjoy their game.
Instead, I am left with a waste of money and countless people telling my how the worst gaming experience I had in my life is instead a masterpiece.
This I just cannot stand for .
Lol