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Fordítási probléma jelentése
Deacons of the Deep and Ancient Wyvern probably come to mind when somebody brings up bad DS3 bosses, and they're just lame/ boring gimmicks
Godskin Duo and Fire Giant probably come to mind when somebody brings up bad Elden Ring bosses, and brother they're way beyond a simple but lame gimmick
And define "overall boss quality" because overall could mean the 165 encounters Elden Ring considers bosses and no way in hell is that anything but awful quality, and if you limit it to the 16 or so "real bosses" it's still a lot of valleys and few peaks.
Elden Ring combat is not very different from Dark Souls, it's a refined version of it. Sekiro is a very different combat system and coincidentally the one the bosses in Elden Ring are using.
It's not about difficulty, it's about the *gamedesign*. About what drives the player to overcome a difficulty, how two opponents are having a dialogue with their weapons and art. This is what makes a beautiful fight.
And I'm sorry, but there's no art in spending 20 uninterrupted seconds without being able to retaliate. No art in having to run all around the room to catch up. No beauty in suddenly being motion blind because even the camera can't deal with such unpredictable movesets.
A beautiful fight is one with openings, back and forth, where equal forces are battling for their life with different techniques. Where you're exchanging strikes, mistakes, space, closeups, for minutes long. That is the thrill of the fight.
In ER the only thing you exchange with your enemy is clumsy rolls and your own death in seconds, ad nauseam. Or summoning a punching bag so you can have a bbq while taking notes. This is not good design.
Actually that makes me realize that the best fights in Elden Ring are pvp.
That is a test of skill though, you only say its not because it's not one you want. Also, its not like you memorize the movesets then take your hands of your controller and say you win, obviously you have to execute the fight afterwards. Personally, the second phases of Bayle and the final boss of the DLC are the only bosses that felt bad to fight, I enjoyed the rest of them.
I agree with this so much, smh. That is what I meant when I spoke about how Gael was such an emotional fight going back and force, dancing with the player.
For those bosses, which I seem to be summoned for, frequently, for some reason, just use a Mimic. I mean ffs, my Mimic is able to solo almost all bosses on his own, cuz I make sure to equip BB before summoning, and he will just constantly recover his health. Mimic for those particular B.S bosses is worth 4 visitors.
Sales do not necessarily equate to a good product. Look at windoes as an example of crap bloated software that spies on you if you doubt that fact...
You know, I dont have to bash my head against it nonstop if I can just do something else (or maybe even try something different) or . . . yes, go play something else, it is not like someone is forcing me to do Radahn "now" or else...
Also, if it happen that this is the first boss I can not defeat through out all Souls and souls-like games... there is mimic and as last resort players
The damage restricts viable builds for the average player as is it means 50 to 60 Vigor is a must for the average player and even with that tanking isn't viable for a lot of bosses due to how much stamina damage they do to blocks. Bosses with long wide combos that can't even be interrupted by a great shield are pretty annoying although with the new counter system I understand why. I get why they didn't want super tanks like in the DS1 days and that armor isn't as ineffective as it was in DS3 but it's still pretty annoying with how heavy some of the DLC armors are compared to how effective they are (my opinion might be biased on this as I'm doing the DLC on NG+2 as I didn't want to got through the whole game again).
Some bosses move like wannabe Bloodborne bosses in a game not built for their attack speed and mobility. It'd be one thing if it was some of the bosses as that would make them feel special like Artorias but it's a fair deal of them. It makes some of the fights feel physically tiring to me when they just get in my face and either flail to do damage or let out a fast but long and drawn out combo. The game doesn't encourage aggression like Bloodborne did so it feels less fun to me when they do this.
AoE spam and projectile spam makes some fights feel frantic and, again, tiring and in some cases results in a cheap feeling death. It also makes shields less effective in some fights do to hitting behind or around them. In the case of some bosses it makes it hard to tell what's happening on the screen which is worsened by the size of some of the bosses already making that difficult. Ancient Dragons come to mind with this with their constant lighting spam and large models taking up the screen.
I'd say overall the bosses are my least favorite part of the game.
Honestly, thaat is more on you being careless.
Ambushes can be avoided if you pay attention to your surroundings and dont just get through places or enter locations without checking for stuff. THIS is literally core part of every single Souls games and souls-like games.
I dont agree but that is also my opinion and I dont know how you complain about those 3 things you mentioned on your own post as a "long term Fromsoftare enjoyer", or you somehow managed to skip at least 80% of these games? (Because literally 80% of Dark Souls 1/2/3 is around tricky deaths or ambushes or "having to play it first to know or read a guide" because the first time you wil not know wtf to do to deal with enemy/boss moves and situations).
Stop shilling.
I wouldn't say that I despise any DS3 bosses, but I can only really think of around 7 that I consider really good. In my opinion, both games have good (main) boss quality, but I prefer Elden Ring. Looking back saying 'really terrible' was unfair, I don't agree with that after giving it some more thought.
About the combat systems being different, what I meant was the gameplay rather than the player movement/attacks, my bad. Bosses in ER have longer chains, some are way faster, etc.
About bosses using the Sekiro combat system? I think it just seems that way because so many Elden Ring bosses are really quick. Rellana, is definitely a Sekiro-style boss (try fighting her with the deflect tear and you'll understand), but a boss like Messmer isn't.