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>Also think you're forgetting that heavier weapons have a noticeable recovery time on their jump or rolling attacks. If i dodge and attack with a greatsword, i will get hit in the recovery.
I'm not forgetting that, you just need to know which attacks you can duck under while your character is recovering. You need to study the pattern. Some attacks you should dodge, some attacks you can facetank because the chance of staggering the enemy is very high and it makes trading here and there worthwhile. Also jumping is fantastic at dodging swipes and getting a free jumping r1 for A LOT of bosses.
cant think of a single remembrance boss that i couldn't get constant full R2s off.
even radahn you can get off a fully charged one between all his strings. or his purple charge across the filed attack. some are tight and you'll take a hit right at the end of the charge if you miss timed it even a little.
most of the smaller gaol / dungeon / misc bosses you can just get fully charged R2's off as they are running toward you or after things like the gaolknights crossbow attack or his jump attack ect ect .instead of between strings then back off and do it again.
on most of them its mostly overkill to do it anyway just getting in a consistent R1 after each string will stagger them in short order too.
Jumping is fantastic for dodging swipes, until the boss immediately follows that attack up with another and catches you on the recovery. Which is my point, the bosses follow up so fast that using a slower weapon means you have far less openings and mistiming what opening are left is extremely punishing due to the slow recovery.
This DLC is heavily punishing for anyone that isn't using a light weapon.
I could see that in phase 1 of Radahn, but in phase 2 there's only one moment you can get a fully charged colossal sword R2 off safely and that is like immediately after his meteor that is followed up with that slam attack.
Flurry attacks are very survivable, it's the telegraphed attacks that are not wroth trading or blocking because they hit like a truck. If the boss follows a swipe with another attack as part of his combo then do a jumping R1 instead, or a roll poke, it depends. I beat the game with both a longsword and the gutts colossal. Timings are more unforgiving for colossals but the payoff is that their posture breaks even faster as a reward for good planning. Also guard counter at every opportunity, specially at the end of their strings. You can even guard counter some AOE stuff and use it in your favour.
- Antspur rapier with blood infusion
- 25+ endurance + med. roll
- 7-10 scadutree blessings
She melts in under 4 minutes.
> compare input lag with elden ring
Still struggling with this mentality, got so mad at myself I bruised my hand from biting it for not playing like those legends.
There are just as many souls vets who criticize the DLC design, as there are "Normie casual noobs" who do.
They use different words, they have different views, but in the end, they both say that the design is "off".
I have beaten almost all DLCs bosses (only the final one remaining) and I think they are definitely differently designed from base game.
They are faster, the new scaling due to fragments means it's harder to estimate the expected level of blessing you should be at for any boss, their strings are longer, they are more aoe-focused, the recovery times from any particular string are shorter.
There will always be people who do the wildest challenge runs, that you can't really compare the average player to, just as There will always be people who optimize each boss, who use optimized/powerful statuses and builds for every boss, then insist they are easy or that you should never struggle with them, but then condemn you for using Spirit ashes.
What is or isnt cheap, or easy, or broken, or op, and how much of it you want to use, you can use or are willing to use defines difficulty a lot, and this community has always looked down on people who struggle.
On one hand, they cant stand it that the evil casuals are succeeding at their prized Soulsborne games, and condemn every single thing that makes the game easier, but on the other as soon as people go "for the average gamer this game is hard" they behave like it's just stupid to not use those.
"attack attack attack"?
bro i'm convinced you don't own the game.
your steam profile is lying.