Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
can't comment on parrying because i tried it like 20 times in the tutorial and only got it like 3 times lmafo, spent the rest of the game dodging
Radagon is highly predictable with his attacks. Cudgel swings are always in the same pattern and easy to dodge into and punish him from behind. The earthquake groundpounds can easily be jumped over and even countered with a jumping attack. That airstrike halfway through the fight is the best one because it leaves him vulnerable on the ground for a significant amount of time, and if you do enough damage, he follows up with his 1/3 health triple groundpound, which again is easy to jump through and punish him while he's vulnerable for a solid three to five seconds. Poise breaks make the fight even more of a breeze by just pounding him in the face fast enough where he's forced to do his guaranteed attacks at those specific stages of the fight.
I’m not saying this because I’ve no hit other bosses and I’m proposing that I’m “better” I’m saying this from studying the move set of Godfrey.
He ate like 10k damage off of one FP bar
That's also the incant I used to kill Elden Beast without taking damage. It's uh... busted.
There's enough busted stuff that the busted bosses become technically feasible.