ELDEN RING

ELDEN RING

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Nifty Jul 9, 2024 @ 11:47pm
2
Don't Worry Skill Issues Don't Exist
Dancing Lion:

3 elemental phases, a vacuum grab, and a roll punish. How did I beat this guy 7 times. Definately a broken and non functional boss I had to summon for, and use a level hack to get 300 plus while using a cooperator.

Renalla:

Spells at range, long melee combos, inherent dodging baked into her kit, and an otk jump puzzle phase 3? All of that is impossible definately didn't beat 7 times without summoning and cooperators.

Mesmer:

Ranged fire attacks, a vacuum grab, tons of dive bombs with arena wide tracking and a phase 2 snake spam fight? Definately didn't beat him 7 times without summoning, and spirit ashes.

The reality is that the DLC bosses are.non functioning pieces of garbage, where bosses don't have telegraphed attacks, set combos and clear animation locks for punishes.

The truth:

It's much easier to believe that a game is broken, then it is to believe there is room for personal growth and development.
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Showing 16-30 of 56 comments
Dam Stark Jul 10, 2024 @ 2:16am 
What part of "unless you are doing a no hitrun" is not clear? Don't be afraid to get hit. They are small openings in the middle of their animations but they are constant once you know where they are, there is very little waiting at all. Grab a greatshield and just study the enemy attack pattern for awhile so you dont panic and get some time to examine them. No hit runs are not representative of normal gameplay.

>Also think you're forgetting that heavier weapons have a noticeable recovery time on their jump or rolling attacks. If i dodge and attack with a greatsword, i will get hit in the recovery.

I'm not forgetting that, you just need to know which attacks you can duck under while your character is recovering. You need to study the pattern. Some attacks you should dodge, some attacks you can facetank because the chance of staggering the enemy is very high and it makes trading here and there worthwhile. Also jumping is fantastic at dodging swipes and getting a free jumping r1 for A LOT of bosses.
Last edited by Dam Stark; Jul 10, 2024 @ 2:23am
Zoid13 Jul 10, 2024 @ 2:19am 
Originally posted by BingusDingus:
Originally posted by Zoid13:
every boss has gaps large enough or general ways to to get fully charged R2's off on them between strings.
this is not the case for a lot of the dangerous normal enemies making them often imo harder than the bosses lol

annoying attacks like Radahns super fast vacuum into shock-wave is 100% avoidable just by staying next to him. he wont do it unless you are trying to run away and keep distance from him.
just stay next to him and avoid his easy to avoid melee strings instead
Charged R2 with which weapon types? The only bosses in the DLC I've managed to get a charged R2 off on without getting hit were Putrescent Knight, Midra because he actually has down time, Rellana very carefully, Commander Gaius from behind, Scadutree Avatar because it's the Scadutree Avatar, and Bayle because he's massive enough that i can hide underneath him to avoid some of his attacks. Rest all damaged me no matter how i tried to do a charged heavy attack, and believe me i tried, charged heavy attacks are my bread and butter for stance breaking bosses.

EDIT: The problem with charged heavy attacks is that many of the bosses in the DLC will break away if you get behind or beside them, Renalla is terrible for this.
colossal the slowest type :) (i was using swords)
cant think of a single remembrance boss that i couldn't get constant full R2s off.
even radahn you can get off a fully charged one between all his strings. or his purple charge across the filed attack. some are tight and you'll take a hit right at the end of the charge if you miss timed it even a little.

most of the smaller gaol / dungeon / misc bosses you can just get fully charged R2's off as they are running toward you or after things like the gaolknights crossbow attack or his jump attack ect ect .instead of between strings then back off and do it again.

on most of them its mostly overkill to do it anyway just getting in a consistent R1 after each string will stagger them in short order too.
BingusDingus Jul 10, 2024 @ 2:32am 
Originally posted by Dam Stark:
What part of "unless you are doing a no hitrun" is not clear? Don't be afraid to get hit. They are small openings in the middle of their animations but they are constant once you know where they are, there is very little waiting at all. Grab a greatshield and just study the enemy attack pattern for awhile so you dont panic and get some time to examine them. No hit runs are not representative of normal gameplay.

>Also think you're forgetting that heavier weapons have a noticeable recovery time on their jump or rolling attacks. If i dodge and attack with a greatsword, i will get hit in the recovery.

I'm not forgetting that, you just need to know which attacks you can duck under while your character is recovering. You need to study the pattern. Some attacks you should dodge, some attacks you can facetank because the chance of staggering the enemy is very high and it makes trading here and there worthwhile. Also jumping is fantastic at dodging swipes and getting a free jumping r1 for A LOT of bosses.
That's not the point i'm getting at. The bosses hit so hard for the most part that trading blows could kill you, especially if the boss combo's multiple attacks in the time it takes you to recover. Especially against Radahn, trading blows against him is insanity, even with max everything and blessing level 20, i couldn't take more than 4 attacks from him and he attacks so damn fast.

Jumping is fantastic for dodging swipes, until the boss immediately follows that attack up with another and catches you on the recovery. Which is my point, the bosses follow up so fast that using a slower weapon means you have far less openings and mistiming what opening are left is extremely punishing due to the slow recovery.

This DLC is heavily punishing for anyone that isn't using a light weapon.
BingusDingus Jul 10, 2024 @ 2:38am 
Originally posted by Zoid13:
Originally posted by BingusDingus:
Charged R2 with which weapon types? The only bosses in the DLC I've managed to get a charged R2 off on without getting hit were Putrescent Knight, Midra because he actually has down time, Rellana very carefully, Commander Gaius from behind, Scadutree Avatar because it's the Scadutree Avatar, and Bayle because he's massive enough that i can hide underneath him to avoid some of his attacks. Rest all damaged me no matter how i tried to do a charged heavy attack, and believe me i tried, charged heavy attacks are my bread and butter for stance breaking bosses.

EDIT: The problem with charged heavy attacks is that many of the bosses in the DLC will break away if you get behind or beside them, Renalla is terrible for this.
colossal the slowest type :) (i was using swords)
cant think of a single remembrance boss that i couldn't get constant full R2s off.
even radahn you can get off a fully charged one between all his strings. or his purple charge across the filed attack. some are tight and you'll take a hit right at the end of the charge if you miss timed it even a little.

most of the smaller gaol / dungeon / misc bosses you can just get fully charged R2's off as they are running toward you or after things like the gaolknights crossbow attack or his jump attack ect ect .instead of between strings then back off and do it again.

on most of them its mostly overkill to do it anyway just getting in a consistent R1 after each string will stagger them in short order too.
Yeah, i can get charged R2's as well, if i want to loose half my health, which isn't desirable. And yeah, all of the minor bosses are push overs, other than maybe the Demi-human swordmaster as he has that attack that can teleport behind you if you flinch him too much, actually liked that shake up.

I could see that in phase 1 of Radahn, but in phase 2 there's only one moment you can get a fully charged colossal sword R2 off safely and that is like immediately after his meteor that is followed up with that slam attack.
Last edited by BingusDingus; Jul 10, 2024 @ 2:39am
Dam Stark Jul 10, 2024 @ 2:43am 
Originally posted by BingusDingus:
Originally posted by Dam Stark:
What part of "unless you are doing a no hitrun" is not clear? Don't be afraid to get hit. They are small openings in the middle of their animations but they are constant once you know where they are, there is very little waiting at all. Grab a greatshield and just study the enemy attack pattern for awhile so you dont panic and get some time to examine them. No hit runs are not representative of normal gameplay.

>Also think you're forgetting that heavier weapons have a noticeable recovery time on their jump or rolling attacks. If i dodge and attack with a greatsword, i will get hit in the recovery.

I'm not forgetting that, you just need to know which attacks you can duck under while your character is recovering. You need to study the pattern. Some attacks you should dodge, some attacks you can facetank because the chance of staggering the enemy is very high and it makes trading here and there worthwhile. Also jumping is fantastic at dodging swipes and getting a free jumping r1 for A LOT of bosses.
That's not the point i'm getting at. The bosses hit so hard for the most part that trading blows could kill you, especially if the boss combo's multiple attacks in the time it takes you to recover. Especially against Radahn, trading blows against him is insanity, even with max everything and blessing level 20, i couldn't take more than 4 attacks from him and he attacks so damn fast.

Jumping is fantastic for dodging swipes, until the boss immediately follows that attack up with another and catches you on the recovery. Which is my point, the bosses follow up so fast that using a slower weapon means you have far less openings and mistiming what opening are left is extremely punishing due to the slow recovery.

This DLC is heavily punishing for anyone that isn't using a light weapon.

Flurry attacks are very survivable, it's the telegraphed attacks that are not wroth trading or blocking because they hit like a truck. If the boss follows a swipe with another attack as part of his combo then do a jumping R1 instead, or a roll poke, it depends. I beat the game with both a longsword and the gutts colossal. Timings are more unforgiving for colossals but the payoff is that their posture breaks even faster as a reward for good planning. Also guard counter at every opportunity, specially at the end of their strings. You can even guard counter some AOE stuff and use it in your favour.
Last edited by Dam Stark; Jul 10, 2024 @ 2:44am
Pacino Jul 10, 2024 @ 2:44am 
Ah, the old "I beat boss therefore nobody is allowed to criticise said boss" gambit.
Last edited by Pacino; Jul 10, 2024 @ 2:45am
radiantHero Jul 10, 2024 @ 2:59am 
You want to kill Rellana really fast:
- Antspur rapier with blood infusion
- 25+ endurance + med. roll
- 7-10 scadutree blessings
She melts in under 4 minutes.
[UZB] UZ_BEK Jul 10, 2024 @ 5:40am 
> open ds3 and try to roll
> compare input lag with elden ring
Last edited by [UZB] UZ_BEK; Jul 10, 2024 @ 5:40am
RhodosGuard Jul 10, 2024 @ 6:36am 
"There are people who can beat this game blindfolded, using a dance-pad at RL1 with a +0 club, so anyone who struggles is bad at the game"
Seijana Jul 10, 2024 @ 6:38am 
For whatever reason the Dancing Lion in Rauh ruins felt much more fun and fair.

Originally posted by RhodosGuard:
"There are people who can beat this game blindfolded, using a dance-pad at RL1 with a +0 club, so anyone who struggles is bad at the game"

Still struggling with this mentality, got so mad at myself I bruised my hand from biting it for not playing like those legends.
Last edited by Seijana; Jul 10, 2024 @ 6:39am
RhodosGuard Jul 10, 2024 @ 6:56am 
Originally posted by Seijana:
For whatever reason the Dancing Lion in Rauh ruins felt much more fun and fair.

Originally posted by RhodosGuard:
"There are people who can beat this game blindfolded, using a dance-pad at RL1 with a +0 club, so anyone who struggles is bad at the game"

Still struggling with this mentality, got so mad at myself I bruised my hand from biting it for not playing like those legends.
It's just not a valid metric to judge difficulty by for the general population.
There are just as many souls vets who criticize the DLC design, as there are "Normie casual noobs" who do.

They use different words, they have different views, but in the end, they both say that the design is "off".

I have beaten almost all DLCs bosses (only the final one remaining) and I think they are definitely differently designed from base game.

They are faster, the new scaling due to fragments means it's harder to estimate the expected level of blessing you should be at for any boss, their strings are longer, they are more aoe-focused, the recovery times from any particular string are shorter.

There will always be people who do the wildest challenge runs, that you can't really compare the average player to, just as There will always be people who optimize each boss, who use optimized/powerful statuses and builds for every boss, then insist they are easy or that you should never struggle with them, but then condemn you for using Spirit ashes.

What is or isnt cheap, or easy, or broken, or op, and how much of it you want to use, you can use or are willing to use defines difficulty a lot, and this community has always looked down on people who struggle.

On one hand, they cant stand it that the evil casuals are succeeding at their prized Soulsborne games, and condemn every single thing that makes the game easier, but on the other as soon as people go "for the average gamer this game is hard" they behave like it's just stupid to not use those.
Todd Howard Jul 10, 2024 @ 7:03am 
Originally posted by RhodosGuard:
Originally posted by Seijana:
For whatever reason the Dancing Lion in Rauh ruins felt much more fun and fair.



Still struggling with this mentality, got so mad at myself I bruised my hand from biting it for not playing like those legends.
It's just not a valid metric to judge difficulty by for the general population.
There are just as many souls vets who criticize the DLC design, as there are "Normie casual noobs" who do.

They use different words, they have different views, but in the end, they both say that the design is "off".

I have beaten almost all DLCs bosses (only the final one remaining) and I think they are definitely differently designed from base game.

They are faster, the new scaling due to fragments means it's harder to estimate the expected level of blessing you should be at for any boss, their strings are longer, they are more aoe-focused, the recovery times from any particular string are shorter.

There will always be people who do the wildest challenge runs, that you can't really compare the average player to, just as There will always be people who optimize each boss, who use optimized/powerful statuses and builds for every boss, then insist they are easy or that you should never struggle with them, but then condemn you for using Spirit ashes.

What is or isnt cheap, or easy, or broken, or op, and how much of it you want to use, you can use or are willing to use defines difficulty a lot, and this community has always looked down on people who struggle.

On one hand, they cant stand it that the evil casuals are succeeding at their prized Soulsborne games, and condemn every single thing that makes the game easier, but on the other as soon as people go "for the average gamer this game is hard" they behave like it's just stupid to not use those.
This is entirely untrue.
Seijana Jul 10, 2024 @ 7:11am 
Seems VERY true to me. Actually starting to genuinely hate From Software's fanbase.
Are people really strugglng with the Lion Dancers? His moves are incredibly easy to tell and dodge so long as you have dynamic camera on.
Originally posted by Dam Stark:
> dancing for 2-3 minutes straight to get in ONE SINGLE ATTACK

lol I do wonder what game you guys are playing cause it's not elden ring. Stop playing so defensively. There's a posture bar that needs to break and it's always diminishing. Attack, attack, attack. Make your openings in the middle of their combos, use the roll catch delays to regain stamina and reposition. etc. If all you do is wait around for the enemy to go neutral then it's gonna take forever.

"attack attack attack"?
bro i'm convinced you don't own the game.
your steam profile is lying.
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Date Posted: Jul 9, 2024 @ 11:47pm
Posts: 56